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  • Revelation Online Exclusive Dragonwings Giveaway! - MMORPG.com

    I was shown this prior to leaving this game.
    At the time of this writing there are 2,691 keys left.

    The fact all of these keys aren't gone now, is proof that the community smartened up and learned the honest truth:

    Revelation Online is a Chinese Game made by Netease, which is published by My.Com, a Russian based company. The game is highly P2W and I know from experience. The top players in each server have spent anywhere from $8,000 to $50,000 on their characters in order to do well in PvP. (Their words, not mine....Top players have told me how much they have spent)

    Unfortunately, the PvE falls flat on its face due to being given Daily and Weekly Limits on each raid in the game. Its easier to run out of PvE to do than PvP and the game feels "Full" due to the bombardment of dailies thrown against the player. Miss a daily and you fall behind.

    This is not a game for a player to join late.
    While experience point bonuses exist, gearing falls upon weekly limits that outside of spending money to circumvent the limits, a player will always be stuck being lower than active players who do their dailies and weekly.

    Also, My.Com has been prone to deal with hacks and attacks.
    The fact that a lot of maintenance times are posted in CEST (Central European Summer Time) should clue you in
    that the localization is mostly European and North America has to conform with European and Russian Standards.
    idontlikemynamejimmywolfDAOWAcechocolate42069Octagon7711GGralockvalofreakmutsetrabownzZylowand 6 others.
  • Guild Wars 2 - The Six Big Wins for Path of Fire - MMORPG.com

    And now this post will cover the losing aspects of GW2 + Path of Fire

    1) The Expansion is for Endgamers.

    Its nice that one gets a Level 80 boost, but truth be told... the expectation is to have a specialization going into it and preparing for it. This also means knowing your class. Using a Max-Level boost and running to the Expansion means getting your ass kicked.

    This is also means that there are many players who do not know their class and are being carried by others.

    2) HoT-Dependent

    In order to progress through the expansion, you need every bit of strength possible. This means you need to have the HoT Specializations. While new Specializations are great, not all the new ones beat the old ones according to the forums.

    3) Story

    Its nice to have a link to Elona/Crystal Desert and feel so nice about linking Guild Wars 1, but that is the problem. The initial main story of the game had so many holes in the Guild Wars Lore and connecting both games together that it felt that my crime was playing Guild Wars 1. If I didn't play Guild Wars 1, I could have accepted Guild Wars 2's story without dealing with the main Lore. In fact, that has been such a turn-off for players throughout this game's life cycle. The Expansion Stories + Current Living World stories are the saving grace.

    ...and its funny how much one has to actually pay to unlock stories if a new player was absent. Imagine, a game where the penalty for not playing is to pay for content. 200 Gems for each Episode.

    Even worse is the fact that Anet had to resort to finally triggering Guild Wars 1 Nostalgia in order to survive, when Nostalgia THIS GOOD should have been triggered since GW2's ORIGINAL BASE GAME.

    4) Inconsistent Graphics

    The graphics get prettier as one goes through the expansions, along with the Artwork that goes with it. Unfortunately, its very far from Uniform. As new maps came out, the graphics became better. Like you can literally enter an area and say "This is 2012" and then walk to the next area and say "Oh this is 2017" and then when you enter any of the original instances, some look amazing and others look like garbage.

    I dare say that this is a game where as far as base graphics go, has not aged well. Textures in the Expansion look good in a 4K Monitor, but when I go to Lion's Arch, It doesn't look so well that I am stuck playing the game at 1920 x 1080 resolution to keep everything as consistent as possible.

    5) Marketing

    HoT came out during a time where GW2 needed an Endgame badly, and it was advertised for Level 80 characters. Anet even went to claim that it was to breathe new life to those long-term players who made Guild Wars 2 their home.

    PoF was advertised as a new expansion "for everyone who loved Guild Wars 1" and it so it lead to many players purchasing the expansion, just to find out that it is also an endgame expansion. This created problems (continued later).

    6) Mounts

    Mounts are awesome to have, but when a player has to collect different mounts intentionally in order to traverse different parts, it forces the players to go after each relevant mount and forces each player to use each relevant mount when need be. In fact, the forum has a thread dealing with an argument around the cost of the mounts. Some claiming that some cost 20G and in order to get the Griffon mount, some are saying 250G.

    In short,
    Mounts are FUCKING AWESOME, but FUCKING GARBAGE at the same time!

