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blorpykins

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blorpykins
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  • Griefers costing me rl money ?

    yeah, that's the death mechanic in a nutshell; there's more to it though and it should come with inventive/safeties that keep players from camping or being camped repeatedly... anywho, check back in 2020 to see if this is still whats being planned. :dizzy:
    PhryKyleranGdemamiOctagon7711MrMelGibsonBruceYeebcbullysolochoowookieTheScavengerScotand 1 other.
  • Does Classic Charm Make for an MMO Worth Playing? - Shroud of the Avatar Review - MMORPG.com

    Cons
    Dated appearance - by having one of the best looking game worlds to date.
    Grind - every mmo has
    Heavily overpriced housing - that is the opinion of someone unemployed or under-employed
    Poor combat - very biased, doesn't even go into skill synergy
    Ugly user interface - I found the user interface to be engaging and new, like Spellborn. Then again the reviewer probably isn't familar with orginality when it comes to gaming. I guarantee he plays fortnite.

    Where you say " Heavily overpriced housing - that is the opinion of someone unemployed or under-employed"

    For $30,0000.00, the price of one of the castles they sold (DID NOT EVEN COME WITH A LAND DEED); for that much money you could hire a team of contractors and have them build a really decent sized in-ground swimming pool at your real  life house.  You could also buy a decently tricked out real boat for open ocean saltwater fishing excursions, ... you see where this is going don't you?

    You think this opinion that a $30k house that still requires a $15k land deed is the opinion of someone unemployed or under-employed?  Are you Richard Garriott?  Because for most people $45,000 represents something that is better than the annual household income for entire first world families.
    ThupliDavodtheTuttinfomatzkinkyJalepenosschruppTindale111EarthgirlAragon100Furiant
  • Shockingly Awful Community And Community Management

    Can't.  Stop.  Watching!


    postlarvalAragon100Aron_SwordmasterMrMelGibsonNycteliosOctagon7711KyleranPhizbin
  • Shroud of the Avatar, insanely awesome!

    What does Euro gamer have to do with what someone else likes ? They;ve been grinding their axes since Tabula Rasa ... Euro Gamer is about as important to me as dog poop on the disc golf course .

     If Shroud wants to keep the servers online, Eurogamer will matter to them.  Metacritic already has a first review done too, not looking so good, but you can certainly continue to have a good time.
    I'm curious why you are posting negative comments in a thread that was about positivity ?

    This sounds like some of the crazy cult rhetoric from the game's official forums.   Only positive posting is allowed there and everyone else must be silenced and banned.  You are probably in the group that likes to say that community is a wonderful community.  They are all for show.  They smile and help and take you straight to the RMT market and then if you complain or become critical of the game you are censored and banned by the moderators.

    Get a grip.

    What I posted was not negative, it was a harsh and critical review done by writers from Eurogamer.  Your response is why people can't have real discussions on the Shroud forums - you want to censor me because my input doesn't fit with the narrative you want.  Welcome to the real world, not everyone will always say what you want to hear.  Please go back to the Shroud forums if you want to live with your head in the sand.
    RawynKyleranpostlarvalGdemamicameltosisJamesGoblinGaendric
  • Shroud of the Avatar, insanely awesome!

