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(i am an IMP in game so ill write rebel as the oposing faction instead or writing "oposing faction all the time)
now to attain ranks and faction you have to kill rebel NPC or Special Ops players. therefore if you do not like PvP then you go and kill NPC while you remain ON DUTY status. so you can go and kill 1 million lvl 10 rebels and still gain rank instead of 5 or 6 lvl 90 rebels. none the less you kill NPC
so you gain rank by killing NPC... .. well i also kill NPC, they are called durnies or banthas or tusken raiders... they are all NPC.. so yeah AWSOME your a COLONEL!!!
so whats your point?
in the old days faction and ranks had a meaning. if you where covert then you where safe from PVP attacks (which in my opinion are harder than killing npc) you are safe but gain no faction... unless you attack a rebel!, NPC yes you will now gain some faction. but this time you will also get a TEF (for you NGEkids its a temporary enemy flag) now any one including players or NPC of the oposing faction can attack you.
or you where overt and any one (player or NPC) can attack you.
so in this system gaining faction meant that you can survive in a danger status. being a colonel means 1. you killed alot while in a TEF (meaning danger status) or killed alot in PVP. either way you where putting yourself in danger to gain those ranks
and those of you who say "i can beat any one with my UBER template lolz roxor i pwn you all"
well try to survive alone when you have a guild hunting wtv... kaadu... and they see you... i dotn know any profession that cna stand alone versus 20 enemies in pvp. even a jedi will have to force run away from that.
so to conclude, yes this new system works great... but the old TEF system has to come back. i have never seen any other pvp system work as good.
the TEF system that allows players who want to pvp and those who do not want to pvp do so. but at the same time it keeps the non pvpers in order. they will not go and attack something that will give them a TEF. cuz they know what will hapen to them. gives them a sence of danger without forcing them to actually PvP.