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Aganazer

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Aganazer
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  • There is something about Rift that left me feeling totally apathetic toward the game. I felt no desire to advance my character. I didn't enjoy the minute to minute gameplay. I think it was the tired old combat system and the laundry list quest grind…
  • Yay! FE is going F2P. I may have to check it out again. My only complaint was that the game felt too empty before. Its not official yet, but its pretty clear that is the focus of this discussion.
  • Originally posted by Astoran Combat is something that has not really changed much in mmo's over the years, but recently has seen some new takes on how it can be executed. That is only true if the only games you ever played are WoW and its cl…
  • I was hoping this would be a thread about UGC, but its really just about making another PvP focused game like Darkfall. I guess that passes for "player content" although the "content" part is debatable since its mostly just drama and ganking.
  • Originally posted by Elikal My experience as DM of Arcania showed me there are a plethora of other ways to give experience to a group of characters other than how many mobs they killed. And if we look even at the most modern MMOs in the making, GW…
  • The joyless quest grind is like a ringing telephone. You don't have to answer it. You could just ignore it. The technology is there to serve us, not the other way around, right? Our lives would be better if we were free of the tether that binds us. …
  • Originally posted by lectrocuda Originally posted by Requiamer I really don't understand that trend: themepark is bad or good because blabla; sandbox is bad/good because blabla. They both refer to different personalities, as much creator th…
  • I plan on picking this up once the box price drops below $10.00. It might be a fun two week distraction.
  • Originally posted by Haegemon A lot of peoples user-created-content isn't good. It's not inherently bad, but it's nothing special really or worth engaging in most of the time. That is exactly what rating systems are for.
  • Originally posted by Axehilt So you either want something that's "real D&D" or you want something that's "MMORPG".  You can't have both.  (or rather: the  way to have both is to have something like DDO which is a hybrid of MMO and instancing …
  • We've had many games with the Neverwinter approach that are just lobbies and instances. Those are fine and fun, but not really very good at creating that MMOG experience. IMO the real revolution will be when content generating players can expand on …
  • Originally posted by Smunchy52 Originally posted by Aganazer Originally posted by Smunchy52     I think to make the matters worse, all that you have strived for is now crumbling infront of you because Johnny Jones didn't make …
  • Originally posted by Smunchy52     I think to make the matters worse, all that you have strived for is now crumbling infront of you because Johnny Jones didn't make his 150k annual pay check. He was $40,000.00 short.  Poor Johnny. Now he has to …
  • I think virtual worlds ARE fun. Simulations ARE a style of game. Put that in your pipe and smoke it.
  • Originally posted by nariusseldon The fallacy of the OP is that assuming looking for things is difficult. Most of the time, it is just TEDIOUS, and time consuming, and not challenging unless a puzzle is involved. I would agree, but your own fal…
  • I kinda flip-flop on this one. I like convenience, but everytime I play a game with quest markers I end up losing interest in the game very quickly. It encourages you to skip all dialog so you never get involved in the story. It creates the task-lis…
  • Originally posted by Dusntmatter Originally posted by firefly2003 Originally posted by christwood Easy - the answer is Guild Wars 2. It fixes ALL the problems and mistakes of the typical MMO genre and adds a lot of new ideas. Check …
  • They are working on something big. Nobody that works there will talk about it. They were bought by Warner. So yeah, I'm affraid it may be a Harry Potter MMOG. Its a great fit though and may even be a fun game.
  • Originally posted by Kyleran Originally posted by Aganazer Is NOT providing a map creating depth or tedium? Some folks consider it a challenge to learn how to orient themselves in a game world (with the proper tools).  I prefer a map, …
  • One might be able to argue that even WoW has "strategic combat, good economies, and good social tools". What I don't like is when a game makes something overly complicated to create the illusion of depth. Like in EVE trying to figure out the maxim…