I think there are MMOs and then subcategories are MMORPGs/MMOFPS/MMO3PS/MMOetc. I'm pretty sure if you want to make a non-rpg MMO anyone can if they wanted to. But I enjoy MMORPGs. I DO NOT enjoy the FORCED QUESTING mmoRPGs except I guess ESO has ke…
I think this is just "Fishing" for something to poke at about this game. I think the writer also had a post about ESO's bugs which were fixed pretty much shortly after the thread posted.
1) Most Races...especially the typical classes have male a…
I think you're underselling it. Remember SWG? Didn't that game have many large planets to explore? It's really no different than having an MMORPG with 1 set of main worlds (I assume eternal kingdom will have multiple) and a 2nd set of fully destruct…
Originally posted by aesperus Originally posted by Orious This is how I approach ESPORT games if all I want is to have some quick fun:
1) Go in to do enjoy the characters and gameplay ie. have fun... win or lose.
2) Do not play ranked, only …
This is how I approach ESPORT games if all I want is to have some quick fun:
1) Go in to do enjoy the characters and gameplay ie. have fun... win or lose.
2) Do not play ranked, only play beginner PUGs.
3) When you level too high for beginner thi…
I used to hate wow for the over hype. I've come to terms that it's a decent game and way more MMO than a lot of things currently out, but when it did come out and was over hyped it wasn't my idea of what an MMO should be.
Forced questing is not a s…
Uhm... there are multiple loyalty rewards. This is just the final one.
How many were there before? 4 month, 6 month? I only remember the wraith and the sphere. so you get a reward every 3-4 months up until unlimited.
It will only be a joke if the…
Originally posted by nariusseldon Originally posted by Bladestrom
your confusing open world with MMO again. RPG's were always open world (see baldurs gate etc), once the tech became available in early 2000 RPG's became open world mmo.
RPG is …
Originally posted by Bladestrom Originally posted by nariusseldon Originally posted by Bladestrom
MMO is an aspect of a game - Masssively Multiplayer Online - that's got nothing to do with wether a game suits open world or not since t…
The Open World is what the genre is about. If you don't want one I think devs should focus on different games that do non-openworld events better.
Open World is the reason I play mmorpgs ever since 1999.
If you take that away any more than it has …
I don't think loot matters anymore.
There has always been "epic drops" from bosses since the rpg genre started, but nowadays you get so many useless items you end up just selling trash to vendors.
Loot needs to make sense.
Loot needs to have a pu…
Revive?
If you're talking about more people playing MMOS... I think we are currently near tapped with that. Most big AAA devs are trying to entice as many gamers as possible to play MMOs. And in my opinion they have succeeded.
Most MMOs that don'…
This is where the issues are!
Make a game for the niche that will support it for the long term and you will have a real MMO.
Make a game for the vast majority single-player gamers and you will get what we currently have.
MMOS don't have to have s…
People here aren't really following this game well. Go on the site to get all the information or perhaps http://crowfallwiki.com/index.php/Main_Page
There are Promotional Classes as well. A knight is the base class as is the Legionnaire. They have …
It has to be incredibly immersive and engaging like ESO for me to like a bit. WoW/Rift/Wildstar all just felt even WORSE than just killing creatures to level.
The alternative isn't an alternative... it's to let both styles of leveling be possible e…
The first I heard about PvP as a term was in MMOs. I had been playing competitive videogames before, but they were never referred to as PvP games. So for me... PvP is in MMOs and other games are different.
Fast forward to now there's ...arena PvP..…
This is good.
Being able to experience the "land grab" aspect of an open-world sandbox is VERY VERY VERY fun. Yet it usually only happens ONE time.
The growth aspect of an open-world sandbox game where players start with little and end up with muc…