    7) Inventory Space (marketing continued)

    This isn't an expansion where a player can just walk into. Like HoT, a thread exists in the forum about the Inventory Space required to actually do well in this environment and the costs associated in Gold/Gems to get said Inventory Space. Its actually quite staggering. Basically a player has to pay $17 or get 1200 GEMS (remember, minimum is 800 on a sale) to get 3 Bag Slot Expansions. Then its extremely expensive for a new player to get the bags needed to start. The forum suggests 24 - 32 slot bags (if you can afford them). The costs for a single bag over 20 Slots starts to get Ridiculous... where a 32 slot bag is around 250 - 300+ Gold due to cost of mats, Clearly an Endgame Bag for players with money to burn.

    8) Server Woes...

    New players enter a server only seeing a population marker, and not knowing the attitude of the server. Upon entry, a lot of the Low Level Areas have players who are leveling Alts or new players. However, the mid-level areas in the game are pretty much barren and empty; New players are pretty much alone for 20 levels in the game until it picks up again at around Level 50 - 60. Anet knows that many people will abandon maps for examples and that is why Max-Level Boosts exist.

    9) Cash-Shop pushing:

    If a player has 10 hours a day to grind faithfully, one can get what is needed in a few months of playing. However, Arenanet is known for employing certain maneuvers to push people towards spending their money on the cash shop. A lot of the reason why Guild Wars 2 players grind so much is because they do not want to spend real money for Gems. So they grind whatever and even make legendaries on new characters to sell them.

    10) B2P to F2P

    Anet promised players that this game would originally be B2P with unlimited access without any of the P2P/F2P game shenanigans. Then a year later NEXON bought shares from NCSOFT and sent an agent to work with Anet's Guild Wars 2. The Guild Wars 2 Manifesto was thrown out the window completely, and the grind was added to the game (Laurels, Tokens, a lot of currencies, etc). During that period a lot of players including myself left. Eventually NEXON was driven out from NCSOFT a few years later. However, the damage was done. A lot of players had left and the one thing that was done was that the game was forced to be made into an F2P.

    Guild Wars 2 transformed from the game we expected in September, 2012, to what it is today. Like most games, it was a mixed bag.

    11) Little Profession Lore.

    This always bothered me.
    You pick a class and the class just exists in the world.
    The game doesn't do a good job to define where these professions came from.

    All they did was allow all races/gender to be any profession (a good thing), but if everyone can do the same thing, why is culture only defined by the stereotype of "You look different, so your maps look different, and therefore your culture is different... all because you talk differently"

    and this is every single race.

    They try to give each race a difference voice with a different problem and a set of enemies, but when each race can do just about everything (in their cities) as each other....it makes me truly ask "What truly does make you different?"

    For example, I can travel to Japan, China, South Korea, etc and they have Art Forms, Traditions, and Styles that are native to those nations. I walk from Divinity's Reach to where the Charr are, and the only difference is in how the maps look, how the city and their people look, since everyone can do the same + their racial skill!

    Then the fact that each Class can do all the roles (DPS, TANK, SUPPORT, HEAL) always made me feel that was a human thing. Humans are the people in Science Fiction, Fantasy, and RPGs who are Extremely Adaptive in the whole "If there is a way, we will do it"

    Guild Wars 2! All Hail Equality!
    By everyone being the same, we are all different!
    Yay! No more barriers!
    Oh wait....
  • Does Star Citizen REALLY exist?

    If its takes 5 years and 140 million to build a game, then I believe the programming team is untalented and undedicated. I remember the original counterstrike started as a Half Life Mod created by two people in their spare time...

    Yeah I know...
    Different Genres, Different Games...
    Seems that these people are getting away with 140 million dollars in a five year period to live off that money and be lazy about everything else...

    Nothing sells faster than false hope and media manipulation. 

    I was a fan of Wing Commander, but I won't be playing this game... Ever... Unless of Course it was to hijack the game, and conjure up super-versions of Kilrathi Warships with their Rippler Missiles to annihilate these ships that look like Terran Confederation Carriers...
  • Blizzard Actively Working to Stem the Tide of Toxicity - Overwatch - MMORPG.com

    One of the things I did when making mods for FPS games was that I simply said "Enough is Enough" and Disabled the Chat-Box in Unreal Engine games and Quake Engine games early on. 

    My servers became the heaviest and most-traveled servers because I had eliminated the following: 

    ~People swearing and hurling insults at each other.
    ~People venting to others
    ~Idiotic people complaining that they were killed while typing. 
    ~Random, Idle Chat turning game servers into Social Servers. 

