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Ulfric_Draka

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Ulfric_Draka
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  • Originally posted by Sortis  That was actually fairly entertaining :P do a follow up at the end of next year to see how close you got it, my bet is atleast 50% of it will be true.   There's a good chance of that - Scott usually ends each …
  • Originally posted by fixif im curious what is the maximum number of players in a  dungeon? how many ppl is required for hardest instances?   Raid content currently is 12-man instances. There was some 24-man content earlier in the game (bac…
  • Originally posted by Meridion Depends on how they do it.  PvP is - in its essence - fun.     PvP is fun for some people. Believe it or not, it is not fun for some others. And yet more people (like myself) count it as "fun in small doses". Not …
  • Originally posted by SnarlingWolf No die hard fan will ever be happy with an MMO of the world they love and envision. So the only people you please are the casual fans who know of the world or have seen a movie or show about the world and thought…
  • Gyrus - however, credit card authorisers WILL load charges on merchants who have high levels of fraud or chargebacks, presumably on the grounds that "there's no smoke without fire" and thoose high levels must be the result of negligence or unsavoury…
  • Originally posted by Sovrath   but you have to read his whole solution. And yes, this will not work for people whose main purpose is to buy and sell. His solution is that you sell to npc's. Npc's sell to the players and at a controlled price po…
  • Originally posted by Kryogenic   Lets not make it sound like they totally revamp the combat to make it more fun, like they should have. All that changed was instead of pressing 1,1,1,1,1,1,1,2, you press 1 at the begining of every fight to toggle…
  • I reckon MMOs have a lot to learn from mobile phone companies. Mobile phones offer a range of tariffs to suit every customer, from fixed payment monthly contracts to pay as you go. Because each customer can go for the package that suits them, they d…