I consider myself a different kind of roleplayer. Different? How? I follow Adellion, the game in development in which immersiveness is a prime objective, death is final and PvP is open as long as it is for in character reasons. They have taken away evrything that ruins a game for me. They have taken away the silliness that you can just fight forever and never die (resurrection). Thereby they have reduced the will to kill. There is risk of your own death, so you think, and you survive if you don''t put yourself in the line of fire. Believe me, that''ll make the line of fire a lot more interesting.