    Eurogamer released their review of Shroud today.  I don't think they're going to be doing anymore reviews for SOTA.
    https://translate.google.com/translate?hl=en&sl=auto&tl=en&u=https://www.eurogamer.de/articles/2018-04-11-shroud-of-the-avatar-forsaken-virtues-test
    Markus Grundmann: In the end, Shroud of the Avatar is a pretty big disappointment. I'm sorry because I really wanted to like the game, but I just did not enjoy it. His quests are uninspired, the presentation looks lifeless and technically outdated. The ability to build houses and design them is nice, but in practice not much more than a well-developed gimmick. The game is full of bugs, the story is full of clichés and plays at most on the edge at all a role. The combat system is not really one, although character development via activated and deactivated skills is an interesting approach. The sad thing is that you can see that the creators of Shroud of the Avatar meant it well - and then they failed on the whole. The game could build a fanbase of former Ultima friends, yes. Compared to other MMOs, it will most likely be a marginal phenomenon. And unfortunately, rightly so.
    Martin Woger: I hold back a little bit, I've only been able to stand the game for a handful of hours, unlike Markus, but my impression of that time is all he wrote and worse. As someone who grew up with Ultima, the story is not even a relapse into early Ultima times. They were amazingly wild and sometimes creative, this is the most generic fantasy pumpkin of the cheapest kind, flattest MMO quests of the worst kind included and not too close. The game crashes almost every hour, the MMO houses worlds are a questionable gimmick, which seems only in the end to fuel the in-game real money shop, the combat system more stupid than that of Ultima 7, navigation more frustrating than in Ultima 8 Unpatched to jump and the menus and the inventory a relapse into a mistake that Lord British should have recognized long ago as such. He apparently wanted to cross his biggest, undeniable achievements, one of the most important solo RPG series and possibly the most influential pre-warcraft MMO ever. It just went completely wrong, even if it did not feel like a much too expensive sold beta. For sure. Games are patched for a long time and evolve. But if this is an at least loose idea of ​​"finished" that the developer seems to cherish, then I have little hope that Shroud of the Avatar will land on a level that I would call "okay," not to mention higher consecrations , Oh how the mighty have fallen ...


    GdemamiJamesGoblinBruceYeeRawynYashaXcameltosis
  • Shroud of the Avatar - Invading Europe - MMORPG.com

    Mitara said:
    The biggest problem with SOTA is the unity engines seperation of areas. Had it been a one world server instead, ti would really have boosted the quality. Right now.. loading times are dreadful and I cant see them fix that.

    Port finally came out and said they were having major issues with Windows and Unity compatibility.  Anyone following Unity knows there have been issues there since Win10 was released, and finally the devs are acknowledging it.  Unity and how Port uses client machines to control AI and scene host, this game will always be loading screen with mad hitching and hacking.
    RawynAron_SwordmasterKyleranJamesGoblinIce-Queen
  • Shroud of the Avatar - Layoffs Hit Portalarium - MMORPG.com


    I'd bet money on there being little to no repercussions on the CIG end.  Crowdfunded money is essentially a gift.  Especially at this point with all the negative press around the project.  Newer backers can't even claim to have been misled.



    This is where so much confusion takes root.  All the funds a crowdfunded project receives is income.  Now, that doesn't mean they can't move it around and call some of gifts but there are requirements for them to call it a gift.  Also, a person giving the money needs to agree to having no expectation of receiving anything in return. The water is murky here at best and I'm no tax professional but I do know there are limits on gifting as an individual and receiving gifts through crowdfunding.

    One of the bigger problems with Portalarium receiving all that money, millions of dollars given with the expectation of a return on investment.  The rub gets worse when you see where people were only investing, not through legal means but on a wink and a nod because of promises made by the developer that all RMT was legal.  The developer even created and provided an exchange platform for people to trade their assets.

    Even today as Portalarium searches for ways to save this project RMT traders are reminding them of their obligation to keep IGG balance properly against real dollars.

    Like I said, I'm no tax professional but I do know that Portalarium wasn't "accepting" gifts nor were RMT speculators "giving" gifts.

    This can be talked about like it's some sort of common and acceptable business practice to bait and switch because people don't understand the finer points of crowdfunding loopholes, but that doesn't just make what happened go away.  A bait and switch is a bait and switch.  Portalarium took money for the custom avatar heads in 2013.  The game went into full persistence in 2016.  The game did a commercial launch in 2018.  Now a few months past launch and FIVE years since kickstarter happened they get to say they didn't plan properly so they're making the call to drop the reward.  Then the gaming community is supposed to give them a pass because people think it's ok to just soak that up and call it crowdfunding?
    MadFrenchieJamesGoblinHobbitsWonTheWarEarthgirl
  • Does Classic Charm Make for an MMO Worth Playing? - Shroud of the Avatar Review - MMORPG.com

    Eldurian said:
    One the brightest features of SOTA is it's community. If you come there as an actual player of the game and ask questions they are highly helpful and almost always friendly.

