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  • PIPE dreams

    Arkade99 said:
    xpiher said:
    Arkade99 said:
    Palladin said:
    My vision of a city siege would be having the PvPers and the PvEers engaging in their prefered play style. The PvE environment around the city becomes the first line of defence to be breached. After all one must subdue the surrounding areas to get to the walls of the city right. The first battle for a city could be one of resources. PvEers could be outside the rule set for PvP thus the game would attract the PvE community and the game would then become much more attractive to a vastly larger player base. 
    Your vision is not the vision of the people making the game. There will be competition for resources going on all the time, not just during sieges. People will be fighting over those resources. There won't be any safe places in a campaign. There won't be players in a campaign who can't be attacked. 

    They aren't trying to attract the PvE community. They aren't trying to attract a vastly larger player base. By their own words, this is intended to be a niche game for PvPers. The PvE activities that exist in the game are there only to support and promote PvP.

    If you want to play Crowfall and be completely safe from attack, you can stay in the Eternal Kingdoms and try to be a crafter/trader. If you join a campaign, you will be fair game to anyone not in your faction and/or guild.

    As stated above, there will be campaign worlds that are purely factional based PvP where giant largely safe zones exist ala EvE Corp space.
    Those aren't safe zones. You aren't safe just because you are in lands controlled by your faction. Sure, you can hide inside a keep that your faction controls and you are safe until another faction lays siege to it, but as soon as you step outside those walls you are fair game. 

    When a campaign first starts, there won't be anywhere to hide, as your forts and keeps will be in a state of ruin. You'll have to help get materials from POIs to rebuild those structures before they offer any real safety. There will be competition between all the factions for those materials.

    It's really not like EvE Corp space at all. You can eventually add NPC guards to your forts and keeps, but they won't be a significant deterrent to attackers.
    The Factional PvP areas have more content built up in them from what they have said, like a basic town
  • PIPE dreams

    Arkade99 said:
    acidblood said:
    Tiller said:
    I just feel like the devs feel PvP PKrs are more important than the PvE players when it comes to this game, yet they hope they can appeal to PvErs for the much needed canon fodder that will keep hungry PKrs fed and happy. Seems like a terrible approach to a game; bait PVErs in to be meat shields xD, and I doubt it will do as well as they hope.

    I get the same feeling, and am yet to see anything decent on the PvE side (having a few mobs != PvE), so no idea how they plan to compete with the likes of FFXIV, WoW, ESO, or even the dozens of F2P asian grinders.
    They have no intention of adding PvE elements to the game. Crowfall is 100% an open world PvP game. They aren't trying to compete with FFXIV, WoW or ESO. They are trying to fill a niche that they feel is under-represented in today's games.
    Ahh, pretty sure you are wrong. While it is NOT marketed as anything other than a kingdom building game, they DO plan on having some good PvE elements. There WILL be materials used for crafting that you can ONLY get from monsters, some of them rare.