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New World: Aeternum Season 7, Season of Conquerors, will feature the debut of Seasonal Worlds special ruleset servers. The first season theme is PvP, and now we know how these servers are going to work.
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― James O'Barr, The Crow
“Sarah: "Buildings burn, people die, but real love is forever...”
― James O'Barr, The Crow
It may be a mediocre game, but it probably shows pretty well as a dog and pony show to the developers. Plus, they can write off the losses as marketing expenses which probably looks better on financial reports sent to investors than a sinking ship taking on water.
Narrator: It did not.
More and more, when I try out a game, I enjoy the initial experience and find a niche to exploit - and within months that niche is removed/nerfed/etc. For example, I enjoyed the markets in New World but it took them just a couple of month to combine all of them because running about the world was too much work for some players.
In FO, the PvP element that was my primary motivation for building/marketing was nerfed into irrelevance.
I'm fond of declaring "read the box" - but now that only gives you 30-90 days of joy before they change the entire game in response to some loud mouth streamers.
It’s a build based gear based PvP system. Whoever has the better gear wins. Period. It’s elitist AF as well.
To be fair, the elitism comes from people who are willing to learn the mechanics, grind out the optimal builds, and put in the time to get the correct gear. They also learn to work with others who have the same level of commitment.
It is a big ask for them to include people who aren't as dedicated/skilled/gifted/etc. To take losses for charity cases defeats the purpose for their play.
I'm not saying elitism is okay, but I ran a guild once where we had standards.
I had those standards because I wasn't interested in people who didn't care enough about the game to invest the amount of time I'd put into it.
It goes both ways.
So you have not very populated servers... Should that be singular? Are there more than 1 populated servers now? Anyway, let's just make this new thing that'll force people to leave their server for a while. Not only that, it's full time PVP with loss... Did NW players really ask for this?
It's like they think they're World of Warcraft, who was already not stoked about splitting their MILLIONS STRONG PLAYERBASE at the start.
That meant that nobody was top level, nobody had the end game gear, and nobody had extra power/abilities due to Champion Points.
I did the same thing in DAOC, after getting my main mini to top level, I spent a lot of time PvP'ing wtih alts in the battlegrounds that were set for a level window, like 20-25. That way nobody is top level, nobody has top gear. The elitists that spend a massive amount of time fine tuning their character and gear wouldn't be in there.
I still do that in City of Heroes in PvE pickup groups. I regularly run top level missions and recruit lower levels to join. They aren't so quick to run ahead and show off how they can take out the whole next group by themselves (and I *was* that guy once).
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2025: 48 years on the Net.