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Dated appearance - by having one of the best looking game worlds to date.
Grind - every mmo has
Heavily overpriced housing - that is the opinion of someone unemployed or under-employed
Poor combat - very biased, doesn't even go into skill synergy
Ugly user interface - I found the user interface to be engaging and new, like Spellborn. Then again the reviewer probably isn't familar with orginality when it comes to gaming. I guarantee he plays fortnite.
I'm curious why you are posting negative comments in a thread that was about positivity ?blorpykins said:What does Euro gamer have to do with what someone else likes ? They;ve been grinding their axes since Tabula Rasa ... Euro Gamer is about as important to me as dog poop on the disc golf course .
If Shroud wants to keep the servers online, Eurogamer will matter to them. Metacritic already has a first review done too, not looking so good, but you can certainly continue to have a good time.
https://translate.google.com/translate?hl=en&sl=auto&tl=en&u=https://www.eurogamer.de/articles/2018-04-11-shroud-of-the-avatar-forsaken-virtues-testMarkus Grundmann: In the end, Shroud of the Avatar is a pretty big disappointment. I'm sorry because I really wanted to like the game, but I just did not enjoy it. His quests are uninspired, the presentation looks lifeless and technically outdated. The ability to build houses and design them is nice, but in practice not much more than a well-developed gimmick. The game is full of bugs, the story is full of clichés and plays at most on the edge at all a role. The combat system is not really one, although character development via activated and deactivated skills is an interesting approach. The sad thing is that you can see that the creators of Shroud of the Avatar meant it well - and then they failed on the whole. The game could build a fanbase of former Ultima friends, yes. Compared to other MMOs, it will most likely be a marginal phenomenon. And unfortunately, rightly so.
Martin Woger: I hold back a little bit, I've only been able to stand the game for a handful of hours, unlike Markus, but my impression of that time is all he wrote and worse. As someone who grew up with Ultima, the story is not even a relapse into early Ultima times. They were amazingly wild and sometimes creative, this is the most generic fantasy pumpkin of the cheapest kind, flattest MMO quests of the worst kind included and not too close. The game crashes almost every hour, the MMO houses worlds are a questionable gimmick, which seems only in the end to fuel the in-game real money shop, the combat system more stupid than that of Ultima 7, navigation more frustrating than in Ultima 8 Unpatched to jump and the menus and the inventory a relapse into a mistake that Lord British should have recognized long ago as such. He apparently wanted to cross his biggest, undeniable achievements, one of the most important solo RPG series and possibly the most influential pre-warcraft MMO ever. It just went completely wrong, even if it did not feel like a much too expensive sold beta. For sure. Games are patched for a long time and evolve. But if this is an at least loose idea of "finished" that the developer seems to cherish, then I have little hope that Shroud of the Avatar will land on a level that I would call "okay," not to mention higher consecrations , Oh how the mighty have fallen ...
Mitara said:The biggest problem with SOTA is the unity engines seperation of areas. Had it been a one world server instead, ti would really have boosted the quality. Right now.. loading times are dreadful and I cant see them fix that.
I'd bet money on there being little to no repercussions on the CIG end. Crowdfunded money is essentially a gift. Especially at this point with all the negative press around the project. Newer backers can't even claim to have been misled.
That's not at all accurate. They are still missing a great many things that were promised during Kickstarter and a host of other things throughout the years.DracSchnider said:iThey did complete all they promised of EP1. The Player crafted dungeon is free no need to buy the skins, there will be other skins outside of the store soon enough. Like all ornate store skins you can get other skins usually the following patch to craft so not sure what your rant is with the pre-selling? I can make the same things as the rest with just the crafted one. Its not a trick to get people to buy anything. That is s choice of the players if they want to skin things differently or spend money like all games these days. Look at fortnite, what does the store offer you? skins and emotes and the likes. None of that is needed to play the game or to unlock further skins. Same for SOTA you can get it all in the game. If some dude wants to spend the money that's his choice, it doesn't slow down my progress or speed his up. Its a PVE world and why would anyone care how someone else chooses to play?JamesGoblin said:Ah, 3-4 years more or less; They also made the (quite strange) final announcement on Kickstarter, behaving as if they delivered everything they promised and trying to trick people into bying more, including pre-selling of the infamous player made dungeons.
Of course Richard Garriot remained silent, and as usual the comments below the update are much more insightful - https://www.kickstarter.com/pyourojects/portalarium/shroud-of-the-avatar-forsaken-virtues-0/posts/2275286?cursor=21474716#comment-21474715
that is why so many players in these forums and others simply state give it a try and make your one decisions. I prefer to make my own choices rather then let people convince me what I like / dislike. I have seen movies that others rated bad which I liked. I have tried food some said was terrible which was good for my taste buds. You either like what the game has or don't. Same with all games we play them and move on if we don't like it. Or we play it and like and keep with it.
that's my two cents.
Do you have any proof? I've heard devs say that Steam numbers represent a third or half of the numbers, but that was prior to commercial launch. Quite a bit more than a fraction, and still not accurate or representative of current numbers.DracSchnider said:blorpykins said:I know. It's very sad. People with friends lists with many thousands of player names listed and still only a few dozen to a hundred or so players online. It's no secret that close to 70k accounts have been sold since Kickstarter but only a few people online at a time.DracSchnider said:Not that this means anything saw another person in the forums post when we were talking about the new bind anywhere that is coming in the future. I thought my list of friends was big with around 1000 peoples this guy has a lot more.
SotA Trivia: For the players that were here since the beginning, even through all the updates, never has Portalarium wiped or reset a Friend List. The list always carried over, so these players with many thousands of Friends have been collecting names for five years now.
He is talking active players for teleporting. you can't teleport to offline peoples. This is what myself and others were stating that some of us have massive lists of online people. which is why we know along with what Richard has stated that steam is not the primary launcher for the game. I do know why you keep bringing it up as its the only metric you have that you can see, unless you are a player who has a large friends list then you know that 100-300 players from steam are only a fraction of the players. you wont take Richards word for it which he mentioned in Eurogamer mag. that most the players play on the original game client. Whats your ingame name so I can see when you played last or pull up the metrics on you from sota.wiki site