Cash shop will determine how successful these games are in the west, not the actual gameplay. Sad, but true.
If there's a 1% chance upgrade system that requires a cash shop item for a guaranteed success rate, it's all over. Black Desert has managed to fool a lot of people into ignoring it's P2W aspect since the game has lots of other unique features that distract people from it. A:IR and Bless don't look like they will be able to pull that off.
Nothing shown there looks worse than, say, ESO. Maybe Bless won't lock proper crafting storage behind a paywall, who knows?
Standard and deluxe are just at normal prices for a new game. Collector's editions can just be ignored if you aren't a collector (no one should ever buy them tbh because they are are never good value, ever).
I would like to see a revamped player marketplace system or a normal auction house system. The current one is a giant gold sink where guilds are spending literally millions and millions of gold to bid for popular vendors. It's the worst gold sink I've ever seen in a game. It also creates a demanding, competitive and hostile guild environment.
The player trading system in ESO is the main thing that is stopping me from playing it right now. There has to be a better solution than what is currently implemented even if they refuse to have a normal auction house system.