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Dated appearance - by having one of the best looking game worlds to date.
Grind - every mmo has
Heavily overpriced housing - that is the opinion of someone unemployed or under-employed
Poor combat - very biased, doesn't even go into skill synergy
Ugly user interface - I found the user interface to be engaging and new, like Spellborn. Then again the reviewer probably isn't familar with orginality when it comes to gaming. I guarantee he plays fortnite.
I'm curious why you are posting negative comments in a thread that was about positivity ?blorpykins said:What does Euro gamer have to do with what someone else likes ? They;ve been grinding their axes since Tabula Rasa ... Euro Gamer is about as important to me as dog poop on the disc golf course .
If Shroud wants to keep the servers online, Eurogamer will matter to them. Metacritic already has a first review done too, not looking so good, but you can certainly continue to have a good time.
https://translate.google.com/translate?hl=en&sl=auto&tl=en&u=https://www.eurogamer.de/articles/2018-04-11-shroud-of-the-avatar-forsaken-virtues-testMarkus Grundmann: In the end, Shroud of the Avatar is a pretty big disappointment. I'm sorry because I really wanted to like the game, but I just did not enjoy it. His quests are uninspired, the presentation looks lifeless and technically outdated. The ability to build houses and design them is nice, but in practice not much more than a well-developed gimmick. The game is full of bugs, the story is full of clichés and plays at most on the edge at all a role. The combat system is not really one, although character development via activated and deactivated skills is an interesting approach. The sad thing is that you can see that the creators of Shroud of the Avatar meant it well - and then they failed on the whole. The game could build a fanbase of former Ultima friends, yes. Compared to other MMOs, it will most likely be a marginal phenomenon. And unfortunately, rightly so.
Martin Woger: I hold back a little bit, I've only been able to stand the game for a handful of hours, unlike Markus, but my impression of that time is all he wrote and worse. As someone who grew up with Ultima, the story is not even a relapse into early Ultima times. They were amazingly wild and sometimes creative, this is the most generic fantasy pumpkin of the cheapest kind, flattest MMO quests of the worst kind included and not too close. The game crashes almost every hour, the MMO houses worlds are a questionable gimmick, which seems only in the end to fuel the in-game real money shop, the combat system more stupid than that of Ultima 7, navigation more frustrating than in Ultima 8 Unpatched to jump and the menus and the inventory a relapse into a mistake that Lord British should have recognized long ago as such. He apparently wanted to cross his biggest, undeniable achievements, one of the most important solo RPG series and possibly the most influential pre-warcraft MMO ever. It just went completely wrong, even if it did not feel like a much too expensive sold beta. For sure. Games are patched for a long time and evolve. But if this is an at least loose idea of "finished" that the developer seems to cherish, then I have little hope that Shroud of the Avatar will land on a level that I would call "okay," not to mention higher consecrations , Oh how the mighty have fallen ...
There was a COO but he quietly left last May I think it was. I don't recall who the most recent CFO was but there's no longer mention of one on their team page.kaladek51 said:Actually, the fact that there are no directors (or if he is no longer a director) has legal implications in the event of a lawsuit and who can be sued. Interesting.