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Yoofaloof said:Loved this MMO and the public quests. I was sad to see it go.
mad-hatter said:I can vouch for this server, have a 40 runepriest, though I haven't played it in awhile. My only recommendation to anyone planning to play there, don't mouth off to, or around the staff, they are ruthless and take absolutely no shit from anyone, which isn't really a bad thing. Don't run your mouth in open warbands, because sometimes you don't know who is a staff member, you talk shit to other players and you'll face the banhammer quickly for stupidity.
Gavyne said:WAR was fun, I really liked their class concepts, their introduction of public quests to the MMO genre, and the fact that we could level while doing PvP instances rather than be forced to grind PvE. I played the game for 3 months and enjoyed it while it lasted.
Unfortunately there were issues that caused the game to nosedive.
1. -Lack of content past Tier 3 was evident, you really felt it and it was anticlimactic for you to progress through these levels only to find that the game wasn't finished towards the end. Once the game lost its PvE endgame players, it lost half of its population. Game launched in September, had 750k subscribers by October, but reduced to 300k players by end of December.
2. -Public Quests were overused. You had PQ's in PvE, you had PQ's in RvR, public quests were everywhere, forced onto you whether you liked it or not. Because PQ was a random system, you could've played your hearts out and never got rewarded for it. Both in PvE and RvR, if you were unlucky, you simply didn't get loot. That was a fatal flaw with the design, and many got discouraged over-time due to public quests.
3. -Because people were so starved of loot and rewards, RvR became musical keeps after awhile. Realms started to avoid each other because the faster you took keeps, the more chances you had at getting a roll for something. So it was more rewarding to take empty keeps and avoid having to fight. We've seen these fatal design flaws in RvR games since DAOC introduced RvR. Things were just worse in WAR.
It was a fun game, but had issues that people just couldn't overlook. But all in all it was a successful AAA title launch, with 1.2 mil copies sold within 2 weeks, 750k subscribers within 1 month. Unfortunately it couldn't retain players due to the issues mentioned above. Oh and the engine had issues handling large large scale RvR like city sieges, but what's new.
I'm glad people are having fun with the emu. I myself can't get motivated to play on emus of dead games.
Best not to mention those. Those are really horrible and equally barf inducing as the whole End Times mess. If you want to read something nice about Warhammer, choose between history books(aka Time of Legends stuff...The Sundering, Sigmar, Nagash etc), Brunner the Bounty Hunter, Matthias Thulmann the Witch Hunter and Gotrek the Slayer. Those should tide you over for quite some time.Xasapis said:Any books suggestions that would go well with the Vermintide setting/time period?
What's so horrible about them? Besides not picking up pinged Tomes and having wrong priorities when it comes to revive(revive ALWAYS comes first), they're quite alright. Better and more reliable than most players at any rate.LuposDavalte said:Given my sporadic playtimes I've always preferred to play with bots. Unfortunately, the AI bots are horrendous and I'll need to wait until some player mods in a decent team for me