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basicallyFlyByKnight said:^ This one of the worst analogies I've read on MMORPG. No, I'm not going to explain why because it's so silly it doesn't warrant one.
It was so bad, I erased the paragraph I was typing about developers deploying games via piecemeal and pricing. Thanks mate.
there is a 3rd choice.GeezerGamer said:We have two choices.
Let the government regulate micro-transactions
Let the gaming industry regulate micro-transactions
The government wants to exploit for taxation and control.
The gaming industry wants to exploit for pure profit.
which is better?
nope, not good enough sorry.Ok, I will stop insulting you. I admit this has escalated and I have lost my cool. Watching you insult people, derail topics, troll people, spread mis-information and use endless straw man arguments over the last 6 months (and longer....) has been difficult to tolerate, but the recent sudden death of my mother has impaired my ability to control myself. I apologise.I started to escalate as well but I am here to put and end to the escalation.So, you're allowed to insult other people ...no..no insults unconditional.OK, I'll promise no more insults if you can promise no more straw man arguments?look I am going to dial this down and ask you (and me) to stop escalting the conversation in this way with every post. I am not reading anything you have to say until you dial the insults to ...zeroEnglish comprehension was never your strong suit was it?you need to be able to explain how a novels description of a bookcase means that bookcase is something.uggh, failed logic again.your still not following me!!!!!!!!!!!!!!!!!!!!!!!!!!!! 'your rouge gets +2 for the next two rounds' is NOT a reward!!!!!!!!!!!!!!!!!!!!!!!!! for anyone outside of gaming 'your rouge gets +2 for the next two rounds' is nothing more than two people talking together making up shit. It has no REAL value at all...zip...nada...nothing...s PAYING MONEY FOR A CHANCE AT A REWARD. ....
Nothing, ever, has value without context.
Money has no value if you live in a society without money. A car has no value if you live on the moon. A holiday trip has no value if you can't leave the country.
Value is always contextual.
(Also, glad to see you've changed your argument again, we're now back to value - which was my argument - instead of you insisting on it being monetary).
So, an in game bonus has value to the gamer. It does not matter that it doesn't have value for non-gamers. Context. I know that is probably too complicated for you to understand, but please try.
can you do that?
games are FICTIONAL...10000000% fictional, all aspects of it, all items, all wins, all things. If one can make a GOOD arguement that items in a game have value then that is a huge step forward.
I am not saying the argument cant be made but I am saying you aint doing it
The danger here is that if we decide we can regulate THOUGHT...IMAGINATION...its then thought police.
If you come into my office and say 'you are awesome!' that is a reward. can we start to regulate based on that? i hope not
Those are my terms..PEROID. I am done with discussing this with you
no actually we do not.Kyleran said:Other than we base our entire lives on expectations of which we have no control of?OP:
If you form expectations around something you do not have control over is that a good idea?
For example, I expect that the US will not get involved in a nuclear war with North Korea.
Perhaps you mean its not a good idea to get one's hopes up over something they can't control?