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Mitch revisits Neverwinter for the first time since 2021, giving the D&D MMO a re-review to see how it holds up after ten years. From the new player experience to the darkest reaches of the Underdark, Mitch takes us through the MMO as it stands today.
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Not to mention its faux-beta launch with the cash-shop turned on that prompted Suzie Ford here to call them on their BS and do a full review despite its alleged "beta" state. (https://www.mmorpg.com/reviews/an-astral-diamond-in-the-rough-2000055168)
My most vivid memory of trying this out in 2013 is how every time someone got lucky with a lootbox, a message was broadcast to all players everywhere with the player's name and what they got... made me feel like I was in K-mart and the "blue light special" was being announced rather than in an RPG.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Agreed.
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
Dude, I was so jealous of how creative some people could get with the quest making.
Mike B aka Fony?
Those were the days.....
Fishing on Gilgamesh since 2013
Fishing on Bronzebeard since 2005
Fishing in RL since 1992
Born with a fishing rod in my hand in 1979
I really enjoyed my time there a year or so ago and was glad I went back. But I never really liked the Dragon fighting that was the focus when I was there as it was the newest module. So eventually I moved on.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
https://www.tentonhammer.com/articles/top-foundry-missions-in-neverwinter
One of the core aspects of the game, sadly removed, likely to save support costs.
https://forums.mmorpg.com/discussion/361975/preview-neverwinter-the-foundry-shapes-the-game
I would also give it a 7/10 and recommend it to everyone, who is looking for a game to bridge some weeks
Clever things.
They didn't listen at all to the DnD fans during alphas and beta......
It doesn't deserve more than a 4 or 5 rating considering they spouted this as a DnD game and tried riding the coat tails of NWN by using the name for it that they did.
Case in point in how peeps still get confused with the two:
This review is about "Neverwinter Online" not Neverwinter Nights aka NWN.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
Their chase for the dollar probably has been the biggest factor in ruining this once great MMO. It was similar to eating your own foot.
There is NO future for this zombie game. It's alive but dead at the same time. Being on all platforms early really helped keep it going.
The cost structure is pretty low. Most of the devs still work from home from what I can gather. They spit out low grade content every few months and hope to lure in the few suckers that are desperate to try out a new game.
Another great take, Mitch, especially the section with the returnee's POV... it's baffling how often and how easily they put not just individual items, but entire category of items outdated.
Not even in the sense of power creep/left behind, like most games.
It ain't leaving a game for a year in your current top gear/build, and when return the game added a new level cap so your gear is not enough anymore.
Instead of that, Neverwinter pulls out entire systems overnight. You did months of grind for your R15 enchants? Well, from now on we'll have a new system, so those are junk.
Sure, for a set of a timeframe you can barter them onto the replacement items of the new system, but as a returnee, if you've missed that timeframe, you'll end up with a build of useless crap.
Many adventure zones were taken out, the remaining ones shortened, and the removal of XP makes them even less relevant: you just rush through them, often missing half of the zone entirely.