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  • Griefers costing me rl money ?

    My understanding is that after being killed once you can't lose anymore spirit for 2.5 hours. So you cannot get camped.

    The direct counter to griefing is if he did kill you 'many' times he would lose exponentially more play time when he gets killed/imprisoned. So while everyone will lose a little play time due to getting killed in general, a griefer will lose a lot more. This balances the practical reality that he is imposing on your playstyle.

    You also have to take into account the OPC feature, which means a griefer can never log off. He can't enter a settlement and is vulnerable 24 hours a day. Unlike in other mmos where a griefer can log in/off when it is to his advantage.
  • Alright, Caspian, let's dance

    Perhaps you should include all the slanderous posts accusing them of fraud, incompetency etc that probably led to that reply.
  • State of the Studio

    I was going to wait another two weeks before posting this but given this announcement... Funding income still steady two weeks after New Year, not enough time to say one way or the other. Basically they can continue to develop at £100k per month.

    Of the staff picture posted earlier (16 people) are those the remaining people or pre-layoffs?

  • Alright, Caspian, let's dance

    Don't you just love it when feature creep is so real that the core of the game isn't even getting attention / its base features added anymore.

    I really do not think these guys can pull it off. It shows by adding little things like this instead of focusing 100% on the features and core they already have. Instead they are just jumping all over the place adding little easy things to make it look like stuff is getting done.

    Word of advice is to focus on the core features you already have and get that in before adding even more fluff to that long list you already have. Otherwise this game feels like a Greed Monger 3.0 happening all over.
    This is pretty much the reason why traditionally MMOs have publishers to keep devs on track. Without someone to tell them "No, you have a deadline to focus on instead of getting sidetracked" they are all over the place. :P
    This is really true. Sometimes publishers get a bad rap for just making the hard, but necessary choices.
  • The positive CoE challenge:

    Slapshot1188 said:

    But no... Jonny bought another 1000 vote for king tokens doesn’t count as a positive for the purpose of THIS thread. 
    Pure speculation on your part... but what else is new?
  • Alright, Caspian, let's dance

    No it won't.  Asking for 1M, raising 3M, delaying the game for at least a year and only "making progress " is not proof of competence.  
    1 million to 3 million is irrelevant. Complex projects always have delays, it is to be expected even when led by experienced projects managers. So yes the only factor that reflects on their competence is the actual game. The rest is just malicious slander.
  • Do we know officially that this will be a MMORPG and not a MORPG like DayZ Mod?

    @Timberhick Unfortunately often the "questions" that are raised are more about different preferences rather than whether the planned design is good or not. In fact any discussion of a planned design without a prototype is pretty much hot air. So it comes down to someone either liking or not liking a feature.

    People like you are called trolls because you are not simply stating that you dislike a feature but you are generally negative. The major naysayers like you don't say x, y, z is really good but a or b is a concern, this could be a way to solve it. It is just straight up negativity and doom and gloom. It is clear people like you are not here to discuss a game but to moan and let out frustration.