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    Except that it's not an MMO.. it's a Survival Multiplayer game... ;)

  • What version did you pre-order

    I was not looking to much for this game, but since CBT2 is closed, all I can do is think about the game, read about it and watch youtubes of it.. It's been a long while since I have felt this kind of withdrawal syndrome from a beta... so ... Explorer it is for me too.

  • Hive Leader reviewer is beyond obnoxious

    hiveleader is great at his job, i luv him and his mindless drivel
    Yes, he's the only guy I actually watch... I'm always happy when I see one of his vids on the home page, and I know he'll at least gets one laugh out of me (many times more!
    I watch all his vids, even if he's "mindlessly drivelling" about a game that I can't be bothered with!

    Keep up the good work Hiveleader!
  • MMORPG.com : General : Ghost Recon Wildlands - First Impressions - TheHiveLeader

    And HiveLeader strikes again!
    Great stuff as usual, thanks for the laughs! :)

    I have to agree with most of what you said. I really really enjoy this game so far!

    Artwolf said:

    Looks good, but one thing about these open world games is they get repetitive as hell. Nice big areas to play in and do the same thing over and over and over again. Not an issue here?

    That could probably be said of most games no? More so of MMORPGs (grind instances to get better gear and unlock next instance, rinse and repeat..).

    But I see your point still. I guess that if you go at it solo, it will eventually get repetitive, but if you hop in with friends, it will definitely improve the experience (and make things more exciting/challenging (especially if you have a crew member like Bill it seems.. ;) ).

  • Are in-game communities today weaker or stronger?

    It depends on what you are looking at I guess.

    If you talk about toxicity, jack a$$ etc, I would think the ratio is probably the same as it used to be, just that with more players, there are obviously more of those too...

    If you talk about "interactions" between players, I think it has degraded quite a lot, but I would tend to blame the games more than the gamers for that.

    Nowadays, it feels like you are constantly into the action. Everything seems faster. Combat is fast pace action that keeps you occupied every seconds, and after any fight you are still all jacked up and ready to go (no more down time).  Add to this buffs that have very limited duration (and that's when they are not "group only") so helping others for <1min is'nt really worth the detour. Also, once you are done with something, you can travel almost instantly anywhere to start back on something else.

    This means that we don't have as much time as before to smell the roses (or bears sh*t , I won't judge.. ;) ) as we used to have, which was the perfect time for interacting with others. I guess that is fine for most player, since, when you have limited time to game, you want to actually "play" it, but I think that's the main thing that made interactions more "optional" than they used to be.

  • Escape class

    Someone said if you want to play a Blader, Start with a Tamer because they use the same Weapon. This true ?
    From the guides I read
    Someone said if you want to play a Blader, Start with a Tamer because they use the same Weapon. This true ?
    Nonsense, whole different skillset
    In fact it makes a bit of sense.
    From what I read, since they both use the same weapon type, and because there are no level restriction on gear,  you can give your tamer's weapon to your blader*, which can be helpful I assume.

    *EDIT: Upon verification, it's the Ninja/Kunoichi that share the same main weapon as the Tamer.