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  • Griefers costing me rl money ?

    yeah, that's the death mechanic in a nutshell; there's more to it though and it should come with inventive/safeties that keep players from camping or being camped repeatedly... anywho, check back in 2020 to see if this is still whats being planned. :dizzy:
    PhryKyleranGdemamiOctagon7711MrMelGibsonBruceYeebcbullysolochoowookieTheScavengerScotand 1 other.
  • Does Classic Charm Make for an MMO Worth Playing? - Shroud of the Avatar Review - MMORPG.com

    Dated appearance - by having one of the best looking game worlds to date.
    Grind - every mmo has
    Heavily overpriced housing - that is the opinion of someone unemployed or under-employed
    Poor combat - very biased, doesn't even go into skill synergy
    Ugly user interface - I found the user interface to be engaging and new, like Spellborn. Then again the reviewer probably isn't familar with orginality when it comes to gaming. I guarantee he plays fortnite.

    Where you say " Heavily overpriced housing - that is the opinion of someone unemployed or under-employed"

    For $30,0000.00, the price of one of the castles they sold (DID NOT EVEN COME WITH A LAND DEED); for that much money you could hire a team of contractors and have them build a really decent sized in-ground swimming pool at your real  life house.  You could also buy a decently tricked out real boat for open ocean saltwater fishing excursions, ... you see where this is going don't you?

    You think this opinion that a $30k house that still requires a $15k land deed is the opinion of someone unemployed or under-employed?  Are you Richard Garriott?  Because for most people $45,000 represents something that is better than the annual household income for entire first world families.
  • Shockingly Awful Community And Community Management

    Can't.  Stop.  Watching!

  • Shroud of the Avatar, insanely awesome!

    What does Euro gamer have to do with what someone else likes ? They;ve been grinding their axes since Tabula Rasa ... Euro Gamer is about as important to me as dog poop on the disc golf course .

     If Shroud wants to keep the servers online, Eurogamer will matter to them.  Metacritic already has a first review done too, not looking so good, but you can certainly continue to have a good time.
    I'm curious why you are posting negative comments in a thread that was about positivity ?

    This sounds like some of the crazy cult rhetoric from the game's official forums.   Only positive posting is allowed there and everyone else must be silenced and banned.  You are probably in the group that likes to say that community is a wonderful community.  They are all for show.  They smile and help and take you straight to the RMT market and then if you complain or become critical of the game you are censored and banned by the moderators.

    Get a grip.

    What I posted was not negative, it was a harsh and critical review done by writers from Eurogamer.  Your response is why people can't have real discussions on the Shroud forums - you want to censor me because my input doesn't fit with the narrative you want.  Welcome to the real world, not everyone will always say what you want to hear.  Please go back to the Shroud forums if you want to live with your head in the sand.
  • Shroud of the Avatar, insanely awesome!

    Eurogamer released their review of Shroud today.  I don't think they're going to be doing anymore reviews for SOTA.
    Markus Grundmann: In the end, Shroud of the Avatar is a pretty big disappointment. I'm sorry because I really wanted to like the game, but I just did not enjoy it. His quests are uninspired, the presentation looks lifeless and technically outdated. The ability to build houses and design them is nice, but in practice not much more than a well-developed gimmick. The game is full of bugs, the story is full of clichés and plays at most on the edge at all a role. The combat system is not really one, although character development via activated and deactivated skills is an interesting approach. The sad thing is that you can see that the creators of Shroud of the Avatar meant it well - and then they failed on the whole. The game could build a fanbase of former Ultima friends, yes. Compared to other MMOs, it will most likely be a marginal phenomenon. And unfortunately, rightly so.
    Martin Woger: I hold back a little bit, I've only been able to stand the game for a handful of hours, unlike Markus, but my impression of that time is all he wrote and worse. As someone who grew up with Ultima, the story is not even a relapse into early Ultima times. They were amazingly wild and sometimes creative, this is the most generic fantasy pumpkin of the cheapest kind, flattest MMO quests of the worst kind included and not too close. The game crashes almost every hour, the MMO houses worlds are a questionable gimmick, which seems only in the end to fuel the in-game real money shop, the combat system more stupid than that of Ultima 7, navigation more frustrating than in Ultima 8 Unpatched to jump and the menus and the inventory a relapse into a mistake that Lord British should have recognized long ago as such. He apparently wanted to cross his biggest, undeniable achievements, one of the most important solo RPG series and possibly the most influential pre-warcraft MMO ever. It just went completely wrong, even if it did not feel like a much too expensive sold beta. For sure. Games are patched for a long time and evolve. But if this is an at least loose idea of ​​"finished" that the developer seems to cherish, then I have little hope that Shroud of the Avatar will land on a level that I would call "okay," not to mention higher consecrations , Oh how the mighty have fallen ...

