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After 20 years, AdventureQuest is still updating and growing. We talked to Artix Entertainment's Adam Bohn about two decades of the franchise, memorable moments, and the future.
Comments
I had to laugh but adventures helm off to them, the games seem far too referential of modern culture to me though sort of like taking Breaking Bad down to a D&D dungeon, there are advantages in purity of theme.
Left Shark
The games they build have pretty incredible mechanics that allow for bit-size game sessions and also longer/deeper grinds to get to faction rewards or rare drops.
I appreciate their efforts to launch events and updates that connect with pop culture, global holidays, and more - these are fantastic (and often satirical) interpretations.
All of that said, what drives me crazy about their games is that it takes forever to finish a single storyline from start to finish. Updates weave in and out, but plot threads linger and sometimes atrophy. Once they are finished (especially if you log-in after a long absence), it becomes very difficult in what order various quests or zones should be tackled and how things connect.
I do recognize building out their book or lore and other avenues is slowly improving the connective tissue and "what's next", but I also recognize my desire for a bit of a story-focused experience isn't really what they set out to do. They excel at fun, targeted updates and giving casual players reasons to come back each week to see and do something new (which absolutely includes new weapon and armor models each time - their art is absolutely fantastic and tremendously varied in its themes and styles).
I'm looking forward to trying out AdeventureQuest World Infinity from the beginning when it hopefully launches later this year.