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  • What would bring you back to WoW?

    I would be interested in a classic server for vanilla up through WotLK.  But to get me to be a customer of current wow they would have to bring back some sort of significant character development system and stop focusing on casual children as their main audience.  Basically, they would have to undo everything they've done since WotLK and start focusing on rpg systems for thinking adults.
  • Will classic servers be a long time succes?

    I honestly don't see how people can view the classic server with modern glasses.  The classic server isn't supposed to be the next WoW, or ESO, or Kotor, or FF whatever.  It isn't supposed to make kids and the modern lovers of current mmorpgs or mmos do an about face and get all giddy.  

    It seems these people keep asking, "Where do I fit in to this?"  The answer is - you don't.  Every modern game out there is for you guys to talk about.  This is for the people who want what we think is better...what we once had in the case of wow, and then that just got shit on by kids and people with extremely poor taste in mechanics.  The people who have kept all the older games alive and profitable, and want a new one to add to our rotation of good, or just a place to park we know we will like.  

    You guys are vegetarians talking about how the new meat lover's restaurant is going to stay open when they serve meat.  Guess what?  Not because of you guys.  We know, all sane people know, and you guys seem to be the only ones that don't know.  We want our meat back, and you guys don't like meat.  It really is that simple.
  • Level Scaling Borefest...

    This is just one more reason to ignore WoW as a serious gamer until they come out with the vanilla server.  The only way this game can be more kid inclusive is to remove chat and just have an emoticon reply system like most games made exclusively for children.  
  • What is your most hated feature or paradigm in an MMO?

    I'll add another one - crafting games mislabeled as something else.  These games call themselves sandboxes and use it as an excuse to not have any content.  The original sandbox games all had content.  They had quests and npcs and stuff to do.  What is currently called a sandbox game usually means no content at all, or "player made content."  Player made content means grinding and grinding to craft.  If the whole point of the game is to craft it is a crafting game.  It is not a survival game, or rpg, or sandbox, or anything other than a crafting game.  

    Also, if WW3 happened today and I survived do you know what I would craft?  Nothing.  I would scavenge and sleep in already made houses in already made mattresses.  I would grow nothing and make nothing.  Everything I would need is already made.

    If I was dropped on an island with nothing man made in a hostile environment brimming with hungry large carnivorous creatures my goal would not be to become a master craftsman.  My goal would be to find something high enough to jump off of and die before I died much slower from exposer or as living animal food.  Even if I wanted to live my goal would never be to be a master craftsman.  It would be escape the awful island, and to not be a master craftsman.  In no situation do I ever want to master a building craft.  I hate building anything.  I hate mowing my lawn.  I even hate tightening door knobs.  I especially hate Ikea.  I work hard at my not building profession so I can buy completed furniture.  When my wife goes to Ikea I refuse to put it together.  She makes me anyways, but I hate it and complain loudly and often.
  • GOG Winter Sale

    The thing about gog sales is they really are only for young people or people without discerning taste.  I would have said young people only but people I know to be about my age still state they have a backlog of games to play.  This would only be possible if someone somehow hasn't refined their taste after decades of trial and few errors.  I really wish I could find some plentiful source of games I am interested in.  I envy these people.  

    I remember going to EB when I was young and there were tons of games I wanted to play, and 90% (if not more) of the store was PC games or PC related.  Its kind of weird thinking that games where actually more expensive back then.  I don't remember them having sales and it took lots of new technology to drop the prices on outdated games.  I had to spend $50 or so for pretty much every game - new, old, small dev team, large, whatever.  If it was a game made for the PC it was going to cost $50, with no returns at all (due to piracy) and a total crap shot on if it was good or not.  

    And this is where I regale you with tails of walking 50 miles through battle zones to school. And spending years in my science lab to make a working boot disk.  And hard disks louder than airplane engines.  Back when rock and roll was men dressed as women yelling nonsense.  We didn't need your damn hippy sales back then.  Sorry for wasting your time with this useless post.
  • Blizzard's Next MMORPG

    I don't care what IP it would be based on as long as it had some decent character customization like WoW did up until WotLK.  I absolutely can't stand the kid friendly consolization of all games now where all meaningful choices are removed.  I don't care if all raiders of a specific class follow a specific talent spec, there is plenty more to mmorpgs than raiding.  If balancing is hard I don't care.  WoW used to make 8 bazillion dollars a month, that should be enough to put up with people whining.  And I dislike the "overt formulaic" balance they have now.  Everything you need to know now is just handed to you and overt and more copy paste than ever.  I want complexity, and weird builds, and giving up the 31 point talent for the 21 in another tree.  Or being a resto feral hybrid just for having the charge interrupt in the 2v2 arena.

    I remember reading about the gem system when BC was coming out, and going to sites that had talent builders and spending hours building characters.  Then WotLK added glyphs and more complexity.  Then every expansion from then till now just removed everything I liked about the game.  When Blizzard decides to make games for adults instead of all the kid games the have now I may care if they make a new mmorpg.  Until then I will always probably be more excited about games like Asta or basically anything else.

  • Elder Scrolls Online - What Do We Want in 2017? - MMORPG.com

    1. A real auction house that isn't a huge pain in the ass just to even think about buying something.

    2. Guilds that are guilds and not customers.

    3. Meaningful character progression. Not this new-age, grind for skill points and open everything and have no thought character progression. I would like to see a deep (much deeper) system that matters. Make the crappy skill gem things a resource needed to respec.

    I don't know why the big mmorpgs people like nowadays are just boring grinds. FF whatever the newer mmo is called has the biggest grind class system imaginable for almost nothing in return chardev wise besides it is a needed to do or else. ESO has made buying anything a huge pain in the ass. At least let people made a real action house mod that requires no running around so normal people can just shop normally. ESO also wants you to grind every skill you get to open it up for some unknown reason.

    Now, the other big mmos is grind crafting - usually "survival" games, or games that claim that label. Craft, craft, craft, craft grind boring boring. All games now are getting far more grindy (it seems to me) instead of less. Less grinding sounds good to me.

    I heard of the wow private servers too late. I would have loved to have played on a server for Vanilla, BC, or WotLK when wow was good and every expansion added complexity and new systems instead of stripping all complexity away.
  • UPDATE: 10.1M Subscribers Statement is a Misquote

    I would be surprised if they still have 4 million subs. My brother in law plays and he said there doesn't seem to be that many returning players. He just stopped over some sort of big berf to the new class.

    I used to love WoW. Vanilla was great, and BC added arenas, more complexity, and gems. WotLK added glyphs and more complexity, even if the gameplay started leaning towards somewhat OP, round up and kill as many mobs at the same time. All expansions since have only removed complexity, and made the game just moronic. There is nothing to it. I used to go back and check out the expansions. Last expansion I put in maybe 10 hours. I didn't even bother with this one. How much more dumbing down can there be? None. It is as dumbed down as any game can be.

    It is just a kids game. There is nothing to it. Blizzard is now a children's game developer. There is no meat. No anything. Just simplicity so six year olds can be part of their market. I'm not sure if this is due to the new prominence of people watching other people play video games. I know my kids woud rather watch people play video games rather than play them themselves for some weird reason. And I know my kids are not capable of playing the games I enjoy, because I like games for adults that require thinking, and character building, heavy character generation and mechanical development. My kids would even rather play a video game than watch me play mine, which is saying a lot considering these weirdo kids today.