  • Shroud of the Avatar - Invading Europe - MMORPG.com

    Mitara said:
    The biggest problem with SOTA is the unity engines seperation of areas. Had it been a one world server instead, ti would really have boosted the quality. Right now.. loading times are dreadful and I cant see them fix that.

    Port finally came out and said they were having major issues with Windows and Unity compatibility.  Anyone following Unity knows there have been issues there since Win10 was released, and finally the devs are acknowledging it.  Unity and how Port uses client machines to control AI and scene host, this game will always be loading screen with mad hitching and hacking.
  • Shroud of the Avatar - Layoffs Hit Portalarium - MMORPG.com

    I'd bet money on there being little to no repercussions on the CIG end.  Crowdfunded money is essentially a gift.  Especially at this point with all the negative press around the project.  Newer backers can't even claim to have been misled.

    This is where so much confusion takes root.  All the funds a crowdfunded project receives is income.  Now, that doesn't mean they can't move it around and call some of gifts but there are requirements for them to call it a gift.  Also, a person giving the money needs to agree to having no expectation of receiving anything in return. The water is murky here at best and I'm no tax professional but I do know there are limits on gifting as an individual and receiving gifts through crowdfunding.

    One of the bigger problems with Portalarium receiving all that money, millions of dollars given with the expectation of a return on investment.  The rub gets worse when you see where people were only investing, not through legal means but on a wink and a nod because of promises made by the developer that all RMT was legal.  The developer even created and provided an exchange platform for people to trade their assets.

    Even today as Portalarium searches for ways to save this project RMT traders are reminding them of their obligation to keep IGG balance properly against real dollars.

    Like I said, I'm no tax professional but I do know that Portalarium wasn't "accepting" gifts nor were RMT speculators "giving" gifts.

    This can be talked about like it's some sort of common and acceptable business practice to bait and switch because people don't understand the finer points of crowdfunding loopholes, but that doesn't just make what happened go away.  A bait and switch is a bait and switch.  Portalarium took money for the custom avatar heads in 2013.  The game went into full persistence in 2016.  The game did a commercial launch in 2018.  Now a few months past launch and FIVE years since kickstarter happened they get to say they didn't plan properly so they're making the call to drop the reward.  Then the gaming community is supposed to give them a pass because people think it's ok to just soak that up and call it crowdfunding?
  • Shroud of the Avatar Boxes shipped and arriving :)

    Ah, 3-4 years more or less; They also made the (quite strange) final announcement on Kickstarter, behaving as if they delivered everything they promised and trying to trick people into bying more, including pre-selling of the infamous player made dungeons.

    Of course Richard Garriot remained silent, and as usual the comments below the update are much more insightful - https://www.kickstarter.com/pyourojects/portalarium/shroud-of-the-avatar-forsaken-virtues-0/posts/2275286?cursor=21474716#comment-21474715
    They did complete all they promised of EP1.   The Player crafted dungeon is free no need to buy the skins, there will be other skins outside of the store soon enough.  Like all ornate store skins you can get other skins usually the following patch to craft so not sure what your rant is with the pre-selling?  I can make the same things as the rest with just the crafted one.   Its not a trick to get people to buy anything.  That is s choice of the players if they want to skin things differently or spend money like all games these days.  Look at fortnite, what does the store offer you? skins and emotes and the likes.  None of that is needed to play the game or to unlock further skins.  Same for SOTA you can get it all in the game.  If some dude wants to spend the money that's his choice, it doesn't slow down my progress or speed his up.  Its a PVE world and why would anyone care how someone else chooses to play?

    that is why so many players in these forums and others simply state give it a try and make your one decisions.  I prefer to make my own choices rather then let people convince me what I like / dislike.  I have seen movies that others rated bad which I liked.  I have tried food some said was terrible which was good for my taste buds.  You either like what the game has or don't.  Same with all games we play them and move on if we don't like it.  Or we play it and like and keep with it.

    that's my two cents.   
    That's not at all accurate.  They are still missing a great many things that were promised during Kickstarter and a host of other things throughout the years.

