You know what's bad about a development studio for gaming? the entire company's staff's jobs depend on the success or fail of a single product. Meanwhile the publishers simply trim the fat off the budget and move onto the next vapoware game studio they can milk for every penny and if the game doesn't make enough $$$ then just close the studio, and the game it made, and move onto the next one. There's no commitment, or loyalty from the publishers to developers; only to shareholders. Which is why the gaming industry is turning into a corporate circus where innovation and growth go to die.
You can't enter an already established genre with a game that doesn't offer anything significantly different. Arena shooters, competitive FPS, MMORPG... You can't just make a clone and succeed in the modern gaming world.
I feel like so many developers go for the killer game instead of starting out really small, maybe with a single player game, and building assets and a team up to something monumental.
With a tiny game you could test concepts, maybe lock down some important things like combat/skill balance - instead of jumping into the huge open world/PvP/political simulation thing with a huge team and a ton of untested ideas.
You know what's bad about a development studio for gaming? the entire company's staff's jobs depend on the success or fail of a single product. Meanwhile the publishers simply trim the fat off the budget and move onto the next vapoware game studio they can milk for every penny and if the game doesn't make enough $$$ then just close the studio, and the game it made, and move onto the next one. There's no commitment, or loyalty from the publishers to developers; only to shareholders. Which is why the gaming industry is turning into a corporate circus where innovation and growth go to die.
Yeah, well ... while it's easy to call for DOWN WITH THE MAN (Publisher in this case), also bear in mind what it looks like to cut the Publisher out of the equation. See also: Star Citizen. The grass isn't necessarily greener on the other side.
Do big publishers stifle creativity in the effort to maximize profits for their shareholders? Yes, they absolutely do. However, the idea that the development studio is some innocent child that gets abducted and thrown into slave labor at the whim of the publisher is not true. The development studios are by in large WILLING PARTICIPANTS in this partnership. That's because the publisher offers a big fat check and the development studio says YES PLEASE! So... it's not like the studio's hands are clean in the outcomes you see here.
I think, perhaps, a better middle ground would be to have a new type of publisher enter the market. One that is privately held, not publicly. That is interested more in quality and reputation than necessarily profits. They wouldn't be in business to lose money by any means, but they would have the ethics to strive for quality first even if it meant fewer profits in the near term. My guess is it would result in greater profits in the long term, but that would need to be proved out. If I win the megamillions maybe I'd start such a publisher. When you get to my age you start to see there's more to life than trying to stack sacks of money on each other, and leaving behind things of quality that are memorable is more important.
I'm just glad Tencent lets DE and GGG do their thing
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You can't enter an already established genre with a game that doesn't offer anything significantly different. Arena shooters, competitive FPS, MMORPG... You can't just make a clone and succeed in the modern gaming world.
The catch 22 is that in the current state of the industry, with its massive budgets and focus on shareholders, there is a massive aversion to risk and innovation. Brand new and exciting ideas are becoming increasingly rare and are firmly rooted in the indie scene. And with an oversaturated market these games get completely buried 9 out of 10 times. Or they lack the production values we have all become accustomed to we won’t touch them. There really is no winning this, besides an extremely lucky, and rare, breakthrough out of nothing.
/Cheers, Lahnmir
'the only way he could nail it any better is if he used a cross.'
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Comments
Because TenCent is literally drowning in money from their Mobile Casino Games business.
But still... they are no charity either, so if GGG doesn't generate enough cash with PoE 2, they get easily shut down too.
Fishing on Gilgamesh since 2013
Fishing on Bronzebeard since 2005
Fishing in RL since 1992
Born with a fishing rod in my hand in 1979
Godz of War I call Thee
With a tiny game you could test concepts, maybe lock down some important things like combat/skill balance - instead of jumping into the huge open world/PvP/political simulation thing with a huge team and a ton of untested ideas.
Yeah, well ... while it's easy to call for DOWN WITH THE MAN (Publisher in this case), also bear in mind what it looks like to cut the Publisher out of the equation. See also: Star Citizen. The grass isn't necessarily greener on the other side.
Do big publishers stifle creativity in the effort to maximize profits for their shareholders? Yes, they absolutely do. However, the idea that the development studio is some innocent child that gets abducted and thrown into slave labor at the whim of the publisher is not true. The development studios are by in large WILLING PARTICIPANTS in this partnership. That's because the publisher offers a big fat check and the development studio says YES PLEASE! So... it's not like the studio's hands are clean in the outcomes you see here.
I think, perhaps, a better middle ground would be to have a new type of publisher enter the market. One that is privately held, not publicly. That is interested more in quality and reputation than necessarily profits. They wouldn't be in business to lose money by any means, but they would have the ethics to strive for quality first even if it meant fewer profits in the near term. My guess is it would result in greater profits in the long term, but that would need to be proved out. If I win the megamillions maybe I'd start such a publisher. When you get to my age you start to see there's more to life than trying to stack sacks of money on each other, and leaving behind things of quality that are memorable is more important.
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Terrible game idea, that turned into a terrible game.
That game director should be blacklisted from any gaming projects. Should never be employable ever again.
He knows nothing about the market saturation, nothing about market demand, and nothing about product differentiation.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer