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Very few players here understand the problem,
If the game is easy, every quest is boring. It's like this:
Your standing on a hill looking down on an encampment full of bad guys. The objective is to kill the leader and loot his head......Basic quest right ?
a) easy- You run down hack-and-slash the entire camp kill the leader and on to the next quest.
b) hard- each and every bad guy is difficult, you know this. You sit there for a few minuets and plan out how to take on each one separately. Or you wait for some help.....Strategy !
The bottom line is every mmo is crap.
What I don't understand is how everyone is scratching their heads trying to figure out why mmos are dying
If any of you had played any Darksouls games you would know every fight is hard and challenging. If everything were easy the game would be a shell of nothing, absolutely nothing.....Come on !....get with the program and start realizing where the problems are !
At least every other day, someone ask for a good mmo because they can find one on a list of over 200....This is me, and this is you too !
The answer is always the standard " play ESO, BDO or FF14 "
Scolioz said:The first MMORPG I played was Asheron's Call back in 1999 / 2000 and there hasn't been any MMO game since than that held my attention like that one did. World of Warcraft was the only one that kept me playing for about 6 months when it first came out.
It's all just shit.
cheyane said:My goodness you're getting to be as annoying as that other guy who constantly creates threads about not spending money on games.
Post after post...People can't find even one game.
Post after post...People are not finding any challenge
Post after post...People are saying mmos are dying
Post after post...People are slamming every mmo that comes out in the sub forums
Post after post...more are mad about cash shops than not
Post after post...People say quest suck
Yet, the same vocal 10 people are saying everything is fine
Polls are constantly made about games are dying, cash shops, theme park vs. open world....Its always CLEAR in every one that players are not happy usually 60% or more !!!.....But the reply's come from the same 10 people, the majority are spectators and they completely disagree !
Viper482 said:Dude, you've been talking this crap for the past few years, and all we have gotten out of the genre is just that....crap. If you build a great game people will want to stay and play it for more than a few weeks. Also with a sub there is more of an investment in it. Show me a legit stat that shows people come back to free to play games more than they do sub games. Because even when I have gone back to a non-sub game like ESO, I still pay the sub. People that don't want to pay subs don't pay crap anyway. Why cater to freeloaders?DMKano said:delete5230 said:How do you build memories in a short 3 week game ?
Why would you build your own community of friends in a 3 week mmo ?
How do you REALLY define and fine tune your character in a 3 week mmo ?
Why even call it an mmo in a 3 week game and not just a video game ?
How fun is making an alt that may be needed by your Guild if you play the exact same content over ?
Why craft in a 3 week game >
Well, by reading all the replies it seems the majority don't like short 3 week games anyway. This topic is really not needed.........However, I guess it needs to be mentioned to show developers to make mmos for us instead of their quick cash hit and run games !!!!
One reason I like Pantheon is that I have total faith in this development team
what you are completely failing to take into account is the typical F2P player will come back at some point - as the game is zero cost - so with patches, expansions etc... F2P players come back to play for a few more weeks.
it's not like - hey I'll play this game for 3 weeks and that's it. A good % do come back and keep coming back, because there is no fee to come back.
So the way it looks in F2P games - it's constant churn - launch population spike, then decline as players move on 2-6 weeks later... then you have a content patch, another (smaller) spike... then players leave again etc...
Now in a pure subscription model - you lose a player, it's a lot harder to "win" them back because even if they want to check out that new patch for 5minutes - they have to pay a full month price, which makes many say - no thanks.