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The Elder Scrolls Online is reminding everyone that there's still time to complete the December Anniversary Spotlight challenge for a free pack of Class Skill Styles to customize your visuals.
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Earthcaller & Swiftwind now those were the days, but I don't miss the sit & wait much anymore.
Not a terrible Mmo - but got so tired of massive dialogues for ever 3 second fetch quest. Such a quantity over quality syndrom that i didn’t make it past the 20 hour line until was super bored.
There are some cool quests in there, but few and far between.
Also - the massive focus on housing - which you can’t even see out the windows in..bleh, whats the point
I thought everyone here knew this by now.
I was mulling this question in my mind over because I started playing Fallout 76 due to it being on sale for $10. For anyone that doesn't know, FO76 scales everything to your level. Anyway, it sort of begs the question of not why level faster, but why level at all? I mean what if we just removed levels? That doesn't mean you wouldn't acquire new skills, or gear, or anything, but just get rid of the levels. Maybe your XP bar is just an indicator to your next skill point? I mean would that just break everything? I'm guessing no because functionally, that's what is happening. You're level 10 and hit level 11, and the very next thing you fight is now... level 11, so... what did leveling really accomplish?
Back in WHAT day? I played ESO at launch, and hit max level in short order. It wasn't a challenge. Did they make leveling in ESO hard at some point and then patch it out?
It's the same system except the numbers over the mob's head don't change, lol.
In Fallout 76 you gain perk cards every level which you add to your character to make them stronger. You need to have levels, because you don't want to have someone who downloaded the game yesterday in your end game raid group.
Godz of War I call Thee