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Disdena

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Disdena
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  • Dzemael Darkhold has a 90 minute timer just like all the other dungeons before it. I don't know where you got the 1 hour timer from, but it's incorrect. Aside from the negligible repair costs, there are no penalties for dying. The timer makes it so…
  • Originally posted by Quazal.A The economy doestn exist, there is not a decent economy in this game and will never be, when items are being sold for vendor value on the auction house, when you are charged a tax for both listing items and also BUYIN…
  • Originally posted by Isometrix Hi guys, I've been hopping in between MMOs like many. My last attempt was GW2 which I really liked, for a short period of time. Now, I'm not really looking for an MMO anymore and I know FF14 isn't going to hold my at…
  • Originally posted by seacow1g Now don't get me wrong, clearly the reaction from this forum indicates that this kind of system is bad game design. Not because of what it achieves (I'm still convinced it achieves it very well), but because it infrin…
  • I think you misunderstood how this system was implemented in Final Fantasy XIV 1.0. It didn't allow 8 hours per week; the limit applied individually to each class (and was based on xp, as you suggested). Characters could switch classes and leveled e…
  • The central issue of the OP was that game publishers are companies and they're in the business of making money, not making good games—and that's terrible. We can address this without getting baited into politics. How long do you think it would take…
  • Extra Credits, Season 5, Episode 09 - Aesthetics of Play This video does a pretty good job of explaining the different ways in which a game can appeal to players. They also point out that most games are only designed to appeal to a few of these core…
  • Originally posted by MMOPapa Thank you. So just to clarify you're saying you can't compare Maokai to Tristana because they play two completely different roles? That basically makes the entire claim of 'Overpowered Classes' a null argument in most …
  • Originally posted by MMOPapa Originally posted by Disdena Man, what. 113 Champions, and the fact that there are some you see only rarely is evidence that the game's unbalanced? The champions with the highest win rates typically sit around 55…
  • Originally posted by MMOPapa  But I'll bite anyway. If you tip your hat to League of Legends then you're basically tipping your hat to the worst example of 'Overpowered Classes' there is. Think of how many Champions there actually are... now think…
  • As you gain experience, your character's level goes up. Getting all the way to the level cap means you made it to the end of the game. From there, you can continue gaining experience to get some little additional perks. That's one way of looking at…
  • I see that it's complex, but what's dynamic about this? Every time you craft an item, you're still going to go through that same series of steps every time. Whether it takes you a little bit of experimentation or simply looking up a how-to video, no…
  • For me, it depends on the game. If the main mode of advancement is grinding on mobs, I'd rather the quests didn't give any experience at all. I like to do quests. Sometimes, you feel that pressure to "do this quest before I get too far above it and …
  • Originally posted by nariusseldon Originally posted by Deivos     Notably, pacing. Games are not movies. I don't need the game to pace me. If i need a break, i will turn the game off, get up and go get a sandwich. And slow travel is n…
  • Originally posted by roreux 3. Only the rules of physics apply.  Players have complete freedom. This is a bit ambiguous... The ability to do things depends completely upon developers implementing features. It's not as though you can just #inclu…
  • Originally posted by Axehilt Originally posted by Disdena That's your definition, it's not the one true definition, and the author of the article is not incorrect. The article's author is actually incorrect on several accounts: * In…
  • It's the essence of the ARPG. Who really complains about running around killing monsters nonstop? Also, the economy/crafting is unique, and the ways of customizing your character are very well done.
  • Originally posted by Axehilt Originally posted by Disdena It's not my definition. It's the original definition someone coined years ago. I heard a different, later article about sandboxes from a developer and picked up the term from there. …