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  • Do You Support Full Loot? a Columns at MMORPG.com

    Full loot, open world, free-for-all PvP?  No thanks.

    Despite the argument that this 'builds community' or 'models the real world', it really does neither.  Chaos doesn't work in society, and only works in games because there are no consequences.  Kill you neighbor and take his stuff?  That's a prescription for many years in jail, where you can't log to another character or account and play another character.

    Enjoy your gankfest.
  • Crowfall: PvPers Need PvEers

    I hoping that Crowfall will offer a really revolutionary deal -- they pay me to play!  I'm a target.  I know it.  I prefer PvE over PvP.  The best way for a developer to stock their world with sheep (me) to be slaughtered at will, they're going to have to have a business model that encourages me to play.  Let's start the negotiations at $1,000 US per hour.  I am flexible.

    Other than that kind of innovative business model, I think I will not be anywhere near this one.
  • Pre-Alpha Testers Being Invited in for a Looksee at a Literally Growing Game - Pantheon: Rise of the

    Nyctelios said:
    Even that I love to see this project progress I really don't like this "feedback from payers" approach. Game testers followed procedures and were qualified for the job.. Those people just paid.
    The whole Pay-to-Test angle reminds me of an old Benny Hill bit (Americanized here).

    "I just got a job in porn at $20 a day."
    "$20 a day?  That's pretty cheap."
    "It was all I could afford."
  • Five Things MMO Fans Need to Get Over - The List at MMORPG.com

    Bill, I think you may wish to retract that entire editorial.  If everyone actually does as you say and drops these five topics, you might as well close the forums entirely; there would be little left to discuss.
  • So you are happy with the direction It's going?

    DMKano said:
    Maurgrim said:
    This are a question for those who started the MMOs back in late 90s and early 00s.

    What did you think back then how the future of MMOs would evolve and how much right and wrong are you today?

    I started with UO in 1998 and EQ1 in march 1999.

    Other than improving graphics I didnt have a clue how the gameplay would improve, but I thought that mmorpgs would move away from simple and antiquated "hitpool" and "damage" die roll mechanics to something that resembles real life simulation (when you punch someone or shoot somone in real life, there are no hitpoint bars or damage numbers)

    I always thought that real life physics, ecosystems and organism simulations would be what mmorpgs would be like - not anytime soon due to massive compute power that would require.

    So completely wrong.

    But I also had no idea how my lifestyle would change and how much family life with work and kiddo schedules would change how I play games.

    Never thought about that either back in 98/99 - I always assumed that I would have most of my day to devote to gaming.

    Was completely wrong too. 

    I also never considered how I would change as a person and that I would lose desire to spend 10 hours raiding which at one point back in early 2000s I thought was amazing.

    Zero desire to ever do that again today.

    So again very wrong.

    Am I happy with the direction that its going?

    Well gaming is going on all directions, so yes I am very happy. There is a larger variety of games being made by more people today than at any other point in history.

    I am having more fun gaming today than back in 98/99 due to so many different games.

    Never been a better time
    than right now.

    There's a lot that's gone off-track, in my opinion.  It's disappointing, actually.  The scope of the earlier games like UO and EQ1 were far greater in the things the developers attempted to put into the games.  Subsequent games have been steadily removing systems and functions, making the world less and less interactive.  Games have consistently adapted the same abstractions that were present in D&D in 1972, without attempting to use the computer to explore new ways to represent people in hazardous situations.

    It appears that instead of using the computer as a tool to bring new concepts to the RPG environment, it was only seen as a cash cow, a platform for more of the same.  It could be argued that there have been more advancements in how a business can make money from an MMORPG than actually how to make an MMORPG better.

    I expected more progress in the form of AI to populate these world's with more life-like NLC inhabitants.  Factions warring independent of player input, dynamically attacking, defending, and counterattacking one another.  A world alive that the player is dropped into to play a role in.

    AI is another primary area where games have failed to deliver.  Gamers seem to want games to emulate real-world eco-systems.  Why haven't we seen packs of wolves adapt to players attempts to hunt them?  Machine learning and neural networks have been important areas in computer science since the 1980s, but we've yet to see these types of technologies improving how the computerized opponents act, react, and behave.

    Players are still stuck dealing with static content, which makes for lackluster worlds.  Mrs. Johnsten always needs you to make a new scarf for her, which requires somehow getting wool.  Captain Anders will always direct a player to visit the outlands to battle the bandits disrupting trade.  Farmer Mycroft always needs someone (everyone) to kill 10 rats for him.  Events and actions within the world are scripted (occasionally badly), with predictable results.  New content is dependent on developers creating it.  Too often, this requires yet another bit of writing, once again focused on an individual, and plopped into the world via an expansion or (more infrequently) a major patch.  Dynamic generation of content is still a distant pipe-dream, while manual content creation is a restraint to the genre.

    Where are encounters that don't require dialog?  A pack of wolves roam into the woods near Farmer Mycroft and discover snacking on his hogs, then roam off once repelled?  Living things aren't always predictable and aren't slaves to a respawn timer.  There are no coincidental events in MMORPGs.  Or non-repeatable events.  Life is full of them.

    So, I was extremely wrong on where I thought MMORPGs would go.  Problem is, I still believe that it's a reasonable path to follow in the future.  Enough of rebuilding the basics, let's see new ideas and elements take advantage of the computing power in the servers and desktops to really move the genre forward.
  • Graphics

    Dullahan said:
    I wouldn't use eq number for any exact estimates, but if eq had half a million and vanguard attracted a quarter mill, 25k is obviously low.
    If that 500k players are still around, and if they are still playing MMORPGs, and if they aren't busy with another game (any genre), and if they actually liked EQ1/Vanguard the first time around, and if they have similar available time, and if they have the same expectations they had in 1999, THEN there might be 25k people curious enough to look in on the Pantheon launch.  Then they might leave again before a year because they remembered why they left that game the first (or second) time around.

    I just really think there's not enough known about this 2020 player base to be comfortable with even an estimation of 25,000 players.
  • Who is hiring Professional/Veteran Gamers?

    Hashbrick said:
    Hmmm Professional Gamer, I think I'll add that one to my resume next time
    It’s amazing how many people don’t understand what ‘professional’ means. It has nothing to do with how good you are at something. 

    A professional golfer makes their income golfing. A semi-pro makes part of their income golfing.

    Simple as that. 
    I was a professional musician in high school.  I'd practice my baritone and the neighbors would pay me to stop.
  • Bethesda & Lynda Carter Throw Shade at Other Publishers & Vow to #SavePlayer1 - Elder Scrolls Online

    Sovrath said:

    SBFord said:

    This is awesome. :D Who doesn't love Lynda Carter! :D

    She was one of my first "TV loves" ...

    And we all know what that means ;)
    Restraining order?  I framed mine.
  • Pantheon Crafting Harvesting

    So, what of this is different from EQ2, LotRO, WoW, etc.?  Even PWI has a system that could be described by these same words.

    Are they going with targeted fish, like EQ2 or a body of water like LotRO (and EQ1)?  Either way, it doesn't sound like anything different that what I've played before.
  • The many facets of Everquest

    My point is many players don't play the way they did in 1999.
    Love this idea.  This change in the player's attitude will be a hurdle for many of the games trying to latch onto the old-school game ideas.  This is a predominant reason why I think some, if not all, of the upcoming games will fail.  Modern players don't mix with the older ideas these games espouse, at least not naturally.