Or people will actually socialize and talk to each other in order to organize and fulfill objectives like a multiplayer game is intended for instead of clicking on a button semi-afk and complaining that other players are garbage and don't know how to do anything while not explaining to them or waiting them to learn?
I live in Brazil and here we already lost this battle. To change the population opinion and pass the bill they made this huge marketing push claiming that internet is like a water pipe and too much kids playing video games were draining it.
Not video streaming or direct downloads.
Now people here believe that internet is a resource, finite, like water. If you download a photo you spend internets from the intertnet reservatory - I'm not joking.
As someone asked above "How can anyone be against net neutrality?" Ignorance, that's it.
He is a bitter old man who sold the IP for almost nothing while scoffing games and their potential revenue, saying it is thing for kids and doesn't make money. He deserves to get nothing. His interviews are so hard to read due all his hatred towards the game in comparisson to other authors who work with game companies and are excited to see their vision in motion.
So... There is this game... Allods in which one of the races is actually 3 little bears. You play controlling those 3 little bears, but don't get me wrong - they are savage: They have point teeth and love to drink beer and fight.
Depending on the class you take (already commented on this in previous threads) those 3 little bears act differently - For example: A ranger class will have the front little bear hold a dagger for melee skills, the right side one holds a bow for ranged skills and the left side one pass him arrows and use items.
I never saw that anywhere else, ever. And I really tried to love that game, but every week they would change the classes completely rendering everyone confused (also bots, a lots of bots and gold sellers).
So, what I think would be innovation in mmorpg is races and classes that are unique (and fitting) to the setting and not the standard of the genre being repeated ad nauseam - Yes, Tolkien has a big impact in medieval fantasy, but come on: Look things like Armello or Ghost of a Tale where the characters are animal-like (not talking about furries, mind me).
How about some mmorpg with option to play as a monster? I mean a proper monster, not an orc. Something not humanoid. People would say "How about gear? How would it reflect on the character?" and I reply: "Does it matter?"
We are in a point where most cosmetics are what matters anyway and games like Black Desert Online change your appearance (based on the gera) so little you can't even see it properly without comparison. Or we go and change the skin of the equiped items to have the look we want based in a series of systems not related to cash shop.
How about let me play as a Gelatinous Cube and my gears are just floating inside me? Instead of swinging an arm to hit with the sword he spits the sword (or any other weapon) spinning and swallow it back inside. And instead of "HEYYAAAAA!" he just do blurps noises. When he talks he just say "blurp blorp" and everyone understands and you as player also understands based on the context the answer NPC gives (or maybe subtitles). We already have pop culture characters such R2D2 that broke that barrier so why not make it into games?
In RPGs we have things like that: Like the Animated Shield race for D&D5ed, where you play as - guess what - and shield that floats around. And it's fun as hell.There are many ways to push innovation: The issue is it requires criativity and it has risk.
Well, just like many others mmo when something launches and people go back to check it out. My friends that played the game with me do the same: When a new class launches they go back, level up it to over 55 to see how it plays and go do something else with their lifes.