My ten year old and I played during beta and at launch. She decided to stop playing because it was buggy. We had a lot of issues with moving between areas and horrible rubber banding that made grouping painful. I'm sure they're mainly load related.
…
[mod edit]
It's a well designed game with very high production values. I'd place it right after WoW as far as disruptive MMORPGs go from an innovation perspective. There are plently of MMORPG's that could be called a trainwreck, but GW2 is the comp…
Originally posted by fyerwall Actually it IS something that could have been prevented if they had the proper infrastructure in place. This just smacks of "How cheap can we go?" And this is also something that can be fixed, given that the company ca…
Originally posted by Stizzled Their case is actually pretty air tight, they were smart about it and knew exactly what they were doing.
http://www.worlds.com/patentinformation.html
They are free to sue anyone anywhere that runs an online game…
Originally posted by nsignific SWTOR was a subscription based game. You're right, context IS everything.
Context certainly matters, but I think there are bigger factors than the subscription.
I think the biggest sales drivers for SWtOR were the …
Originally posted by fundayz I would say GW2 employs voice over quite well.
Although all of the personal story is voiced, I would dare say that the majority of the voice over work is actually out in the open world. This spread out NPC voiceover fe…
I don't really like either feature in any games. Cut scene's are best around major points of the story, but otherwise I find them disruptive to the game. They turn me into a passive observer when the entire reason I play games is to do stuff. If I w…
Originally posted by Bynt I didn't do any real research for these numbers, I just took a rough guess based on what I see many MMORPG users were posting in these forums about what they guessed the game was doing. Either way, your numbers are very cl…
SWtOR is a failure because of it’s mediocre design, poor execution, squandering of the best intellectual property in the world and it’s huge budget.
There’s nothing wrong with F2P, but this is a Hail Mary play. The game was not conceived as F2P, hu…
I would guess slightly less than Cataclysm, which is still significantly more than GW2. At a high level it seems like WoW is slowly in decline and MoP doesn't seem all that exciting. I also think there might be some former WoW players that are curre…
Originally posted by Quizzical Computers aren't really any more capable of generating random content today than they were a decade ago. They can do the same thing faster today, but that doesn't matter, as it would have been a fraction of a second a…
#11 is the only one that has really annoyed me, especially when I was playing my asura. I kept trying to move my neck to get a better view when the camera wouldn't move for me. EIther something got changed or I adapted because it hasn't been as much…
Instead of chatting with others, people are playing with others. Actually I see plently of pointless discussions going on which I try to ignore. Plus some occasional dungeon discussions.
Originally posted by TheHavok What a strange statement. Anyways, i've been playing GW2 everyday for the past week and while its a great game - it won't be a WoW killer.
Of course it's a WoW killer. It's just not going to do it single handedly. W…
Originally posted by Mackeh If it were to be released now in it's current state it would fail
Very true. It was successful when it launched for a lot of reasons. The ones that stand out to me are timing, brand, low system requirements, humor, …
Originally posted by Krytycal Don't get me wrong, I'm not saying Dynamic Events are bad. They aren't. They are just another way to present quests, and they have been around for a while now. Some people love it, some don't. There is no need to be so …
Originally posted by SuperDonk It is way to early to claim that GW2 is a success, two weeks after SWTOR launched everyone was still talking about the record setting inital sales and everyone was busy with the story. It wasn't until after the first m…
That trailer was a waste of money. A rare mistep by ArenaNet. I thought ot TSW first, then based on the narration and overall cheesiness I thought it was going to be a joke. Just hope they don't start running commericals.