Avatar

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Badges

blorpykins

About

Username
blorpykins
Joined
Visits
2,032
Last Active
Roles
Member
Points
618
Rank
Rare
Posts
392
Badges
12
  • Griefers costing me rl money ?

    yeah, that's the death mechanic in a nutshell; there's more to it though and it should come with inventive/safeties that keep players from camping or being camped repeatedly... anywho, check back in 2020 to see if this is still whats being planned. :dizzy:
    PhryKyleranGdemamiOctagon7711MrMelGibsonBruceYeebcbullysolochoowookieTheScavengerScotand 1 other.
  • Portalarium, please don't take elderly people's retirement money from them.

    Considering how Reg CF shares work, I don't think this player realizes how risky his investment was and he may not understand that no market exists to trade Reg CF shares in.  You should give this person his money back. He's been posting these claims in your official notice for investment SeedInvest Campaign - Discussions with Richard Garriott / Lord British and his posts haven't been deleted so I'm guessing it's not a troll.  Do the right thing.

    https://www.shroudoftheavatar.com/forum/index.php?threads/seedinvest-campaign-discussions-with-richard-garriott-lord-british.91215/page-40#post-859848



    https://www.shroudoftheavatar.com/forum/index.php?threads/seedinvest-campaign-discussions-with-richard-garriott-lord-british.91215/page-41#post-860555
     





    GdemamiPhizbinbartoni33BitterClingerAzaron_NightbladechambordinElduriankikoodutroa8Rawyn
  • Shockingly Awful Community And Community Management

    Can't.  Stop.  Watching!


    postlarvalAragon100Aron_SwordmasterMrMelGibsonNycteliosOctagon7711KyleranPhizbin
  • Whats up with the hatred?

    BDO's producer said his game was made with 11 million, SOTA was made with over 20 million and SOTA also used a team of industry veterans, the same people that made Ultima I think.

    https://www.invenglobal.com/articles/3777/dae-il-kim-the-chairperson-of-pearl-abyss-im-still-an-active-developer-the-next-title-is-in-progress


    In fact, the development cost for BDO wasn’t that high. We had as many skilled personnel as we could get, and I personally put much dedication into it. It was around 11 million dollars. We modified the whole process in order to save some costs. The process was completely different from that of R2 or C9. We discussed many times internally, and we had to make an instant decision from time to time.



    This article says the development costs for BDO was only 1 million, but the article I got my information from I think is more credible since it cites a direct quote from the BDO producer, Dae Il Kim.





    KyleranAllerleirauhGdemamiYashaXAragon100DakeruConstantineMerus
  • Shroud of the Avatar, insanely awesome!

    Eurogamer released their review of Shroud today.  I don't think they're going to be doing anymore reviews for SOTA.
    https://translate.google.com/translate?hl=en&sl=auto&tl=en&u=https://www.eurogamer.de/articles/2018-04-11-shroud-of-the-avatar-forsaken-virtues-test
    Markus Grundmann: In the end, Shroud of the Avatar is a pretty big disappointment. I'm sorry because I really wanted to like the game, but I just did not enjoy it. His quests are uninspired, the presentation looks lifeless and technically outdated. The ability to build houses and design them is nice, but in practice not much more than a well-developed gimmick. The game is full of bugs, the story is full of clichés and plays at most on the edge at all a role. The combat system is not really one, although character development via activated and deactivated skills is an interesting approach. The sad thing is that you can see that the creators of Shroud of the Avatar meant it well - and then they failed on the whole. The game could build a fanbase of former Ultima friends, yes. Compared to other MMOs, it will most likely be a marginal phenomenon. And unfortunately, rightly so.
    Martin Woger: I hold back a little bit, I've only been able to stand the game for a handful of hours, unlike Markus, but my impression of that time is all he wrote and worse. As someone who grew up with Ultima, the story is not even a relapse into early Ultima times. They were amazingly wild and sometimes creative, this is the most generic fantasy pumpkin of the cheapest kind, flattest MMO quests of the worst kind included and not too close. The game crashes almost every hour, the MMO houses worlds are a questionable gimmick, which seems only in the end to fuel the in-game real money shop, the combat system more stupid than that of Ultima 7, navigation more frustrating than in Ultima 8 Unpatched to jump and the menus and the inventory a relapse into a mistake that Lord British should have recognized long ago as such. He apparently wanted to cross his biggest, undeniable achievements, one of the most important solo RPG series and possibly the most influential pre-warcraft MMO ever. It just went completely wrong, even if it did not feel like a much too expensive sold beta. For sure. Games are patched for a long time and evolve. But if this is an at least loose idea of ​​"finished" that the developer seems to cherish, then I have little hope that Shroud of the Avatar will land on a level that I would call "okay," not to mention higher consecrations , Oh how the mighty have fallen ...


