It has to be the worst. It has total rubber band issues. Lag and Memory leaks are just over the top. Is this the orginial EQ engine that they built upon? Do they run this game on vmware?
It is an obscure Asian MMO engine that they picked exclusively for SWG. SWG is one of the only games that use it and it was not designed in-house. It's been modified so many times that its broken as hell. They would be better off starting completely over with SWG.
It is a Turbo Charged Ferrai V12 F140 5998cc 8 values, except that the turbo charger was removed. But, Players still had too much power, so each 500cc Cylinder was reduced to 100cc but the fact the engine was no longer a 5998cc was completely ignored. Since the nerf wasn't completely successful, 1/2 the values per cylinder were disabled. Still not satified this was an engine everyone could want and live with, 1/2 the cylinders were removed. Still, because of the Ferrai name, the engine was still selling to well, so they changed the EFI to carburatoin. At that point, even the diehard Ferrai fans were wondering what was going on. Eventually, the build company complained that Ferrai didn't know what it was doing and they were the ones that dropped the original design.
But seriously, the issues you describe really aren't the result of the engine sucking. The morons at SOE sucking is the problem. First, their code is so bad with 3 different systems stacked on top of eachother that it has more bugs than a New York hooker, but they're trying to make this ridiculous FPS system work on an engine that was NEVER meant to do that. As a result, more data has to be sent and received for combat to work. What is required for this type of system to work effectively is literally impossible with latency across the internet.
In short, SOE is stupid and the NGE is the problem.
SWG Tempest: Cardo Dycen RIP Eve: Cardoh Dycen I support random drug testing for all SOE employees
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me. I don't like it when you say things. - A Vanguard fan who does too. 09f911029d74e35bd84156c5635688c0
I found this out by word of mouth that the engine for EQ 2 is the same engine and has much of the same issues. But the EQ 2 team was able to do more with it. I also found out that it was an in house engine. But again this is all word of mouth. I bet if I search I can find some early development articles. I would love to know if there is an engine that can truly handle the beauty and the velocity of what star wars should be in an MMO.
Entirely new 3D engine designed to portray the Star Wars galaxy in the greatest possible detail
A seamless universe spanning ten fully-realized Star Wars worlds, from the films and expanded universe, each with over 15 x 15 kilometers of explorable terrain
Define your own role in the galaxy with 8 playable species and over 30 professions; become bounty hunters, smugglers, squad leaders and more
Many social skills including dancing, musicianship and image designer
Advanced character customization tool that allows you to define nearly every detail of your character's appearance
Grow your character with an in-depth and flexible skill-based system of advancement
Highly configurable User Interface
Highly cinematic and tactical combat system that focuses on blasters and other ranged weapons
Ally and fight with the Rebel or Imperial sides of the Galactic Civil War, or remain neutral
Rewarding faction system that allows players to gain special perks by fighting in the Galactic Civil War
Battlefields, where players can square off against one another or NPCs to earn faction standing
Placeable Minefields, Turrets and Bases
Encounter and interact with 180+ unique creatures and hundreds of NPCs, including "named" characters like Darth Vader and Boba Fett
Robust chat system including hundreds of emotes, moods, chat styles, persistent messages and player created channels
Dynamic resource surveying and mining
Advanced crafting system
Completely player-run in-game economy that includes an in-game Marketplace that allows auctions and sales of in-game items
Jabba's Palace, and other "theme parks" offer a variety of missions for and encounters with well-known Star Wars characters
Dynamic Points of Interest that provide a huge supply of adventures
Random Mission system for shorter play sessions
Bounty Hunting skills and missions
Natural AI behaviors, including herding, stalking and lair defending
Player built and placed housing, shops and structures
Player groups of up to twenty players
Player run associations of up to 500 players
Badge system that rewards achievement in various areas
An in-game Matchmaking Service, helpful for identifying players with similar hobbies
The chance to unlock the mysterious Force Sensitive character slot and attempt to master the most exhilarating and dangerous role in the galaxy...the Jedi
Full team support with future expansions and updates
The Star Wars Galaxies team is creating an entirely new 3D engine for this title. The engine will be specifically designed to portray the Star Wars universe in the greatest possible detail. The team will be using Verant/SOE's experience in creating 3D engines for MMO titles and may incorporate elements from engines currently in development at the company.
Its the same type of engine we had in our VW bus that we drove from norway to spain when i was a kid. On our way home the engine block cracked. And the french mechanic that didnt speak english said it best while he with one finger cut his troat. CAPUT.
Hauken Stormchaser I want pre-CU back Station.com : We got your game Yeah?, Well i want it back!!!
those aren't engine issues. this engine is one of the most flexible and diverse i've seen in ANY mmo. for it to be developed from the floor up by SOE.. well of course.. there's bugs, but it's capabilities... just look at what it's been thru.
