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I don't care what IP it would be based on as long as it had some decent character customization like WoW did up until WotLK. I absolutely can't stand the kid friendly consolization of all games now where all meaningful choices are removed. I don't care if all raiders of a specific class follow a specific talent spec, there is plenty more to mmorpgs than raiding. If balancing is hard I don't care. WoW used to make 8 bazillion dollars a month, that should be enough to put up with people whining. And I dislike the "overt formulaic" balance they have now. Everything you need to know now is just handed to you and overt and more copy paste than ever. I want complexity, and weird builds, and giving up the 31 point talent for the 21 in another tree. Or being a resto feral hybrid just for having the charge interrupt in the 2v2 arena.
I remember reading about the gem system when BC was coming out, and going to sites that had talent builders and spending hours building characters. Then WotLK added glyphs and more complexity. Then every expansion from then till now just removed everything I liked about the game. When Blizzard decides to make games for adults instead of all the kid games the have now I may care if they make a new mmorpg. Until then I will always probably be more excited about games like Asta or basically anything else.
DMKano said:The combat is a plus.
Questing is a minus
Each class has a single hongmon weapon that can evolve into legendary (plus from balancing perspective minus from lack of diversity - everyone is the same end game)
I hate the questing but combat is pretty fun so it's a mixed bag IMO
I think it's totally worth playing