Avatar

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Redhawk2006

About

Username
Redhawk2006
Joined
Visits
0
Last Active
-
Roles
Member
Posts
105
Badges
0

Comments

  • Originally posted by Itherael I will have to disagree with you entirely. There is plenty of room already, unless you pick up every single thing you find in the world, which quite frankly isn't reasonable. First of all, there is no practical use fo…
  • Originally posted by Iselin Originally posted by azzamasin Originally posted by Elikal I agree with the OP. Those are just made up mechanics which make no sense at all. And this is why I will always prefer F2P or Micro-transaction bu…
  • Originally posted by Aulliwyn Originally posted by Redhawk2006 I offered reasons why limited inventory is immersion killing for me and you are welcome to address what I actually said if you like. I can't speak for why anyone else finds unlimite…
  • Originally posted by Distopia That's where subjective comes in, and was my entire point, there's no real argument here it's all subjective, their reasons are their own, as are their reasons for disagreeing with your reasons, it goes round and roun…
  • Originally posted by mogilny89 You make a lot of good points. Bag space always reveals the intention of a game.  Like Age of Wushu where your bags actually expire every 3-5 days or whatever.  Why would they make anything so unfun? My suggestion …
  • Originally posted by Aulliwyn Originally posted by Redhawk2006akes me wonder why every developer isn't designing their games around this fun mechanic.  I can't think of anything more immersion-breaking in this game than going into an instance and…
  • Originally posted by Distopia Originally posted by Redhawk2006 Originally posted by loopback1199 Apparently the definition of immersion had an upgrade since I learned the word. I'd think it would be more immersion killing to never run out o…
  • Originally posted by Vannor So.. yeh The OP is wrong on just about every point. Inventory space can be increased... so that was a waste of finger energy. Who said it wasn't upgradable? Repair costs are a gold sink, all games have them.. and …
  • Originally posted by loopback1199 Apparently the definition of immersion had an upgrade since I learned the word. I'd think it would be more immersion killing to never run out of bag space. It would be completely ridiculous and unrealistic even co…
  • Originally posted by Aulliwyn I have two final questions for you: 1) Would you like an inventory system similar to Guild Wars 2? 2) Would say say that Guild Wars 2 boasts a healthy in game economy? 1. Yes, this is exactly what i want, only wi…
  • Originally posted by Distopia What's more realistic to star wars, fighting Stormtroopers or fighting klingons? I mean it's just fantasy, why can't they throw some klingons into a star wars game? Such petty realism isn't needed is it? What's mor…
  • Originally posted by Aulliwyn So you play characters who are the type that walk into a house and gather every last item with a hyperactive zeal? Part of the challenge and involvement with an MMORPG is getting to know what item is valuable to you a…
  • it has now become the industry standard to release games in a buggy, dysfunctional state and take forever to fix longstanding bugs. The reason for that is obvious. Whenever a developer pulls this crap, the response from the hallelujah chorus is alwa…
  • Originally posted by Derros Originally posted by Netspook 2. While I do not personally have a problem with the penalty and the repairs, it sounds like you're saying it's OK to penalize bad players more than the good ones. And that's why I belie…
  • Originally posted by Calven My immersion breaks when I'm able to carry 4 tons of loot. There's a reason you're not able to carry that much.. Inventory space is fine. Repair costs are there for a reason. It drains money out of the game and I'm sure…
  • Originally posted by Crazy_Stick   Yes. To make it as an MMORPG you need limited inventory, maintenance fees, and all these other little details that simulate the life of an adventuring hero in a fantasy world because without them you might as w…
  • Originally posted by Lord.Bachus   1. if they gave you 200 inventory at the release of the game, you would want it to be 400 in another week, If they gave you 600, you would want to hae 800 by next month...  You will never be happy, you allways wi…
  • Originally posted by Aulliwyn No. You don't have to return to town. Just don't pick up every bloody thing. Specialize in, for instance, the Bosmer look...so only collect the bone but leave the moonstone, Adamanite, Flint, Nickle,...ect. Specialize…
  • Originally posted by Amjoco Originally posted by Redhawk2006 Originally posted by Aulliwyn There are a LOT of issues with this game. Some of them are down to its very core that I am uncertain can ever be changed. Phasing. Quest bugs. Locked…
  • Originally posted by Amjoco Sorry OP, it seems you are comparing things to another mmorpg. Try playing a game a bit different for once and think old school. We bitch at how WoW progressed and it's switch from hardcore vanilla to carebear MoP, then w…