Originally posted by xxthecorexx OP.. i completely disagree.
those aren't engine issues. this engine is one of the most flexible and diverse i've seen in ANY mmo. for it to be developed from the floor up by SOE.. well of course.. there's bugs, but it's capabilities... just look at what it's been thru.
The problem is it is just one giant hack now...It has been paved over more times than the cobblestone street in front of my work. And they wonder why they get anything to work right...while other games of this era have retooled from the ground up, the code monkeys at SWG have just slapped a new coat of paint on...at this point, the foundation is rotten.
Originally posted by Hauken Its the same type of engine we had in our VW bus that we drove from norway to spain when i was a kid. On our way home the engine block cracked. And the french mechanic that didnt speak english said it best while he with one finger cut his troat. CAPUT.
One of those rubberband powered airplane engines...
Originally posted by tillamook It is an obscure Asian MMO engine that they picked exclusively for SWG. SWG is one of the only games that use it and it was not designed in-house. It's been modified so many times that its broken as hell. They would be better off starting completely over with SWG.
It is also over 6 years old now.
Changed 4 times but still the same core one.
______________________________ I usually picture the Career builder commercial with the room full of monkeys and upside down sales chart when thinking about the SOE/SWG decision making process..... SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes." Ref NGE Winner of the worst MMOS goes to.... the NGE and SWG..!!! http://www.mmorpg.com/showFeature.cfm?loadFeature=1034&bhcp=1
Comments
But yea, client has absurd requirements.
It is an obscure Asian MMO engine that they picked exclusively for SWG. SWG is one of the only games that use it and it was not designed in-house. It's been modified so many times that its broken as hell. They would be better off starting completely over with SWG.
But, Players still had too much power, so each 500cc Cylinder was reduced to 100cc but
the fact the engine was no longer a 5998cc was completely ignored. Since the nerf wasn't completely
successful, 1/2 the values per cylinder were disabled. Still not satified this was an engine everyone
could want and live with, 1/2 the cylinders were removed. Still, because of the Ferrai name, the engine
was still selling to well, so they changed the EFI to carburatoin. At that point, even the diehard Ferrai fans were wondering what was going on. Eventually, the build company complained that Ferrai didn't know what
it was doing and they were the ones that dropped the original design.
So, I dunno what engine they are running with.
Two hamsters...
But seriously, the issues you describe really aren't the result of the engine sucking. The morons at SOE sucking is the problem. First, their code is so bad with 3 different systems stacked on top of eachother that it has more bugs than a New York hooker, but they're trying to make this ridiculous FPS system work on an engine that was NEVER meant to do that. As a result, more data has to be sent and received for combat to work. What is required for this type of system to work effectively is literally impossible with latency across the internet.
In short, SOE is stupid and the NGE is the problem.
SWG Tempest: Cardo Dycen RIP
Eve: Cardoh Dycen
I support random drug testing for all SOE employees
Shayde - SWG (dead)
Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me.
I don't like it when you say things. - A Vanguard fan who does too.
09f911029d74e35bd84156c5635688c0
They probally made their own, i think EQ2 uses a modded version but not sure
---------------------------------------------
Don't click here...no2
*edit*
sometimes sarcasm just doesn't read right.
____________________________
TheCore
I found this out by word of mouth that the engine for EQ 2 is the same engine and has much of the same issues. But the EQ 2 team was able to do more with it. I also found out that it was an in house engine. But again this is all word of mouth. I bet if I search I can find some early development articles. I would love to know if there is an engine that can truly handle the beauty and the velocity of what star wars should be in an MMO.
Taken from an old post at http://www.starwarsgalaxiesonline.com/
Star Wars Galaxies - An Empire Divided features:
from the films and expanded universe, each with over 15 x 15 kilometers
of explorable terrain
30 professions; become bounty hunters, smugglers, squad leaders and
more
NPCs, including "named" characters like Darth Vader and Boba Fett
and attempt to master the most exhilarating and dangerous role in the
galaxy...the Jedi
What engine will you be using?
The Star Wars Galaxies team is creating an entirely new 3D engine for
this title. The engine will be specifically designed to portray the
Star Wars universe in the greatest possible detail. The team will be
using Verant/SOE's experience in creating 3D engines for MMO titles and
may incorporate elements from engines currently in development at the
company.
Hauken Stormchaser
I want pre-CU back
Station.com : We got your game
Yeah?, Well i want it back!!!
those aren't engine issues. this engine is one of the most flexible and diverse i've seen in ANY mmo. for it to be developed from the floor up by SOE.. well of course.. there's bugs, but it's capabilities... just look at what it's been thru.
____________________________
TheCore
It is also over 6 years old now.
Changed 4 times but still the same core one.
______________________________
I usually picture the Career builder commercial with the room full of monkeys and upside down sales chart when thinking about the SOE/SWG decision making process.....
SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes." Ref NGE
Winner of the worst MMOS goes to.... the NGE and SWG..!!! http://www.mmorpg.com/showFeature.cfm?loadFeature=1034&bhcp=1