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So, I picked up WoW not that long ago. It was recommended to me a few times, and it sounded like a pretty good game.
*shoots a random flamer/troll*
Anyway, while I was playing the game, I took it upon myself to compare this game with Guild Wars. I took careful note on every detail I've come across and searched for similarities as well as differences. My conclusion is thus:
"Why the f#@$ are people comparing these two games? They've got NOTHING in common!"
Both games are solid, I like both. But, I can't like them on any kind of similar level, there's just not enough in common here.
In WoW, gaining a single level can mean a world of difference. It means you can actually stand a good chance against a monster that would have been impossible a level ago, you could power up your skills, and lower level monsters become that much easier to manage. In GW, a level 9 can stand up with a level 20 (I've seen it done).
In WoW, you spend a huge amount of your time killing monsters. You don't technically need to, but a huge number of the quests require you to "Kill X Whatsits". Not really a bad thing, those quests move right along and getting there is half the fun. In GW, you don't have to kill ANYTHING you don't feel like with the exception of a few areas. If you were careful, you could walk from Ascalon to Sanctum Cay and never need to kill anything.
In WoW, your stuff nearly defines your effectiveness. In GW, it's your build. In WoW, you can't take high level quests or equip high level armors until you are that level. There's no such thing in GW. WoW has sepperated servers AND aliances, GW is all open (player wise).
So far, the only things I'm seeing in common are "Both are on MMORPG.Com" and "both have instances". Am I missing something here? Or, do I need to play some WoW PvP first?