Originally posted by osmunda Examples of things that would address #1 : The ability to more effectively deny enemies access to land and resources your guild controls i.e. members of enemy guilds are automatically flagged grey for everyone when in …
Originally posted by Preponerance @colutr - I agree
Be careful what you ask for, people wanted a moon
What did they get? A BIG BALL OF CANCER
They needed to add the moon back in, but it's too bright. Which brings me to another thin…
Game is lacking variety, and depth.
Mo has pvp, pve, crafting, and housing. All good things but thats where it stops. Then everything feels like its only there to support the pvp part. The pve is there just for crafting resources + gold, which is …
I have to agree to a certain extent with the OP.
My problem with it isnt that there is a secret forum, but that entrance is based on being a guild leader. Mo is already too pvp/guild focused and if they are going to this extent to see what guild l…
I can understand where the OP is comming from, the active part of the game is not very fun.
What makes WH fun is the excitement of finding something cool, but once you get there it's the same as any other pve but harder (rats/sleepers) and more pr…
Originally posted by sephiroth112 hello guys, after i check many dates, reviews and opinion, we found that company that made pay for fee mmorpg in this time have bad times, except world of warcraft, check the company like mythic, funcom, SOE, Turbin…
I disagree with the OP.
I think crafting is a great part of MMOS, the problem is not enough crafting variety and too many quest items that compete with crafted items. I am all for the random drops, but getting a new piece of gear shouldn;t come ev…
Even though I haven't resubbed I have been reading the updates. When they get around to adding more things to do in game so that pvp is something you encounter and not the sole purpose for logging in, I will resub. I like the addition of tabards, l…
Originally posted by Slapshot1188
Originally posted by Omali
Originally posted by Slapshot1188
Again.. this is NOT about normal auto-renewal of subs which every company does. This is about ninja-subscribing all pre-order people with…
I still like the concept and hope it succeeds, and the bugs are not the main issue as some people like to point out. Just not enough different shit to do and some of the shit is barebones. If they added more non-combat/pvp oriented content and made …
I like MO and still like the concept, i just dislike how much focus they put on tweaking combat, rather than adding in more variety. Not just more creature types, or more materials to work with or even more land. I can deal with teh crashes and most…
MMOs are lame because its no longer about making a good game, its about using a formula to make money off of people who become addicted to these types of games.
Originally posted by Deleted User - Added a 1 second destroy item timer, you can now only destroy 1 item/sec.
- Added a "damaged" destroy timer. Each time you get hit you need to wait 20 seconds before you can destroy anything.
- Deleting items …
Originally posted by admiralnlson Why can't it remain "increase on use" but with a limit on the increase, for example not more than X increases an hour or something?
They're going for the easy solution here once again. How lazy can they be?
The …
I think once more people have houses up and are making them into metal factories and armories, depletable nodes wont be as much of an issue as it is this patch. Right now all of the appliances are in towns so the only nodes being used are the ones c…
The devs play MO, but they arent using their powers for anything. I see challe all thwe time hacking away att he brownwood tree with everyone else to get his stats up and to get resources.
What prolly happened in the OP, was he was running from on…
Originally posted by funkmastaD My favorite one was where some guy decided it'd be funny to block a doorway when shoving was bugged, (it still might be, but it's been working more reliably for me, maybe I've been getting lucky though) and he'd cal…