    GdemamiJamesGoblinBruceYeeRawynYashaXcameltosis
  • Shroud of the Avatar, insanely awesome!

    What does Euro gamer have to do with what someone else likes ? They;ve been grinding their axes since Tabula Rasa ... Euro Gamer is about as important to me as dog poop on the disc golf course .

     If Shroud wants to keep the servers online, Eurogamer will matter to them.  Metacritic already has a first review done too, not looking so good, but you can certainly continue to have a good time.
    I'm curious why you are posting negative comments in a thread that was about positivity ?

    This sounds like some of the crazy cult rhetoric from the game's official forums.   Only positive posting is allowed there and everyone else must be silenced and banned.  You are probably in the group that likes to say that community is a wonderful community.  They are all for show.  They smile and help and take you straight to the RMT market and then if you complain or become critical of the game you are censored and banned by the moderators.

    Get a grip.

    What I posted was not negative, it was a harsh and critical review done by writers from Eurogamer.  Your response is why people can't have real discussions on the Shroud forums - you want to censor me because my input doesn't fit with the narrative you want.  Welcome to the real world, not everyone will always say what you want to hear.  Please go back to the Shroud forums if you want to live with your head in the sand.
    RawynKyleranpostlarvalGdemamicameltosis
  • Shroud of the Avatar, insanely awesome!

    What does Euro gamer have to do with what someone else likes ? They;ve been grinding their axes since Tabula Rasa ... Euro Gamer is about as important to me as dog poop on the disc golf course .

     If Shroud wants to keep the servers online, Eurogamer will matter to them.  Metacritic already has a first review done too, not looking so good, but you can certainly continue to have a good time.
    GdemamiJamesGoblindelete5230Rawyn
  • Any interest left in the SotA launch? - Poll

    Denambren said:
    I've tried it about 4 times since its public alpha, and every single time it has been absolutely TERRIBLE. I will try it again on launch just to say I gave Richard Garriot the proper respect he earned from ancient times, but I think this will be the last time I support a Garriot game. Not much hope here that this project has a chance of success.
    I disagree, there is something pure about SoTA, it feels like a real mmo, it feeels traditional , and has a ton of sandbox elements.
    Pure MMO? It is a game of a million loading screens. I never seen a game so instanced. This game is launched for intense and purposes. 

    Game launched in 2016 when it went full persistent.  There's can be no denying it either when you have players with crafting skills and combat skills leveled so high that it will take new players years and years of dedicated grinding to get to where those players are right now.  Kicker is these players in game now will never be caught.  The skill system is capless so they will always have the advantage.




    Denambren said:
    I've tried it about 4 times since its public alpha, and every single time it has been absolutely TERRIBLE. I will try it again on launch just to say I gave Richard Garriot the proper respect he earned from ancient times, but I think this will be the last time I support a Garriot game. Not much hope here that this project has a chance of success.
    I disagree, there is something pure about SoTA, it feels like a real mmo, it feeels traditional , and has a ton of sandbox elements.

    I don't know why people call this game a sandbox or a MMO.  The adventure scenes are dedicated for grinding and the housing scenes are gated.  You can buy deeds and houses from the cash shop or risk RMT and buy from another player with paypal or bitcoin or sthg like that.  The MMO perception doesn't make sense because the game is so empty and the instanced scenes can only handle a few dozen players at a time and there will still be hitching and load screens.

    Each to their own.  It's pure sthg, and that's why I say people should try the F2P option first.  If you buy it Steam only gives you a couple hours to try it out before you lose your chance for a refund.  Try the F2P option first before you buy, there is so much confusion being propagated about this game from their developers.f  Just yesterday Lord British wrote in a forum post that the game isn't a MMO, but that they call it a MMO for marketing.  Read that to mean the guy that created the game doesn't even know if it's a MMO or not.
    Hachlathcover2xyRueTheWhirl
  • Article at Pc Gamer // "Thriving"

    Check it out.  This is end game content for all the active players that have been active for years and in persistence for 18 months prior to launch.  I don't think there are that many new players, but there are players that still enjoy all that Shroud of the Avatar has to offer.



    waynejr2Mars_Orbital
  • What's Coming in Release 53? We're Glad You Asked! - Shroud of the Avatar - MMORPG.com

    @Torval @Kyleran

    Where Star Citizen shows progress, mechanics, IP, and momentum Shroud is doing monthly telethons, censoring, banning, and hyping a launch that actually happened in 2016.  All the money backers gave them five years ago and they haven't delivered on physical rewards - which I'm pretty sure is enough to get them sued since there is established precedence on delivering physical goods promised during Kickstarter.  They can weasel out of all the rest of it, but the physical stuff comes with a guarantee backed by the courts.  I think where Shroud is would be considered a lot different than where Star Citizen is.  Star Citizen is steady making progress on with their game mechanics, whereas Shroud has a lot of Unity assets and 10fps.
    Sephros