It looks like you're new here. If you want to get involved, click one of these buttons!
How come no one is making a game all the things that made pre-cu swg so great. I mean they could make an exact copy of pre-cu swg and call it whatever, they'd get an insane amount of sub's in no time.
Just wondering why no one picked up on that yet.
Comments
Akevv Ostone
No Longer SWG Free
Let's face it, SWG never had 500k subs.
eqnext.wikia.com
I bet the devs have copies at home (they probably have their own pre-CU server so they can play something fun), the company has copies onsite and offsite...I think even the Pope probably has copies. It's not gone...just suppressed.
I realize I said I quit. I never said it was forever
one reason: lazy coders. nobody wants to take the time to make an immersive game.
why should they? wow's popularity proves simplicity sells. unfortunately
i had a dream of doing that my self last night..... taking the pre cu copy an getting a server started from a different company an start from scrash but getting sued is not a pretty site
I totally feel the same way about WASD movement and Pre-Cu's system. If I can't remap the controls to be basically like SWG's, it pretty much a deal breaker for me.
That interface was perfect.
I have not tried to re-map that, since I got used to W-A-S-D in COH so it doesn't bother me. (Though in fact Ryzom defaults to the arrow keys, so I remapped it from arrow to WASD).
C
Personally, I think they still could have run a classic server with a
skeleton crew for bug fixes. They could have made a good amount of
money off of it too. Maybe even charge more than normal.
SOE probably had nothing to do with that decision, being that they
weren't the final say (not the IP holder, whereas in EQ they were).
Plus, who the hell would really play the NGE over classic Pre-CU SWG?
Or even CU? Not I...
"There's no star system Slave I can't reach, and there's no planet I can't find. There's nowhere in the Galaxy for you to run. Might as well give up now."
Boba Fett
There are at least 3 in development right now using skill systems like SWG pre-cu no charecter level and instead of square boxes for skills it's shaped in an octagon on one of them and there are talks about several more on the drawing board who are using pre-cu style skill boxes...
Can't remember which ones but their all listed here under games in development.
All I remember is there was 2 of them coming out within the next year or so and one other may or may not come out around 2008. I'm too lazy to click all the games again so check for yourself lol...