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Trader Expertise/ Revamp

BaronJuJuBaronJuJu Member UncommonPosts: 1,832

Now that we have the Smuggler and Officer Expertise in, its time for the Traders. What do you all want to see with the Traders Exeprtise / Revamp?

Me personally:

1. Skill tapes/mods to add to clothing

2. More schematics of items (weapons, armor, etc.)

3. The ability to specialize in something (Armor, structures, droids, etc)

4. Better bazaar and vendor options

      - Specific searches by item, anme, price, location, person, level etc

      - A way to save search functions and settings

"If we don't attack them, they will attack us first. So we'd better retaliate before they have a chance to strike"

Comments

  • ObraikObraik Member, Newbie CommonPosts: 7,261
    • Make components in weapons mean something again
    • Maybe some extra experimentation lines for armour
    • MUCH improved relisting vendor options...MUCH improved...
    • Ability to add stat mods to crafted armour
    • New crafted goods where the schematics are aquired kinda like the RIS quest or the Nak'tra knife.

    image

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  • cjhrulescjhrules Member Posts: 116


    Originally posted by Obraik


    Make components in weapons mean something again
    Maybe some extra experimentation lines for armour
    MUCH improved relisting vendor options...MUCH improved...
    Ability to add stat mods to crafted armour
    New crafted goods where the schematics are aquired kinda like the RIS quest or the Nak'tra knife.


    I agree. I also think there should be some traders missions, where traders can aquire some special schematics etc. Those schematics can be required to be laundered by a smuggler for example... but that's just a bonus
  • BaronJuJuBaronJuJu Member UncommonPosts: 1,832


    Originally posted by cjhrules

    Originally posted by Obraik


    Make components in weapons mean something again
    Maybe some extra experimentation lines for armour
    MUCH improved relisting vendor options...MUCH improved...
    Ability to add stat mods to crafted armour
    New crafted goods where the schematics are aquired kinda like the RIS quest or the Nak'tra knife.

    I agree. I also think there should be some traders missions, where traders can aquire some special schematics etc. Those schematics can be required to be laundered by a smuggler for example... but that's just a bonus

    I hadn't even thought of crafting missions. That I would definitely like to see

    "If we don't attack them, they will attack us first. So we'd better retaliate before they have a chance to strike"

  • ShiloFieldsShiloFields Member Posts: 252

    Loot needs to be significantly inferior to crafted goods.  Without restoring that basic premise, the revamp is pointless. Restore interdepence.

    But I am sure all you guys will get is a half baked copy of WoW's crafting, where crafted items are both inferior to and easy to make.

  • MrbloodworthMrbloodworth Member Posts: 5,615


    Originally posted by Obraik


    Make components in weapons mean something again
    Maybe some extra experimentation lines for armour
    MUCH improved relisting vendor options...MUCH improved...
    Ability to add stat mods to crafted armour
    New crafted goods where the schematics are aquired kinda like the RIS quest or the Nak'tra knife.


    They are removing crafters dont you know.

    And they wont add skill tapes back becouse it "Forces" people to talk to one another.





    Originally posted by ShiloFields

    Loot needs to be significantly inferior to crafted goods. 
    Without restoring that basic premise, the revamp is pointless. Restore
    interdepence.
    But I am sure all you guys will get is a half baked copy of WoW's
    crafting, where crafted items are both inferior to and easy to make.




    It wont be. Sorry. This is the NGE mindset and design.

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • anaicanaic Member Posts: 409
    A "vendor revamp" that allows image designers to ID npc vendors.
  • TacolaTacola Member CommonPosts: 263

    CA/AA's returning, so crafted armor/clothes again are prefered

    Experiementation meaning more all around, for all crafter types.

    BE Tissues returning, allow any trader to make them, I dont care which, lol.

    Vendor relisting made easier would be a big plus.

    Allow artitects to increase house storage like the vet reward does. ( Maybe something like an addition item that can be added to existing structures )

    Allow a food and drink buff, instead of just one.  Really on this one I would like to see it return to the old way, where you could stack multiple food/drinks as long as the buffs dont clash.  It made for some fun combos

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