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Humbly, I think a game can make like half the races aging and dying of old age(some faster and some slower).
Why would someone pick those races? Well, I think of 2 benefits to motivate players to pick them.
- Those races should have a MUCH faster progression, been mortals. At least 3 times faster, maybe even faster then that. But a player picking them have to suffer less from the treadmill temporarily to have high end pleasure for a few months or a year(no more then many months(8?) before it died of old age althought, and some short terms with like 2 months as well).
- In the mentality that each player is a part of an immortal spirit or something, when a mortal life goes full circle, it add to a spiritual pool or something. This pool can have various abilities, up to the devs. From enhancing all yours toons to changing the world geography and dungeons, cities and all. The accomplishments of the toon should be multiply with a factor, the shorter the lifespan, the more the reward here. Alternatively, a player might want to sacrifice(if evil, good can be a death stand or something in hell) an immortal toon for a lesser reward, but it really should remain a lesser reward.
This setting have 1 huge edge, when folks are bored, they start aging twinks just to make fun and try the game while earning something for their main immortal toon. Those that hate the threadmill suffer a lot less from it if they want, but they wont keep their toon for more then a year, this is really a choice they can make, which is better then no choice at all(they are welcomes to play elfs and be immortals and to suffer the full threadmill if they rather like me). And should they keep playing a longer time then expected, well, it is not lost, it add to the pool and they can do a new toon that progress very fast, it still cost him less XP then an immortal toon and he have some spiritual pool and prolly play 2 differents class, which is what they want, no?
When a server would be old, you would see tons of fast aging races(kobolds? Goblins?) everywhere, they would swarm the server and the new players will have friends for a time, which is better then not having any contact with the old players.
In such a setting, the characters are only infected by the essence of the spirit, and it gave them no benefit until some have been full circle of life to death, as the spirit increase in power. Is the spirit good? evil? under a particuliar god? purely selfish(most should be)? It should all be determined by the host the spirit choose/create(evil can choose a host, while good would create from nothing, it is evil to steal from a lesser lifeform).
Such an idea can be twisted easily for a perma death, as long as it is optional and from the race you pick(might mean many more races). In a perma death setting, you give an amount of lifes for each race(unlimited for the immortal races that are to never be perma death, but also growing much much slower and never adding to your spiritual pool).
Anyway, just an idea.
- "Coercing? No no, I assure you, they are willing to bring my bags and pay public transportation just to help me, it is true!''
- "If I understand you well, you are telling me until next time. " - Ren