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YashaX

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YashaX
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  • Frustrated $1k backers start to rebel...

    Who are these people paying $1000 or more for a game years from release (if it is even released!)? I feel like I am from a different planet or something when I read about this stuff.
  • Website/Store fiasco continues- Dev tells fans that criticizing them does not help...

    MMO kickstarters 101: Create a vision to lure in potential players. Give a timeline that is near enough to get people to give you free money, even though you know it is unachievable. Create a cash shop well before the game launches to sell virtual goods and p2w advantages to early backers. 

    When deadlines are broken just make some excuses; believe it or not people will continue to eat it up, keep paying, keep denying that anything is wrong, and keep clinging to the vision, the dream you sold them. 

    Its a great business model that has been proven to keep devs rolling in free cash for many years, and there is even the possibility that an mmo will eventually be released, although we are still waiting to see someone actually get to that stage.
  • MMORPG.com : General : Monster Hunter World - The First Two Hours!

    Sounds like a contender for mmo of the year 2018 ;)
    BillMurphySinsaiFlyByKnightStrizzy12LackingMMOpantaroMensurangerbeaverRealizer
  • "There will not be a PvE server."

    Wraithone said:
    Just about every one of these "sand box" games that have launched for year and years now, has claimed to have some fool proof system to limit ganking.  Time after time, its turned out that the fools are the Dev's and the players who believed them.

    Gankers can be more creative in finding flaws and loop holes than anyone can possibly imagine. They will spend insane amounts of time and focus to find ways to ruin others play experience.  Its a hobby to them.

    I wish those involved the best of luck. Past history says they will need it.
    It will be different this time.
  • Shroud of the Avatar strikes again!!

    Torval said:
    YashaX said:
    Torval said:
    So they're reselling indie artists' assets in their game, supporting the artist, providing more options for players, and saving on labor costs so I don't see this is as a bad thing at all. Why do you people hate indie artists?
    The asset was acquired for free: that is not supporting indie artists. If they had an iota of integrity they would have contacted the artist and asked them to make some assets for their game- either paying them for it upfront or giving them a percentage of sales from the asset store.

    What they did (as far as I can tell from the OP) was to exploit the artist by reselling something the artist had provided for free in goodwill.
    Please spare me your moral outrage and projections about "good will". It's an asset store. That is the purpose for its existence. If the artists wanted to get paid, they would charge. For whatever reasons they didn't. If they're banking on donations they should rethink their business model.

    It works like this in the real world; if you can get something for free or cheap and resell it, within licenses laws and regulations, then clever you for making a buck.

    One big reason artists could have for offering free assets is that having them used in production is great advertising and something to be put on your resume/cv/linkedin/business partner page. Another could be for the same reasons software companies offer free versions of their programs and services. It's advertising at the very least and an open door for sales.

    The entire purpose of those assets being offered there is to use in games. How each studio or dev team chooses to sell their software is up to them within the bounds of licensing agreements.


    It is perceived like this among sane people: using free Unity assets in your game is cheap; reselling them is a scam.

    Millions of dollars in crowdfunding and they are using and reselling free assets in their game? A cheap scam. They and anyone who defends this kind of exploitation should be ashamed. Just as bad if not worse than a unity asset flip game.
  • State of the Studio

    You are trying to show they are making money. They aren't. They are losing money. Stable development? How long do you think that will continue? Indefinitely? By all accounts, there has been next to no developmental progress worth talking about. If there was, Caspian would be saying that much. So how long will this revenue continue to stream in as these updates continue to reveal issues compounded by developmental delays?

    And there is another thing. Everything Caspian has said so far has been out of touch with reality.
    So once again, saying "Stable Development" is what I would call straight up bull shit. There's nothing stable about SBS.
     Stop making assumption just because someone is not in your circle-jerk.


    Nearly every comment you make is laced with insults like this.

    You don't need to be abusive to get your message across, and it would probably be more favourably received if you left out the insults.
    EponyxDamorSlapshot1188WellspringGdemamiTiamat64Kyleran
  • Patreon for poor people that cant afford CoE? Elyrian Assistance Program announced...

    Cool, another positive for your other thread!
    Slapshot1188WellspringJustDrakeDakeruwingood
  • State of the Studio

    Kyleran said:
    Ungood said:
    Ungood said:
    CU was called vaporware for a while as well, people claimed it would never happen, in fact you can find the same pessimism and hubris here on the forums regarding CU if you look, ye here it is, looking like it's coming to life after all.

