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  • Game dead before it even started?

    I don't think it has to do with listening to pve players over pvp players at all. I would say it has suffered from a lack of clear game design, planning, and implementation from the beginning. Things seem to be done on a whim of an idea and too much experimenting with bad ideas for game mechanics for months on end, and much more time is spent on add ons and POTs than the gameplay, UI, story, animations, creatures, scenes, etc etc etc. It all feels just thrown together from whatever can be bought and used from unity assets.

    I've been a supporter of Sota for 3 years now, and spent lots to get a large rent free deed pledge, so I hate to say it...but there's a reason why the numbers are so low. It's just not a good game. Yes, I know it's not finished as people will say, but at over 3 years now and I can't think of one aspect of the game that's finished or good either for that matter. There's barely anything to do but grind for resources, craft, or kill the same types of creatures over and over for lackluster loot, you can deco a house if you can afford it or sit around and dance or play music with others. It's sad, but there's just no game here, it's bits and pieces of unfinished ideas and terrible gameplay ideas that don't flow well together. :( Nothing is finished, dozens of  cloned scenese and on hold to get POT's finished first, introducing the newest add-on items, and there's rarely anything fun added. I've chalked it up as a bad gamble for now, will log on briefly to refresh house, and will take a look back once it's released to see if it gets better, but I'm not getting my hopes up really.
  • Player's Choice Awards - Most Wanted MMO of 2017 a Awards at MMORPG.com

    I voted for Camelot Unchained.

    I like the idea of Pantheon and will wait until it's released to see if I would buy it.I love that it will be subscription based and a game centered around old school PVE.

    My money will never go toward another crowdfunded game again though. I don't regret my money spent on Camelot Unchained at all and hope it turns out to be really awesome.

    Shroud of the Avatar though has ruined me from ever spending money on another crowdfunded game though, never again. Shroud of the Avatar is a disappointing excuse for the 10.8 million dollars donated and a lost cause, sadly. :(
  • Camelot Unchained - And So 2017 Begins & What It Might Bring - MMORPG.com

    Much respect for MJ and his team. They've built their own engine and taking the time to get things right. Can't wait! :)
  • Release 29 - The Great Divide?

    I'll just be glad when lot selection comes, no more wipes. :)
  • New P2W SotA philosophy ???

    I'm one of those that doesn't mind the crowns and using the GW2 model. It's a good model for boosts/cosmetic items/effects/glowies/special dyes/wings...whatever.

    What I don't agree with is the current proposal of crowns being the only way to repair your equipment back to max durability, and that things like gathering are made so miserably slow and give such small yields that you almost have to have a potion and/or engraved tool to make gathering bearable. You can spend hours/days/weeks depending on your playtime for whatever type of armor you're trying to craft, just trying to gather enough materials to make one suit of armor and a weapon. The cost of resources to create equipment is absurd right now, given the time you have to gather materials/low yield from nodes/scarcity of places to gather in mass, or the gold coin you'd have to pay someone that's gathered it for you....it's just not worth it. Hopefully, after careful consideration of the concerns, they will remove the crowns from the equation of repairing equipment and leave that to crafters to do as it should be. The game is still in early access so a lot is subject to change for the better as systems are polished and things are added to releases to make things better.

    I'm hopeful that this can get worked out and they can fix some of these issues, gathering and resources hasn't had any attention in years to ease up the awful grind that comes with it, so we'll have to see the coming months what changes come for this in the Multiplayer Economic Balance release that was pushed back again. I do know that people are not going to want to spend hours/days/weeks of their playtime purely grinding out gathering for resources, as we do right now, just to make a suit of armor and weapons that will break unless you use a crown on each and every item to keep it, they'll end up just buying the basic armor from an npc vendor and call it a day. I really want to see Sota do well and I'm confident the devs will do what's best in this situation with the crowns. We're still a good ways from release, so I'm sure things will be balanced and corrected for the better. I anxiously and patiently waiting to see the upcoming changes that are coming to make Sota more fun and playable for everyone. I'm excited for July to be here so that there won't be any more wipes and people can play more without fear of just losing everything with wipes as well. :)

  • QA Server, Forums & Release Instructions Now Open to All - Shroud of the Avatar - MMORPG.com

    And just to make clear to those who haven't grasped the wider implication that we former Kickstarter backers who have left the game were long, long aware of;

    • We were promised a Buy to Own game, instead it's been hauled off by the economic designer Chris Spears (who incidentally thinks everyone who posts here is awful, do find his past comments)  into being macro transaction driven and having a Premium Currency on top
    • It is also legal to Real Money Trade both the items in game, the Premium Currency, but also the basic gold itself.
    • Many of the early backers intended to push development towards this, and are responsible for pressuring the team into make the game Persistent so they could begin trading the stock they had built up. The economy however was so seriously unready for this, and the game so badly designed still it was instantly broken upon launch. So much so that Starr Long publicly stated that 90% of players couldn't even afford to play, and they've had to introduce a daily Log In bonus of both gold and XP to allow people to still take part.
    • The RMT backers specifically signed up to Dev+ to get information ahead of time in order to take advantage of Inside Information on all the changes they knew would thus have to be made. In this case, the drama begins when a user who still cares for basic fairness becomes aware that one piece of information is that a vital component in crafting (which like everything else, is tied to not just RMT but the in game Premium Currency) was about to become 100x rarer on the live server. So RMTs were buying up these goods...
    • ... however if you discuss anything you see in the Dev+ forums outside of them, you can be banned from the forums and even the game. So you have a situation where you can get a real money advantage over other players based on hidden information only you have access too, and have them banned if they try and discuss it.
    • So despite Chris Spears pushing an insane Libertarian economic design for 4 years, Portalarium apparently don't understand what they've actually created until the above poster risks it all to call it out all the same, at which point the damage control kicks into affect... probably because Insider Trading where real money is concerned is ILLEGAL. 
    Now I personally agree this was the right thing to do.  However if you read the thread, even amongst those agreeing it was too there are many still asking for some form of compensation for losing the forums

    But they should have been closed at least a year ago, when the game effectively launched. And it was, it doesn't matter how you can spin it, once you start allowing full scale RMT, the game is effectively live for any realistic definition. 

    Insider Trading should never have been allowed to happen. It's Portalarium's sheer blindness and incompetence that ensured it did; and the linked thread shows why. 1 in 4 of the responders when I did a quick count are outraged that they've lost the insider information. 25% or so of the responding population not just demanding the right to be immoral, but continue doing something outright illegal..?! But this is the kind of greed driven Cult thinking Shroud encourages; those of us who tried to appeal against the ever growing focus on RMT ahead of RPG were slowly driven out (or banned from) from the forums.

    Portalarium simply wasn't listening to anyone but the Whales. And now they're getting tied into increasingly awful moral and legal messes... and they're still nowhere near financial security, much less finishing Episode 1.  That's why they're doing a deal to add a cyrpto-currency trading network in game next too.  They. Never. Ever. LEARN.

    Awesome post, says it all. Steer clear of this game folks, don't give your hard earned money to this team. Just let this sinking ship sink, don't help them patch it together to limp along prolonging the inevitable. Unless you like games like Sims, then have at this one because sitting around emoting, dance parties, and decorating your house is the extent of content in this game. It's just a cash grabbing grindy game with no soul.
  • Preparations Underway to Move PTS Version to Main Servers - Project Genom - MMORPG.com

    I wish the devs much luck. For having such a small budget they've done pretty well making this game fun and unique to me.