    The Mod encouraged the following: 

    ~More Structured Playing by getting teams to get VoIPs
    ~Less Liability by publisher/developer/modders to deal with toxic people. 
    ~Much greater emphasis on Server Administrators to look for real infractions worth a kick or ban.
  • Cooler Master MasterPulse MH320 – On a Budget? - MMORPG.com

    The only thing Cooler Master has done is release a product in an area they know nothing about.

    If you want to get decent sound for your dollar, you don't go to a tech-company!
    Go to a store intended on Servicing Musicians!
    They have partnerships with REAL SOUND/AUDIO tech development companies...

    ....along with a customer-base/client-base who's sound/audio IQ is actually higher than 0!

    A real fearful thing,
    as they wouldn't dare even releasing garbage without actually ranking them and making their intentions clear as to who their products are targeted for; Tech-Companies release products outside their domain that are expensive and worse than garbage!

    At least when we see real garbage, we know what to look for..
    While tech-companies cast illusion spells on their garbage to confuse us with their looks!

    This headset is a nice and shiny example at what to avoid like the plague.
  • Guild Wars 2 | Heart of Thorns Review in Progress | MMORPG

    I was a guild leader and a wvw commander to a small guild prior to leaving the game. I realized that guild wars 2 was about quantity > quality in which the more people in a guild, the more points they get. I managed to prove that 50 - 75 active and strong people, can outperform by gameplay a 500 man guild. However, I also proved that 500 people is 500 people and 75 people even with greater skill and talent will never get the points and ranking of a 500 man guild. This means that guild wars tends to reward numbers over anything... ...yes, even with havok squads doing amazing things.. it still is about numbers.

    I have played a lot of mmorpgs, lately been in FFXIV and I find that there are similarities...... but the greatest similarity is the belief that joining the same event (GWII) or same fate (FFXIV) has people actually play together.

    Truth is that they do not! Yes, many people do play the events, but they each do their own thing. Few events require any real coordination. Basically, I am around people and even though I see a lot going on in both games, I feel alone. Both games have a plethora of guilds in which people can talk up a storm in guild chat, but not do anything together enough for guild members to truly get to know each other.

    My behavior pattern is that I start games and join guilds. During this time I am leveling up while chatting. Finally, I reach high enough levels to find that people within guilds have their on internalized parties and that I have been used for the guild points I can give the guild. Eventually I leave guilds after drawing a blank that while many conversations existed, when I reached out...looking to play with others.... in some games I was accused of asking for a handout, ridiculed, and received no help, or just minimal help from within the guilds I was member to.

    In the case of guild wars 2 where people can join multiple guilds simultaneously, it became a game on who can give the biggest handout to their members more than anything.

    My behavior then lead me to start guilds that are smaller and more intimate, resulting in a small number of highly skilled players outshining larger guilds in performance of content, but not in pure raw numbers. MMORPGs rewards quantity over quality and the last eight games that I have played have had the same song and dance. (I am capped in all of those games)

    I do not care about the expansion. Guild Wars 2 is a game from 2012 and three years for an expansion that introduces a grindfest and brands it as something else still is a grind. All the bells and whistles will not fix the main problem with the genre, and its the community of players...

    The GW2 community is only helpful in some servers. I was in a dozen servers during my two year stay there....and it took a very long time to find a good server where I stayed long enough to feel its impression on me we would be a good one. However, community-wise the game community is so bad that Arenanet closed sections in their own forums over the years that made many feel like it was done to control the language and opinion of people. They also introduced stricter guidelines on how to post and took a "punish anything negative approach." Myself and many others were infracted for being intelligent, logical, and objective..... but we angered them since people sided with us, and they were all about making their page look like everyone supports and loves the game, while punishing and discouraging anyone else.

    In fact, there were many people who feared posting youtube videos of their builds out of the fear that arenanet would destroy entire builds frequently through patching. My class build on elementalist was destroyed eleven times in two years to the point my bank tabs are filled with all the weapons and armors in case the stats make a comeback for other builds in the future.

    Some do know me under this username, and I can understand the retiation and flamewar i shall receive for posting this. I am sure I am not the only one who shares similar views, I am happy I can express myself as a trained educator with an art and science background.

    I will just say that without posts like this....without real awareness of experience spread to the many without fear, and a unified approach to putting our foot down and demanding for a better experience... all we will truly get according to most reviewers (and simplifying their arguments) is that you get more quantity over quality with a grind in between to limit the player's speed at consuming such quantity.

    ....that to me feels like punishment and control over any freedom anet promised its playerbase.

    EDIT: I posted this and remembered that this forum forces members to write in their text formatting as well. I also proofread a bit.