First of all nice of MMORPG.com to make a forum for every game, it was about time I may say
This being said, lets get down to business and see what would make Kal a better game. All sugestions should be about gameplay especially, not abolishing ccfing/hacking, better special effects bal bla. I'm not saying this isnt important but it has been discussed on every Kal forum thousand of times.
I'm gonna keep my sugestions for later, and I actually hope I wont have anything to add after you guys get started
Fire away!
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Comments
My opinion is that this low drop rate contributes to the game's feeling. If items would be relatively easy to get their value would be smaller, for example the feeling of getting a g50 drop wouldnt be even close to the curent one. In effect people would get bored faster and Kal would loose one of its good features.
http://titanfocus.info - news, predictions and place for discussions about Blizzard's upcoming next-gen MMO.
I've only been playing Kal for a few days now, but I've noticed a few things that could use some work (from a noob's POV):
First of all, it take forever to get to where you want to go. They have a run feature, but it's just barly faster than the walk. Also it drains your mana so fast that you can only run for a very limited amount of time. Sure, there are teleport items that let you go from town to town. But what about those out of the way areas? I ackknowledge that there are some places that should take a while to get to. It adds a lot to the environment. But sometimes I think it's just outrageous. Maybe I'm just impatient.
Secondly, there isn't any way (that I've found) to jump. Sure, I'm used to playing games where you can jump, and such-as I'm spoiled in that area. It's just really fun to jump around when you're bored. So let's get some jumping in Kal!
Thirdly, the text is horrible. I play the english version of the game, and the english is poor. I know, the people that made Kal weren't from an english-speaking nation. And their english is much better than my korean (I'm assuming that the company that made Kal is from korean, but I havn't looked into it so I might be wrong). It just gets annoying sometimes when you're battling it out with the poor translation instead of battling it out with demons.
Thats about all I have for suggestions atm. Kal is looking to be a pretty average MMORPG to me. Which is great, I enjoy the average MMORPG tons. I would reccomend it to friends.
ive been playing kal for like 4 years ... but i agree with people that say that game is boring ... but the 2 biggest boring thing is the low drop rate and the low exp .... i HAD a lvl 46 archer .... and i deleted her cuz i stopped playing and went to guild wars ... but now ive come back and started a knight ..... after few month of playing (like 3 day a week) ive reached lvl 39 .... till now ive got no drops .... only medium medicine and geons .... and what about exp? alone i do like 1,5k exp in dungeon 1 and it gives me like 1 or 2% and in party the exp is REALLY ... a good exp pârty is a splashy party but thats is lvl 50+ mage only. lots of people have been writting via the website to report about the drop rate and guess what gms answer .... its a sensitive part of the game .... but their "sensitive" part of the game is the thing that make people leaving kal
the best thing they should do is to increase both exp and drop rates and maybe get a better hack shield cuz there is alot of hackers and that ruin the game ... ive lost like 2 or 3 accounts and ive been keylogged too on my old comp i play on private server and there is a GOOD hackshield ... made by the private server hoster .... much better than the real hack shield ... and gms on the private servers are helping much better than real gm on real kal server
huldoric -> lvl 40 -> common member of LullabyLeague
LaurentC ->lvl 26 -> Chief of Witches
Kalonline for 4ever :P
LullabyLeague and Witches FTW!
I can not believe you are not banned yet.