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That sucks, but since both companies are very anti-customer and also have terrible P2W games, I can only hope that this might make them realize they should change their stance on both of those.
So New Dawn sounds a bit more interesting between the two choices.Spool1 said:Luckily New Dawn is going to change a lot of things from vanilla Darkfall. Basically this is how it goes. Ub3rGames is taking Darkfall 2012, and going back and making the changes Aventurine always made from the get go back in 07' when it was released. There will be proper territorial control through the new mechanics of Watchtowers throughout the entire map. Wars will be fought over these Watchtowers before cities and hamlets can be sieged, thus front lines will be formed and easily visible from the map. They are setting up the game to be a proper MMO again to which it will appeal to people other than just PVPers. They will be expanding vastly on their crafting and harvesting systems allowing for people to specialize heavily in them. The are expanding the economy of the game by giving regional goods, trading caravans and reason to move actual assets from one place to another other than simple "Trade Run" quests, so that being a trader will be a profitable profession.There are some spectacular changes lined up for their new vision of Darkfall and you can read up on their overall roadmap of changes here,
While on the other hand Darkfall: Rise of Agon (RoA) will be taking Darkfall 2012 as it was when the game was closed down and making minor changes to lesson the grind but overall keeping it a free for all arena without any fundamental changes. Basically they are just reviving the game for the few PvPers that stayed around prior to the shutdown of the original Darkfall servers. They are not really offering anything other than to get that nostalgia feeling back which is mainly what their community wants anyway.
Because Books can do stuff that cant be done in Movies without looking choppy and just plain old shitty.Codician said:Link to EmpireMUD
EmpireMUD's a MUD (text-based predecessor to MMO) based around founding and conquering an empire. It doesn't have a huge amount of players (because it's a MUD) but the feature set is very solid and it's pretty fun to play.
Seriously, it's crazy how a single lone developer can make a huge empire building MUD in his spare time but MMO companies can't put together that isn't a pathetic rehash of decade old mechanics.
Is it poor project management, lack of originality or just budget constraints? Why can't MMOs do anything along these lines?