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Ahh, yes. Brazilians meeting Russians. I can hear it now.Hyrius said:Wow! As a poor Brazilian, I am REALLY interested!
Good luck, everyone. (:
Warframe does not and should never limit who runs with who. A MR 1 player can be in a mission with three MR 23 (current max) players. The MR rating is largely an indicator of how many weapons, warframes, sentinels and pets a player has chosen to maximize on their levels.Siris23 said:I never really understood the hated of gear score, it's just an extension of character level.
You wouldn't invite a lvl 40 to do lvl 50 content, why would you invite a GS 400 player to do content designed for GS 500?
Do you need every person you meet to state their opinion is an opinion? Do you need those whose opinion agree with yours to state it's their opinion? Or just those who disagree with you? Do you state the your opinion is an opinion every time you give one?ShadowStyleB said:
Warframe is a colossal waste of time - a loot based game in which you can't actually just loot anything that you can just USE. It's a massive hamster wheel with floaty/clunky combat and unsatisfying gunplay. 6.6 is more than fair. If you value your time, steer clear of this game.
Shouldn't you put this as just your opinion? I mean the millions of players who enjoy the game would differ with you and ask what isn't a waste of time for you then? I mean you make it seem as if what you say is fact and not your opinion.
Turbine sold nothing to Daybreak Games. Turbine was purchased by Warner Bros and their products were handed off to a newly created WB subsidiary call Standing Stone Games. Daybreak Games is contracted as the publisher for those games. Daybreak Games own none of the games originated by Turbine.Ungood said:Yes, in fact, in some cases, the whole game can be sold to another publisher and development studio.Cryomatrix said:I was thinking since a few games are shuttering soon, Gigantic and Paragon, etc.
But let's say a game like Wildstar shutters up and shuts down. Could another company say, "we'll buy the source code for Wildstar, change a few things around, rebrand it under a different name, and see if we can make it work?"
It seems like it may be a cheaper way to get an MMO to your liking. Instead of starting from scratch, you start with something, spend a year, changing the shit out of it, have good marketing, make it innovative, or add some lootbox shit in there if you want, and see if you can make a profit out of it.
I know it is difficult, and some companies have tried that with Secret World Legends and darkfall was taken by two different companies and then re-released with differences.
But I wonder how much the source code would cost for wildstar per se? I think, and I could be wrong, that it may be easier to rebrand an MMO then make one from scratch, the problem you face, is that if a game shuttered, it already has made a bad impression, but it is cheaper
disclaimer: I'm nowhere near the software field, so i'm just trying to learn things.
This happens a lot more then you would think to be honest, for example, Daybreak (publisher of Everquest) has bought several MMO's when their publishes were considering closing them down.
One example that I know of off the top of my head, is when Turbine Inc moved out of the MMO market and as opposed to shutting down their MMO's (Which Include such titles as: Lord of the Rings Online, Dungeons and dragons Online, and Ashron's Call) they sold them off to Daybreak. Daybreak then made a subsidiary studio called Standing Stone Games, hired the now "downsized" developers from Turbine and just kept the game going, as it always had, with no problems, not even a single day of play was lost in the transition.