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Gruug said:I don't own the game so I have no inside information here. What I have seen in the YouTube vids I have been watching of the game (since the "final wipe") is that people don't understand the game. Seems that many people give up because they cannot figure out how to do things in game. Example, they can't figure out how to advance their skills or simple things like how to find quests. And I have to admit that the game does not hold a players hand in directing them to do anything.
On the other hand, there seems to be a good deal of content once you figure out how to get to it. I am still on the fence with purchasing the game but only because I am not currently buying any more alphas or early access games.
By the way, one of the reasons that this game does not appear to be doing well on Steam is because it looks like most people purchasing the game aren't doing it through Steam. One reason I have heard is that since the game does not allow more then one character per account, that Steam does not allow multiple accounts of the game. Therefore, many people are buying from other sources. At least that is what I have been told by non-Steam players.
Kyleran said:Er, perhaps you got lost? Saga of Lucima and Pantheon forums can be found --> for those more inclined to PVE.bentrim said:Its not stalled, just ANOTHER PVP game with a VERY limited audience. Keep making games for that 8% demographic you are targeting devs. Smart...since ALL of the same types of these games are doing SOOOO well.
You are correct, this is an extraordinarily PVP focused MMO and always has been.
In fact the narrow focus was supposed to help ensure a more rapid delivery cycle, but clearly that hasn't been the result.
OhhPaigey said:I am totally uninterested in this game. We already seen Albion Online fail.
Mars_Orbital said:Thats one thing I don't do , I tend to cycle through games, hence why I am putting BDO away cause I could feel the hook starting. I want to do other things like play disc golf and what not, and when I get hooked its literally gaine 50 pounds and feel like shit.MightyUnclean said:Play for six weeks, get back to us.
knowing how to manage an online game is essential to having fun with it. When the fun ends and it becomes work, that when it is time to take a break.
@Wizzy I disagree, the game is trying to build revenue for development without the backing of a big industry suit. I applaud SotA for coming up with monetization that can fit various types of people. We ar enot all created equal in our wealth, so why would a singular revenue package (for a niche audeience) be the ideal way to maximize the totality of what the team can offer ? People need to get over pay to win mentality. It is a redundant arguemnt that really has no weight anymore in the current way indie devs are able to generate revenue.
Without the items that SoTA have, it would be stick figures and sprites.
in other news ,
I put the game on my SSD and set the graphics to "good" and it is running pretty well now.
Axamander said:Albion launched. Shroud of the Avatar is advertising a launch date in 2 months.Theocritus said:At least Wildstar launched...How many kickstarter MMOs have even reached that point?gervaise1 said:Kickstarters may be a bad fit - or not.
However e.g. NCSoft with Carbine / Wildstar show that "big company" investment may not be the right fit either.
I think you lack perspective. Carbine started developing Wildstar's engine back in 2005 before they went with NCSoft for funding in 2007. It did not launch until 2014.
The posterchild for crowdfunding time to release complaints, Star Citizen, started in 2012. CU started the same year but the others are all more recent.
UO came out in 1997 starting the VC model MMO track record. That is over 20 years ago. WoW came out in 2004 and you can count the model's successes since then on one hand.
If crowdfunding is dead then publishers have decomposed completely.