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Torval said:It's good to have bad guys. It's bad when the penalties for being a bad guy are like a 5 minute daycare timeout. PvP in the west is totally carebear. People want to play the bastard. They don't want to pay the bastard penalty.simsalabim77 said:I think it's cool that your horse can be killed. Would it annoy me if someone killed my horse? Yeah, but that's okay. BDO is a PVP sandbox. I know what I'm signing up for. It's good to have villains making people mad. Look at the Goons in EVE. Say what you will, but without the Goons/villains the game wouldn't be as fun.
Of course, if you're the type who is only interested in PVE, I can see how you would think otherwise.
Quizzical said:You should try reading a post sometime before just replying to a title. I'm not saying that pay to win is good. Pay to win is bad. Of course it is. Rather, I'm saying that grind to win is even worse.LacedOpium said:In the most simplest term ...
P2W = Cheating.
There really is no other way to put it.
FlyByKnight said:Go get therapy. You assume I'm some "ganker" because I think it's moronic to behave as if OWPVP is some pariah because I don't like how it feels when my digital character dies at the hand of another player.Torval said:FlyByKnight said:Why not just remove the OWPVP all together FFS?
It's clear this game started one way and they went in another direction for the quick bag.
***OH and here comes the booty hurt victims of OWPVP past bringing their "pain" and projecting it on to every game with OWPVP in it. Seriously kid go see a therapist.
Hahaha, you're the first person to cry and get all salty about it. It's funny how the gankers are the first to throw tantrums. Your lazy pvp mechanic got ruined. Boo hoo. It was bad design made to pander to lazy western pvp gankers.
Might still makes right in these games. Indiscriminate use of "might makes right" could now leave you in a place where you have to account for that. For the first time since the game's western launch a PK choice matters now. That's good design. Choices matter.Your lazy pvp mechanic got ruined. Boo hoo. It was bad design made to pander to lazy western pvp gankers.
Yes, go get some help. Because I wasn't "the first person to cry and get all salty about it". I was responding to this melodramatic drivel:
Non-consensual PvP is akin to an MMORPG terminal disease. It eats away at a game until its eventual and certain death.
Seriously you guys need to get your wounds tended to and stop projecting your D type personality quirks on a gaming style because you're too thin skinned to deal with it.
If everybody is an evil ganker, what does that make you? NPC fodder who needs to be saved? Cut it out.
"At no point in time does anything another player has access to impact what you can do in terms of progression or enjoyment of the game."
This is exactly why a PvE game cannot ever be "P2W".
I wish people took time to understand this.
A vast majority of people who are willing to pay for advantages in multiplayer PvE games would never do it in a single player game.
There is a lot of competition between players and status to be had from achieving certain things in multiplayer PvE. There is most definitely a lot of P2W going on in multiplayer PvE games.
Kyleran said:CCP would like to disagree with you. If anything EVE has more non consensual PVP than ever before, probably whats helping keep the game alive at this point.LacedOpium said:Non-consensual PvP is akin to an MMORPG terminal disease. It eats away at a game until its eventual and certain death. The only reason developers opt to include it in their MMO's is to maximize their bottom dollar profits by poaching away at the hard-core PvP-centric demographic, but it is always just a matter of time before developers put their game under the knife and cut off the disease (non-consensual PvP) in an effort to save it before their game dies. It happens in almost every MMORPG. Some of them manage to survive after making change, others not so much.