    If you come there like Lord Darkmoon AKA Blorpykins who's made at least a dozen threads bashing SOTA for generally fairly petty crap here on mmorpg.com and apparently does so over there as well, expect to have your own toxicity turned around on you.

    You can expect that from any community of any game. Or any community in general really. 

    Do you think it's fair to players to participate in dev marketed and sanctioned RMT in forums that are designed to host RMT and in game where mechanics literally drive players to RMT as part of the gameplay when the devs don't have a banking license or an EULA that supports RMT?  They offer no protection to anyone and they allow players to move huge sums across international borders in their forums because if you don't use their forums for RMT you could be banned.  Which is stupid because RMT in their game isn't allowed per the terms.  But it's integral to the game.

    They make RMT illegal in their EULA but advertise it to the players so speculators will buy their add-on store crap.  They encourage RMT and enable the transfer of huge sums of money without a banking license.  I don't care if lots of games turn a blind eye to RMT, Shroud of the Avatar promotes it but does nothing to protect the players.  They enable all sorts of illicit activity to happen and even promote some traders as official partners.  Inside their game they have mechanics that direct players, new players, to the RMT forum.  But they claim no liability.  They have no way of knowing if the people in their forums are children or adults.  There's no age verification or EULA protection for anyone; because all RMT is illegal.

    They don't care about their own EULA and it shows because hardly anyone in that game cares about it.  There is so much botting, you'd have to be brain dead to risk RMT in that game.

    AzmodeusEldurianEarthgirl
  • Shroud of the Avatar - Layoffs Hit Portalarium - MMORPG.com

    Good business IS ethical business.  Not only do you have shareholders to answer to, but the goal is the best product.  Even when you back, that's what you're looking for.   Let's say that something is pitched that seems like a great idea and everyone buys into it, the project gets funded and off they go.



    Let's explore this for a moment.

    When Portalarium ran their Kickstarter they had investors that were no disclosed.  They had burned through close to 10 million dollars of investor money already that was not disclosed.  All the while they were telling backers that wee were their only revenue.  For years they told us that we were their only source of funding and that we were the reason this project existed.

    We all thought we were the shareholders.

    They said they'd never use a publisher then in 2016 , or 2017 they announced a partnership with a publisher in Russia they'd been dealing with since 2014.  Then they took no another publisher (Travian) after they ran a SECOND crowdfunding campaign through Seed Invest to become a PUBLISHER.

    There are patterns to how they disclose information and make moves.  What investors are they protecting when they create narratives that suggest to backers they are the only source of funding?  Couple that with offering rewards like ... oh, let's promise to do something ground breaking like custom avatar heads and then make that reward exclusive to $5k and $10k pledge packages!

    Ok, don't forget these guys are industry veterans.  Richard Garriott coined the term "avatar" ffs and now you want to give him a pass because good business game dev and reasons?  If anyone knows the risks, it should have been him - he's the father of MMO gaming is he not?  He's developed and launched how many games over the course of more than THREE DECADES in the business?

    Good business practices, indeed.

    MadFrenchieJamesGoblin
  • SOTA dev just said they have 255,000 registered players

    Screenshot of maybe 60 people including devs puts all concerns about the population to bed. 


    I play, the other guy did not.  I am there every day and been there for 2+ years and can tell you first hand that the numbers are there for min 1000 on server at any given time. 

    Number are growing.

    I don't know you and therefore will not believe you unless you can produce proof.   How can you see anything on any servers?  The game is peer to peer, and Port doesn't show numbers.

    Numbers are not growing.  Look at Steamcharts and you will see they are in aggressive decline since April.
    JamesGoblin