It looks like you're new here. If you want to get involved, click one of these buttons!
Don't listen to misinformation from people who are only interested in bashing systems they don't fully understand. That being said, the only person who can decide if it's a game for you, is you. I craft fishing boats for free using my workers, then I sell said fishing boats on the market for 1.5 million silver per, they sell in 10 mins of me listing every time so far. I craft fishing rods for free with my workers and make 700k per mediah rod as well.Tekton said:Ouch, I guess I have to keep looking. Thanks.
If only you would have stayed on that path.. LOLNo I didn't read every page of this forum, and I've already said that. I know you convinced yourself I'm someone else, but I really am not. I've read a couple posts on this forum from time to time, but for the most part steered clear.Slapshot1188 said:Are you seriously asking me that?Do you know that for sure? Or are you making an assumption pulled straight out of your ass again? ANd when exactly did Caspian mock someone I'm curious?Slapshot1188 said:Most of those (any other than Caspien?) did not go out of their way to mock people that questioned the timeline...To be fair, a lot of AAA backed titles missed their deadlines as well, or put out bad rushed games to make their deadlines. Which has lead to companies not giving exact dates anymore, and deferring that Expansions and Updates will happen, when they are ready, so they don't put out half done products to meet dead lines.Has there been a single game that hasn't missed their date on kickstarter?
One of the great rules about life: You wanna talk the talk you need to walk the walk.
Do you follow every kickstarter game feverishly. Do you hang out in all the discords. Do you watch every single Q&A? Or again are you making a baseless claim based on the minimal research you've obviously done?
Do you even read these forums at all?
You can't.. because if you did you would know the answers to all the questions you just posed.
It's become apparent you don't understand investment. Let me break this down for you. The company isn't worth ANYTHING. They essentially owe a $3,000,000 game to the folks to gave them money. Of course there really isn't much people can do if they don't deliver. That aside any one accepting shares of this clown fiesta would need to weigh whether or not they think those shares will turn into something worth their time.1. OMFG, I'm going to try to be as nice as possible with this. Getting COstco stock might be okay, but getting private shares of a company before it begins selling their product, is even better. Because again, when you're in a company as small as this, the work you put in will directly effect how much money you make. You can work yourself to the bone at costco, and the value of that stock isn't going up. So if you go to a startup company, and build a game, and it becomes a success, you will make a lot more money then the same job at a well known company. I get it, you don't think it's a good idea (even though it's quite clear, you've done minimal research).
2. You have to understand that the developers of this game, aren't arm chair warriors, that think they can know everything about a project while doing 0 research. They are actually you know... working for the company. And yes people in the tech industry do this all the time. Sometimes the company folds, and you end up just making your lower than average salary. But sometimes the company ends up exploding, and you find yourself in early retirement. Just because you (with again very little research) think the game is going to fail, doesn't mean the people who actually.... you know.. know what they're doing, and have decades of experience in the industry. But I'm sure they should listen to you lol. I mean they're obviously stupid, while your the expert on this LOLOL. SPare me your bullshit.
3. OMFG. So you have this strong ass opinion, but you haven't even read the state of Elyria? Yes that's why they had to move away from SPatial OS. It ended up not being the perfect fit they'd hope, and they had to build the back end stuff for things like load balancing themselves. They explained all of this in the State of Elyria. Here I'll post it for you.
It's amazing people like you. You probably read a few click baity articles and now you think you know everything. WHy do you even sit around in these forums if you aren't even going to do a minimal amount of research? WHy do you have strong opinions on things you clearly don't know anything about, and are too intellectually lazy to do any sort of research?
And BTW yes, CoE does weekly letters explaining what they have completed, what they're working on, and what problems they've ran into. VOX Elyria is going to be opening to a limited amount of backers starting around April. They also do Q&A's (there is one today actually), weekly public updates, and they constantly talk to players on the COE Dischord channel, and answer their questions.
I'd love to see some facts that corroborate this theory of yours. This is probably 1 of maybe 4 crowdfunded projects that will actually come out with some form of finished product remotely in line with the original pitch. Whether it's fun/successful will be a different story entirely though.Bestinna said:this game will never launch, it will simply hyper speed to infinity and beyond
That's odd because GPU isn't the bottleneck of the GW2 engine's net code, it's the number of CPU processes per action. Also the fact that the CPU is responsible for particle effect actions which should be on the GPU side. If they had routed most of those tasks through the GPU rather than the CPU the game would perform much better. It's shame they built the engine that way, because the only way to remedy it would be to recode the entire game.I hit 100+ player battles in GW2 and my Graphic Card takes a Dump, hell 100+player world boss and I am back to 8 bit, I have no idea how a 1000 player battle would even happen on my end..maybe really.. really.. low res graphics.. like stick figures.. or maybe just gray blocks?killimandros said:I must admit Ive only heard about 1000 player battles in EVE online, although Ive tried a lot of big wvw games. I cant recollect Archeage having battles with 1000 players, unless it dramatically increased in population after I left (2 months after launch). Consider how many 1000 players actually are. ESO's Cyrodiil dies if all players in a shard gathers up to fight over a keep (and thats 150x3=450 players)
(actually it just did 5 mins ago, which is why im here :P) . I just spent some time crashtesting CU, and it broke before the 1k mark, repeatedly so
If they can hold 500 player combats I doubt there will be more fighting in one area at the same time. Thats quite massive as well
Screenshots are all well and good but, I'd much rather have some actual technical details on what they are doing with this supposed SpacialOS copy. Or just anything involving the "backend" they like to mention so much. Screenshots tell us nothing about performance, if all we needed were screenshots Daybreak would still be "developing" EQ:Next.I guess we will just have to disagree on the definition of "nothing"Realizer said:It seems you CoE fans need to be constantly reminded, this isn't about being behind schedule. It's about having nothing to show for the time they've had. When other projects mentioned in this thread were behind schedule (or still are) they were constantly trying to show everyone they were still doing work..
On the other hand CoE seems to doing everything they can to avoid showing their work, while hoping for funding. The thing is no one is going to invest if there's currently no fruits from the 2+ years of labor.
Are you guys going to continue to play strawman bullshit? Or are you going to hold Walsh's feet to the fire and start demanding something get done?
As the last time I went to his site, I saw all kinds of 'in-game" footage videos, and Screenshots showing all kinds of features.. not what I would call nothing, but YMMV.
I'm honestly shocked you spent almost $500 without watching the founding kickstarter stream, where it was explained this is an old school game build. Which means they built the engine in alpha and tested to make sure the netcode functioned correctly. Beta is where they start to build cities and flesh out what makes the game fun. That will last 3 cycles, after Beta 3 is done the game will launch. You can expect the beta cycles to take about a year from 1 to launch roughly. CSE says about 9 months, I say a year.UNH0LYEV1L said:I am honestly shocked. I am a highest tier alpha backer and can say with certainty the Alpha builds did not resemble a functional game. Yes there were characters and skills etc. but no NPC cities, quests, or really sense of purpose or fleshed out game to play. Its possible they had been working on stuff but not fully implenting but I really hope thats the case so that the beta doesn’t disappoint.
Yeah but EVE's engine doesn't start to have issues till a great number of players are in an area. That's the nature of it's engine. Will CoE be the same?Vrika said:Ask EVE how well that approach prevents large battles.Realizer said:Edit: Realistically that means CoE is going for that Horizontal model Walsh spoke of, where you get players on a big land mass, so they won't run into each other as much. That's how they will reduce battle lag, there just won't be much battle.