Don't worry so much about what other people say or think, especially on a video games message board.
That said, forums moderators aren't going to catch every offense, but when making a point about being offended by what someone is posting here, it is probably best not to refer to them as "special needs" and "fktard", especially the staff that you want help from.
You never had to worry about losing gear, but you could acquire different factions' loot by looting the enemy players. And you had storage lockers to keep them in. I thought this was a really fun for a fps kind of game.
for traditional mmorpg games..
I think EQ was the best. Usually if you were lucky enough to get gear, it was useful, and if you couldn't use it, you could sell it. It wasn't like the standard system, where you get a bunch of junk gear while questing that you just sell to the vendor.
There were also lots of items in the game that you would keep forever and never want to sell, like the breathe underwater earring, things that gave you night vision, items with spells on them (like healing), items that summon things, etc.
The best part about the loot there is that most of it was tradable, even after use.
But ... there is no way I would have the amount of time I did to play that kind of game again. It was a blast, but I could never repeat it.
I like a lot of different aspects of MMORPG's like PvE, PvP, crafting, trading, etc. But if one of those aspects can completely interfere with and disrupt another, I don't like that. That's how I see PvP in a PvE game. PvP can disrupt any aspect of the game at any time depending on some other player's mood.