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The whole Pay-to-Test angle reminds me of an old Benny Hill bit (Americanized here).Nyctelios said:Even that I love to see this project progress I really don't like this "feedback from payers" approach. Game testers followed procedures and were qualified for the job.. Those people just paid.
DMKano said:Maurgrim said:This are a question for those who started the MMOs back in late 90s and early 00s.
What did you think back then how the future of MMOs would evolve and how much right and wrong are you today?
I started with UO in 1998 and EQ1 in march 1999.
Other than improving graphics I didnt have a clue how the gameplay would improve, but I thought that mmorpgs would move away from simple and antiquated "hitpool" and "damage" die roll mechanics to something that resembles real life simulation (when you punch someone or shoot somone in real life, there are no hitpoint bars or damage numbers)
I always thought that real life physics, ecosystems and organism simulations would be what mmorpgs would be like - not anytime soon due to massive compute power that would require.
So completely wrong.
But I also had no idea how my lifestyle would change and how much family life with work and kiddo schedules would change how I play games.
Never thought about that either back in 98/99 - I always assumed that I would have most of my day to devote to gaming.
Was completely wrong too.
I also never considered how I would change as a person and that I would lose desire to spend 10 hours raiding which at one point back in early 2000s I thought was amazing.
Zero desire to ever do that again today.
So again very wrong.
Am I happy with the direction that its going?
Well gaming is going on all directions, so yes I am very happy. There is a larger variety of games being made by more people today than at any other point in history.
I am having more fun gaming today than back in 98/99 due to so many different games.
Never been a better time
than right now.
MadFrenchie said:I expected more progress in the form of AI to populate these world's with more life-like NLC inhabitants. Factions warring independent of player input, dynamically attacking, defending, and counterattacking one another. A world alive that the player is dropped into to play a role in.
If that 500k players are still around, and if they are still playing MMORPGs, and if they aren't busy with another game (any genre), and if they actually liked EQ1/Vanguard the first time around, and if they have similar available time, and if they have the same expectations they had in 1999, THEN there might be 25k people curious enough to look in on the Pantheon launch. Then they might leave again before a year because they remembered why they left that game the first (or second) time around.Dullahan said:I wouldn't use eq number for any exact estimates, but if eq had half a million and vanguard attracted a quarter mill, 25k is obviously low.
I was a professional musician in high school. I'd practice my baritone and the neighbors would pay me to stop.postlarval said:It’s amazing how many people don’t understand what ‘professional’ means. It has nothing to do with how good you are at something.Hashbrick said:Hmmm Professional Gamer, I think I'll add that one to my resume next time
A professional golfer makes their income golfing. A semi-pro makes part of their income golfing.
Simple as that.
Love this idea. This change in the player's attitude will be a hurdle for many of the games trying to latch onto the old-school game ideas. This is a predominant reason why I think some, if not all, of the upcoming games will fail. Modern players don't mix with the older ideas these games espouse, at least not naturally.Hawkaya399 said:My point is many players don't play the way they did in 1999.