    Physical rewards.  They still owe a printed and autographed novel.  Signed by Tracy Hickman and Richard Garriott.  These rewards don't even exist yet.

    Kickstarter stretch goals that are still owed:
    - $1.2M seasonal weather
    - $1.6M shipping lanes, boats that run on schedules
    - $1.7M mini map system, (very buggy or doesn't work at all for many players, nothing on Linux)
    - 1.8M serialized printed novel and functional cloaks that move in the wind.  The tech is still extremely buggy and ugly and their solution was to give players the option to turn it off instead of fixing it.
    - $1.9M the world is a stage!  The list is too long to for it.  They basically just forgot to finish this entire stretch goal and I've sat forgot because the theatre is in Central Brittany and has been for many years.  They just left it a deco and never created the tech.  It was supposed to be this amazing immersive rp theater system with seating and ticketing systems.  Nothing was done.
    - $2.0M guilds can earn a guild house and a guild bank.  They never did this either, but they will sell these items to you in their store.  I guess they meant that a guild can work and earn the money it costs to purchase them in the cash shop?

    See for yourself: https://www.kickstarter.com/projects/portalarium/shroud-of-the-avatar-forsaken-virtues-0/description

    Darkstarr also said he was going to rewrite the EULA so RMT would be legal for everyone.  They never rewrote anything, they just ignore the EULA.

    The entire Seed Invest campaign that raised almost $1M was supposed to be the money they were going to use for marketing the game.  We're all still waiting for them to launch a marketing campaign.

    There's also the little matter of episodes 2-5.  They laid off all their content creators so there is no one working on ep 2.  But, of course you can already buy early access in the cash shop.

    Also in the Kickstarter pledge rewards, there are numerous pledge specific rewards they just aren't doing.  One example being the custom Avatar head Dukes pledged $5000.00 to get.  Darkstarr and Lord British got their custom heads, but then four years later they said they never figured out the tech to do it... The custom heads, except for their heads it did work, the tech worked fine for their heads.

    There's tons more they didn't finish and now they can't finish because they laid off all the people they needed to do the work.
  • SOTA dev just said they have 255,000 registered players

    Not that this means anything saw another person in the forums post when we were talking about the new bind anywhere that is coming in the future.  I thought my list of friends was big with around 1000 peoples this guy has a lot more. 
    I know.  It's very sad.  People with friends lists with many thousands of player names listed and still only a few dozen to a hundred or so players online.  It's no secret that close to 70k accounts have been sold since Kickstarter but only a few people online at a time.

    SotA Trivia: For the players that were here since the beginning, even through all the updates, never has Portalarium wiped or reset a Friend List.  The list always carried over, so these players with many thousands of Friends have been collecting names for five years now.

    He is talking active players for teleporting.  you can't teleport to offline peoples.  This is what myself and others were stating that some of us have massive lists of online people.  which is why we know along with what Richard has stated that steam is not the primary launcher for the game.  I do know why you keep bringing it up as its the only metric you have that you can see, unless you are a player who has a large friends list then you know that 100-300 players from steam are only a fraction of the players.  you wont take Richards word for it which he mentioned in Eurogamer mag. that most the players play on the original game client.  Whats your ingame name so I can see when you played last or pull up the metrics on you from sota.wiki site :) 
    Do you have any proof?  I've heard devs say that Steam numbers represent a third or half of the numbers, but that was prior to commercial launch.  Quite a bit more than a fraction, and still not accurate or representative of current numbers.  

    Portalarium won't provide the means to show current player numbers in real time.

    No player has ever produced even a screenshot showing more than a hundred or so players active.

    Please prove everyone wrong, show proof.

  • SOTA dev just said they have 255,000 registered players

    cheyane said:
    So they haven't got 50 k players ? I don't follow this game just curious if they got 50k players .
    Steamcharts shows 87 logged in right now.  It averages over 100 concurrent players most of the time. https://steamcharts.com/app/326160