The day has come: the RTX 50-series has arrived and we're here to share exactly what you can expect from its flagship. This is our Nvidia RTX 5090 review.
Tomshardware has a more comprehensive list of benchmarks which I say not to dig at this article at all. They're a dedicated hardware enthusiast site. This is a MMORPG.com. I only say that in that looking across all their various real-world game benchmarks the 5090 is getting between 20-35% increase in performance over the 4090. They are also noting that it looks like the drivers need some work because there are some benchmarks where the 4090 comes out ahead. With driver optimization there may be more in the tank. Is that worth shelling out $2000? If you have a 4090, probably not. If you're upgrading from something lower generation (3090 or less) probably if you're actually willing to shell out that much cash for a GPU. I'm not in that group. I am interested to see where the 5080 lands as I imagine that will be in the realm of what I'm willing to shell out for my next upgrade. I'm still running a 2080Ti and the rest of the machine is of the same gen. It is starting to show its age in some titles.
I got lost at the silliness of a graphics card having a "founders edition".
Eh I think it's a poor choice of words, really. It means something very different than what it does in games. In games it's usually the top tier of the launch version of the game with whatever extra perks they throw your way to try and justify the highest price. With Nvidia it actually mean it's the original OEM spec and is actually sold for MSRP, not the inflated price you'll see from ASUS or MSI or whoever that applies their little overclocking tweaks and an aftermarket cooler and then bumps the price up by some percentage.
I feel Hardware Unboxed is more on point this time around tbh. Peeps should really watch at least the conclusion/Final Thought!
HardwareUnboxed: recap/conclusion just look at the video seek bar
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
For games, this is kind of like two RTX 5080s in SLI, except without the multi-GPU scaling problems that SLI brings.
High end video cards are in a weird state of being massively more powerful than you need for reasonable applications of rasterization, but nowhere near powerful enough to handle full ray-tracing. As such, neither approach to rendering really makes a compelling case of why you need this over an RTX 5080. Instead, we're left with this weird, hybrid approach where the ways to push the card with games are either to be inefficient in your coding or else to do as much ray-tracing as the card can handle, which really isn't very much.
In a way, that's not so different from where rasterization was around the turn of the millennium: video cards struggled with it, but it wasn't yet far enough along to look good. The difference this time is that performance was advancing rapidly then, but much more slowly today, as Moore's Law is breaking down. Being maybe 40% faster than a two year old card is not where the high end was 25 years ago.
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Eh I think it's a poor choice of words, really. It means something very different than what it does in games. In games it's usually the top tier of the launch version of the game with whatever extra perks they throw your way to try and justify the highest price. With Nvidia it actually mean it's the original OEM spec and is actually sold for MSRP, not the inflated price you'll see from ASUS or MSI or whoever that applies their little overclocking tweaks and an aftermarket cooler and then bumps the price up by some percentage.
Can I drive it to work?....
I feel Hardware Unboxed is more on point this time around tbh. Peeps should really watch at least the conclusion/Final Thought!
HardwareUnboxed:
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
Fishing on Gilgamesh since 2013
Fishing on Bronzebeard since 2005
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High end video cards are in a weird state of being massively more powerful than you need for reasonable applications of rasterization, but nowhere near powerful enough to handle full ray-tracing. As such, neither approach to rendering really makes a compelling case of why you need this over an RTX 5080. Instead, we're left with this weird, hybrid approach where the ways to push the card with games are either to be inefficient in your coding or else to do as much ray-tracing as the card can handle, which really isn't very much.
In a way, that's not so different from where rasterization was around the turn of the millennium: video cards struggled with it, but it wasn't yet far enough along to look good. The difference this time is that performance was advancing rapidly then, but much more slowly today, as Moore's Law is breaking down. Being maybe 40% faster than a two year old card is not where the high end was 25 years ago.