    Funny how that works.

    Good thing these formites don't really affect the game, if they did, no game would get made.
    Could you please site your source where someone in this thread said that CU was vaporware?
    learn to read.

    I never said someone from this thread, I said on these forums. And here you go, a whole topic about it.
    Funny thing, I just checked that entire thread, not one mention if vaporware.

    I did see reference to the term evaporate, (as in, player interest) perhaps thats what you read?
    There were also no CU backers coming on the thread just to bully, insult, and badmouth the people who were frustrated with how long it was taking to develop the game (which is what happens in every CoE thread I have read). 

    Interestingly the thread in question appears to have been written by a CoE zealot in an effort to lift CoE's image by dissing another game in development.

    mystichazeJamesGoblinRealizerDakeru
  • Kingdom Come Deliverance, too good to be true ?

    Shaigh said:


    You can also overeat, which makes you sluggish until you have a chance to digest the meal.


    Lol .. do you have to go to the bathroom too? And if you do, do you have to stock up on toilet paper too?
    Toilet paper is a modern invention
    so do they simulate the smell and you will die of embarrassingly bad smell if you don't bath in a river after going to the bathroom? Or is embarrassment a modern invention too?
    Actually, if you don't wash off characters will notice how dirty you are and it will affect their opinion of you.

    I've collected a full suit of chainmail, and now many peasants refer to me as "Sir Knight," despite me not being one.  The game measures your level of visibility, noise, and conspicuousness based upon your current surroundings and the clothing you're wearing.  Black clothing and a hood will hide you at night, but make you very conspicuous during the day standing in town.

    lol .. so how you have to take virtual bath. I suppose that is fun for someone. That itself is funny :)
    Its not really as boring/tedious as it sounds. Its fairly "gamey", for example the bath is just going to an npc and asking for a bath, like you might get a room to sleep in or food to eat in other games. 

    The cool thing is how your appearance impacts npc interactions. As I kill people I get more and more blood on my clothes, and that can make me more intimidating to certain npcs. Or if I want to stealth better I wear black clothes- its not just the "type" (leather/metal, etc) that is important like in some games.

    I actually went into the game expecting it to be more of a hardcore life simulator from the reviews/previews I had read, but (thankfully) it still abstracts enough of real life tedium away to be a fun game.
    GruugAsm0deusAlBQuirky
  • BORING

    Gorwe said:
    Scot said:
    It is the best modern AAA MMO out there, but I can't speak for the cash shop or how that's effected gameplay. Anyway in his original post the OP only had issues with combat, that hardly makes the whole game "boring".
    Only most of it. Because after walking / travelling, combat is the second most common activity. I mean, the game's ok. But it's easily beaten on all fronts. Story? Why not play SWTOR or TSW or LoTR:O? Or any of multiple single player games? Combat? TERA, Blade n Soul, Guild Wars 2 and the like completely demolish it from Action Combat side. From the Classic Combat side, there is a lot of choice too. WoW, SWTOR, LoTR:O, EQ 2 etc. So what IS the EXACT REASON why a person should play ESO? IP?

    First, the combat is actually pretty interesting; I like combat in GW2 better overall, but the active blocking and stamina system as opposed to ability cool downs is a breath of fresh air, and I  always miss it when I play another mmo.

    I don't particularly like pve in any mmo, but I have to admit that the dungeons and IC in ESO have some of the best pve I have experienced in any mmo.

    The crafting system and choice of equipment/styles of equipment is amazing; there are no mmos apart from ESO that I have played where crafting is both interesting and useful from level 1 right through to end game, and the diversity of styles of armor you can make is staggering.

    Character development and build choices are similarly staggering and open: perhaps the most open in any mmo, but certainly more robust and interesting than other mmos that I have played.

    The actual world itself is well built and has some beautiful areas; the way things like lunar cycles and the tides actually have an impact on gameplay is wonderful, and there are many other little secrets tucked away that probably aren't apparent to people that have not taken the time to immerse themselves in the world, its lore, and community.

    But personally, the crowning jewel in the game and the main reason I play this over other mmos is the RvR. Atm no other game combines solid gameplay, great build diversity, and exhilarating combat with a robust and well designed RvR system. WvW in GW2 might also be good, but for various reasons I was never able to get into it.

    Anyway, I think I've written more than anyone here is likely to read so I'll stop there ;)
    RexKushmanLacedOpium