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The year-long Legacy of the Bretons storyline ZeniMax has been weaving this year in the Elder Scrolls Online will come to a close in November, as the DLC Firesong releases on PC, Mac, and Stadia on November 1st. Console players will be waiting till November 15th.
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Yep. ZOS is absolute shit. They basically create these shallow "new" things so they can add new stuff to the Crown Store. The entire game revolves around it.
It's part 2 story content for "The Legacy of the Bretons" and part 1 ended in a cliffhanger with the two main threads (peace talks and leader of the baddies) left unfinished, but the preview doesn't even mention part 1 except to say that if you do both High Isle and this, there will be "bonus content."
I guess we'll know soon enough since it goes on the PTS Monday.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Totally agree.
What I always find ridiculous is that people criticize them for not doing something totally different. The reality is that it's a successful game because of it's formula, and honestly it's probably not wise from them to divert too far from that.
To me, it's kind of like the idea that in WoW I see that they are saying that the horde and the alliance no longer need to fight, they are all doing the same thing....ummmm...okay? Change one of the things that has defined your game for years upon years, and personally I've got no interest in ever going back to it. (Although I recognize that it doesn't matter to others.)
I'd tried ESO so many times in the past, and finally clicked for me this year. I'm not foolish enough to think it's perfect, or bug free, and while I've done a ton of the content, I also recognize that it's plenty of cut and paste from previous ones. Thing is, it's still all pretty solid content. Will it wear off, or get old? Hell yes, but that's when I'll take a break, and come back later on.
I had to laugh at the Gazillion bugs...ever tried New World? (Not you Nan...lol, sorry, shouldn't have quoted you, and addressed the earlier post!) Guessing no, because if you had, you'd realize that there is a gold standard for gazillion bugs, and ESO isn't even close, in fact, it's probably one of the polar opposites on the MMO spectrum...
Its the Winchester House of games.
Is this a fking New World thread? No. ESO has a gazillion bugs, perhaps if you stuck around all this time like I did you would know that. And I play New World as well....at least they appear to be trying to actually fix theirs. Just because you finally started liking the game doesn't change all the bs that has been going on since you were NOT playing. Don't come in here acting like you're the man who knows all now because you finally like the game. Imagine comparing a 1 year old game with 1 year old bugs to 8 year old game with 8 year old bugs. gtfo. Next time you want to call someone out on this forum (and yes I know you were referring to my post) get your shit in a sock first.
It's not even the quantity of NW bugs but their severity and how badly all the goofy exploits impacted territory control and the humongous economic advantage that gave those who got and held on to territories by cheating (no cheat more goofy, powerful, and widespread than the one where you would just put the client in windowed mode, grabbing a border of the screen with your mouse and moving it constantly to delay all damage to you until you released it, which let you capture control points by holding it which is how many wars were won.)
It and all the dupes that went uncorrected is what has made many former players feel like they would only go back with a truly fresh start server, not just a new server that allows wealthy ex-cheaters to transfer in and bring their ill-gotten economic dominance with them.
I've been playing ESO on and off, but mostly on since it was released and yeah it has some old bugs still and had many, many more during its first year but it never had any that destroyed its integrity and credibility in any way comparable to what happened with NW bugs that absolutely did that.
NW by design placed just way too many of their cookies in the territory control basket which is contested by a simple 50 v. 50, 30-minute, capture the flags BG, and when that got routinely exploited, the credibility of the whole game went with it.
Now that is an example of major league extreme bugginess ruining a whole game. ESO's bugs are way down in the minor leagues as things that annoy you but don't destroy the whole game for everyone, by comparison.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Seriously it's going to be:
Go to this spot and loot/interact with these things that are near mobs that will agro you.
Now go kill these other mobs in this other place because [fill in blank]
Now go to some delve, kill everything in you way, and solve some puzzle to find out who is behind it all.
Shocker it's one of the key leaders in town! I would have never guessed!
Now go accuse said fiend who will magically get away. I can almost hear Scooby Doo saying "Rut roh Raggie!".
Go to the delve containing this nefarious monster and kill them.
Return to the cheers of the townfolk. You are the hero. Granted they all have short term memory loss and all forget this a few seconds later.
I mean seriously some variant of the above represents a large portion of the content in ESO. It was already old years ago. I don't need to run the same thing in a new zone with new names in the blanks.
To me, it's always come across as a halfway house. Even in development they were going along with a traditional mouse movement and keyboard option, then decided to cut it to retain the ESO single player experience.
I don't think they've ever solved a conundrum of their own making.