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Pantheon: Rise of the Fallen
  • My Pantheon Dream Come True...

    Would prefer not to see any support for PvP.

    Far too often, PvE content is altered/nerfed due to PvP complaints.

    PvP will be completely separate, we can make class/world changes on a PvP server without affecting the PvE classes/servers so it won;t be a problem.

    So with that in mind, we plan on making a few really fun and challenging PvP servers with different rulesets depending on what the PvP community wants and we will start to ask for that feedback after we get into testing.

    Nothing changes Pantheon from being a PvE game first and foremost though and we have been very clear about that from the start.
    KumaponsylentnyteSovrathLackingMMOdcutbi001KyleranRhoklawcheyaneConstantineMerusAmatheand 9 others.
  • Game On - Visionary Realms Talks Pantheon & Industry Jobs - Pantheon: Rise of the Fallen - MMORPG.c

    Great podcast guys! :)
  • Player's Choice Awards - Most Wanted MMO of 2017 a Awards at MMORPG.com

    I want to say a big thank you to everyone who voted for Pantheon! Even if we did get pipped at the post by MU in the closing stages it was a great battle between us both and to earn 25% of the votes against some of the other big names here was an achievement in itself, our community is awesome and we thank you all for the ongoing support and loyalty, I personally can't wait to jump in and test with you folks this year, it's going to be huge, so stay tuned for that announcement sometime in the not too distant future! :)
  • Pantheon doing level scaling? Seriously?

    We are not instancing or level scaling, we will have a Mentor system that allows players of different levels to lower themselves to the lowest level player to group up and play together at appropriate levels, it is optional and just a way for high level players to play with low level friends/family and new players without steamrolling everything.
    MadFrenchieAlbatroesNycteliosJemAs666MrMelGibsondelete5230d_20Relampagodcutbi001kadajvolajuand 1 other.
  • Player's Choice Awards - Most Wanted MMO of 2017 a Awards at MMORPG.com

    Just an FYI, we will be scrubbing the data manually at the end of the poll to make sure no cheating occurred. If it did, and that cheater was the winner, the next-in-line who did not cheat will win the award. @Meddle will be doing the scrubbing himself.
    Nice job @BillMurphy thanks for looking into it, my friend :)

  • Pantheon updates their Kickstarter page

    Mendel said:
    I had almost softened a bit on Pantheon, then they go about dragging up the Kickstarter again.  So, is this a case where they are actively soliciting 'donations', or is the a prelude for another round of Kickstarter and crowd-funding pledges?

    "I / we / our company failed in the past.  But, I'm / we're / the company's here again to allow you to donate more money to me / us / our company.  If you donate enough, I / we / the company can't possibly fail again!"

    I guess the money trail ends only when someone sits on @Nanfoodle.  That, or his wife gets involved.
    It is just a great way to connect with people from the early days to show them how far we have come since the KS failed, many people give up and move on after KS projects fail thinking that the company and game have stopped working and disbanded, which is not the case for us, so we wanted to alert people to that and share our progress.

    There is nothing money grabbing about it or any pressure to support us, we just want people to now we are still around and working hard and that if they were interested back then they may like what we have done since then. :)
  • Pantheon will be at Twitch Con this weekend

    It's Time To Spill The Beans...Hype!!

    Not only can fans and newcomers alike meet some of the team behind the game and watch live gameplay but in addition to the developer meet and greet a 30 minute stage presentation of Pantheon will take place on the Indie Stage at 2:30 pm PDT Saturday, October 21 when a special announcement will be made!

    Be sure to check us out by watching this link on Saturday, Oct 21 at 2:30 pm PDT: https://www.twitch.tv/twitchconindieworkshop

    Here are some pics of the team and our booth!

  • Dev Stream of the 21th of November 2017

    Cohh is a genuine fan of our game, we don't pay him a cent, he helps promote us out of the kindness of his heart and to have access to that sized audience who, for the most part, are exactly who we want to show our game off too, so we are pretty thankful that he wants to help us out like this.

    On a side note, no matter your opinion of Cohh from watching his streams, he is a great guy off camera and is a huge fan of EQ and other similar older style games and wants to help us get the word out about Pantheon, if you can give us names of similar streamers with such a large audience and passion for our game that will help us for free, we would gladly consider doing something with them.

    We have a streamer program launching in 2018 for everyone else but until then, Cohh is a great fit for us and we are happy to continue doing streams like this with him.
  • Player's Choice 2017 - The Most Wanted MMO - General Awards

    Woohoo, two years running!

    A huge thank you to our community and everyone who voted for us, once is a great achievement but twice sends us a clear message and we want you all to know we are listening :)

    We look forward to a huge year ahead and can't wait to see many of you in testing or on our official platforms!

    Thank you.

    Kind Regards,

    Ben "Kilsin" Walters
  • How will Pantheon be for the solo players?

    Torval said:
    Kilsin said:
    Torval said:
    Kilsin said:
    It will be similar to EQ and VG soloing, definitely possible in a lot of areas but dungeons, bosses/named will all require at the minimum a small group. Class will also play a part, some classes are naturally better equipped to solo than others so if you roll a squishy class and pick the wrong area/mobs then you're going to have a bad day but half the fun if figuring that out ;)
    What I'd like to see is your team make grouping up with one or two others easy, viable, and still practically rewarding. In my opinion a lot of solo time comes because people don't want to waste their time trying to find all the right people to fill the slots and then all that entails. Some people do enjoy tackling a lot of "daily adventuring" with a smaller group.

    The issue isn't so simple and binary as "always grouped" and "always solo". One of the most frustrating things in mmos is the logistics it takes to group up and engage in content. Fix that and this issue won't be the mountain it appears to be.
    This is something we are working hard on, that balance definitely needs to be there. We want easy and friendly grouping without teleporting people to dungeon entrances etc.
    The important part of it being "easy" is the getting together and forming something viable.

    The lack of teleporting around isn't part of grouping issue in my opinion. While teleporting is a fine solution for some games, that isn't what makes grouping in those games easy. It's the system in place that quickly groups people together. Teleporting to dungeons is more a result of the hurried nature of modern online play where "faster is better". None of that needs to be a part of your game.

    Obviously one good major piece of the puzzle is building positive personal connections with other players. It's how players fill in missing pieces to assemble the group that tend to eat up a lot of time, test patience, and detract from gameplay.

    Once a viable group is formed then they can take on the game however they want. It's getting to that point that is the speedbump.
    Exactly and that is what we are focusing on as I said above. Brad has also said publically that we want to make the "grouping and finding each other part" as fun and user-friendly as possible" from there, it will be up to the players.

    While we won;t have portals or teleports everywhere we will provide some form of easier travel between continents so the trip doesn;t take 4 hours just to meet your group, so that is the balance I was talking about. It is obviously a lot more detailed than what I am describing but I can't reveal any more than that just yet, I just wanted you to know it is on our minds and being actively considered as we continue development of the game.