Oh come on,
The point of "would you rather" is to pick from two equally good or equally bad things.
You might as well have asked would rather get a plate of cookies or get mauled by a badger.
Originally posted by Axehilt
Originally posted by Cactus-Man Oh I tried it,
I like how it does not waste your time with non gameplay, but didn't find the crafts all that useful, other than biochem.
Best-in-slot item modifications all whi…
Thing is, to me the gameplay of Skyrim or Minecraft has nothing to do with sandbox MMOs.
I mean Skyrim is an epic freeroaming adventure, Minecraft is fun little minning and building game.
When I play sandbox MMOs I play a grindy game filled with…
Originally posted by Axehilt
Originally posted by Cactus-Man
That is the thing,
I will craft in TF2, Minecraft, Terraria, Dark Cloud 2 etc., but will not touch crafting in MMOs.
The reason for me is that crafting in MMOs unlike other game…
That is the thing,
I will craft in TF2, Minecraft, Terraria, Dark Cloud 2 etc., but will not touch crafting in MMOs.
The reason for me is that crafting in MMOs unlike other games is turned into a seperate but also completely dull mechanic rather…
I get bored with games very quickly too,
For example I thought Skyrim was a really good game but I only put 20 hours into it before I got bored and never played it again, and I know people that sunk 100s of hours into that game.
I just need cons…
I think if you are palying a MMO, you are not a casual gamer.
Casual gamers are the people that play Angry Birds in snipets through the day. I actually think MMOs are some of the most hardcore games due to time commitment and how involved the gam…
Space combat in SWTOR takes the form of space missions that play like Star Fox. SWG did not have space combat at launch but got the Jump to Lightspeed Expansion later which added X-Wing vs Tiefighter esque space combat. There are rumors that if pl…
I played SWG before,
I feel SWTOR immerses you into the Star Wars universe more than SWG, and it uses more of the expanded universe. SWTOR and SWG are very different games though, due to completely different focuses, you won't find stuff like ent…
This is where most MMOs fall apart for me.
The grand vision may be interesting it is just that the moment to moment gameplay is a snoozefest. For example you may have this really interesting territory control based war brewing between factions bu…
Look at it like this,
The dev team are going to work and continue to make money regardless of the task you assign to them, so the monetary costs of developing different content doesn't cost more one way or the other.
So a dungeon that takes a mo…
Depends on the kind of game and the experience you want to create.
If you were making an adventure game then it should be focused on adventure, crafting would play more of an optional support role to make useful things.
If you were making a sim …
That is why I hate when people use the term sandbox reffering to MMOs.
Sandbox has a very different meaning in MMOs compared to outside of MMOs, just like themepark is meaningless when not reffering to MMOs. The terminology is just stupid because…
I think you will always have grind so long as there is something to grind for. The only way to not have grind is to not have anything to be gained, that way you play because the game is fun and not for rewards.
Grind is just an inevitable consequ…
Originally posted by dreamscaper
Originally posted by Robokapp
solution is to give space in or near cities to build non-instanced houses.
This. Non-instanced housing kills this problem dead.
That doesn't solve the probl…