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  • Can A:IR and Bless Revitalize the AAA MMORPG? - Bill Murphy - MMORPG.com

    Cash shop will determine how successful these games are in the west, not the actual gameplay. Sad, but true.

    If there's a 1% chance upgrade system that requires a cash shop item for a guaranteed success rate, it's all over. Black Desert has managed to fool a lot of people into ignoring it's P2W aspect since the game has lots of other unique features that distract people from it. A:IR and Bless don't look like they will be able to pull that off.
    BillMurphyAlomarheromalCryolitycalCoolitGarrikTokkenPurplePoloPlayerCrypticNewschocolate42069and 15 others.
  • Destiny 2 - Our Curse of Osiris Review - MMORPG.com

    Guys, it's OK to not like Destiny 2. But it's ALSO OK to like it a lot.
    No one said they didn't like it.

    Liking something doesn't mean you automatically ignore it's faults, especially when it comes to the business model.
    Octagon7711Viper482AlomarSamhaeld_20ZenerenThupliklash2deftomahawk1930RemyVorenderand 4 others.
  • Destiny 2 - Our Curse of Osiris Review - MMORPG.com

    Honestly, 8 out of 10 is pretty steep for such a shallow, low value offering. Hardly got anything for your money.
    Samhaelmarganculosd_20CryolitycalThuplirojoArcueidtomahawk1930Phixion13Chills05LionShardand 1 other.
  • EA Wins Dubious Honor as Most Downvoted Reddit Post Ever for Star Wars Battlefront 2 - MMORPG.com

    The truth is 90% of those crying on Reddit about this would have found something else to cry about.  Today its loot boxes everyone cries about so they can get up votes, a year ago the kewl phrase was p2w, the year before that it was every AAA company is evil. 

    The truth is forums official, reddit and even random forums like this those on these forums are the minority of gamers.  You go over to this thread on reddit and these idiots (yes thats what they are) are calling for a revolution in an effort to force 'another' video game crash.  The truth is video game sales continue to increase year after year and will continue to no matter how much they cry. 

    The state of the video game (forums) community is at an all time worst.  The only thing that needs to happen is to have a crash of forums.   Before a developer gets rid of loot boxes I can see them getting rid of forums and having a dialog with the community because yes today most on forums are entitled, pathetic arm chair developers.  Those are the facts it may be hard for some to accept, it may not be the kewl thing to say on a forum and it may not politically correct to say but in the end it doesnt matter its 100% fact. 

    The best thing about this post is that everything you've said is actually 0% fact.

    The community can make a difference. That was proven with the Xbox One. Microsoft were forced onto the back burner until they sorted things out and, even though they have fixed the issues and the Xbox One is a fine system now, they are still suffering from what happened at the start.
  • Guild Wars 2 - What Does Class Diversity Mean? - MMORPG.com

    The diversity still exists in GW2.

    The problem is the elitists.. who spread their attitude across forums and websites and then the non-elitists follow that advice. Elitists are much more likely to make their ideas known publicly.

    Sure, there are combinations that can make things faster or easier. But in order to be successful you don't need to do what the elitists are doing. Generally, speed is what they care about the most.

    GW2 still has the diversity. You can go in with really mixed up builds and complete just about anything. Might take a bit longer but your risk of failure could be much lower.

    It's a player problem, not a mechanics problem.

    As for the every class should be able to fulfil every role opinion. I personally don't see the point in having a class system if every one can do everything. They would just be cosmetic.
  • Elder Scrolls Online - What's in Store for Tamriel in 2018? - MMORPG.com

    I would like to see a revamped player marketplace system or a normal auction house system. The current one is a giant gold sink where guilds are spending literally millions and millions of gold to bid for popular vendors. It's the worst gold sink I've ever seen in a game. It also creates a demanding, competitive and hostile guild environment.

    The player trading system in ESO is the main thing that is stopping me from playing it right now. There has to be a better solution than what is currently implemented even if they refuse to have a normal auction house system.
  • MMORPG.com's Best of 2017 Awards - General Awards

    Torval said:
    I think ESO should be MMO of the year, but I can see why FF14 got it. It's solid and very popular and a lot more traditional in many ways.

    The rest I totally agree with. I'm surprised BotW didn't get top honors, but I agree that D:OS2 deserves it. I think how they've pushed boundaries with multiplayer in that format, while still keeping the great narrative and broad appeal has earned it that place.

    Destiny 2 is an incredible game and so awesome. The shooting is fun and solid. It doesn't matter that it isn't a full on MMO to me because it feels enough like one and the community is good to play with.

    If I had to pick an alternate hybrid-MMO it would be Secret World Legends. Funcom has done a lot to move the idea of a persistent shared world RPG forward. They should get credit for that.

    I don't get the Wildstar hate. That is such a fun MMO. The reason I don't play Wildstar is the same as it is for Final Fantasy XIV, I don't have a group to play with. Those two MMOs aren't fun to me without friends. I never found guilds that clicked while I played and so I lost interest. The kinds of long term progression and goals for both fit with having a guild to pour that energy into.
    My biggest issue with Wildstar is mob/zone density. Everything is really packed together with stuff everywhere.

    You regularly accidentally start challenges and aggro things you didn't want to and it just gets chaotic. All you wanted to do was kill a monkey but you might harvest some wood, some ore, start a jumping challenge, start a kill challenge from a different mob you hit nearby and kill the monkey you wanted to. Now you're on a timer to complete these challenges so you're rushing about trying to kill some birds in 3 minutes.. and the monkeys for your quest... and you've got to jump up come giant mushrooms within 5 minutes. The screen is blasting out kill counts so you rush to kill more mobs. Loot and omnibits are flying out of everything so who knows what you've just picked up.


    Happens all the time. It's exhausting.
  • Elder Scrolls Online - Revel in The Clockwork - MMORPG.com

    The game needs an Expansion. Like, a proper expansion... that is massive, not DLC priced as an expansion. So far they are just drip feeding and adding endless minor progression systems.

    I won't be back until I see something BIG.

    To be honest, I hate the guild trading system so much that it alone is enough to stop me wanting to play. I like the idea.. but when you're 'pressured' to grind for things to sell so you don't get kicked out of a good(?) trading guild that has a good vendor location it creates an unhealthy play style. Your guild sales performance is always in the back of your mind and you feel obligated to play even when you don't want to because you've got to meet a quota. Forget taking a week off to try a single player game or something, you gotta farm mats in Craglorn instead. The players turned it into something horrible.
  • Prime Progression Server to Launch on March 7th - Rift - MMORPG.com

    Yup, absolutely ruined by making these servers temporary. What a shame.
  • Producer's Letter Introduces Rift Prime, a Subscription Based Progression Server - Rift - MMORPG.co

    You know what? Options are good.

    This attempt, even if it fails, is better than trying nothing.

    All comes down to what is in cash shop. I don't think they'll go to all this effort to not do it properly.