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Star Citizen Update Doubles Server Capacity, Adds Solo Illegal Delivery Missions, and a New Dynamic

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  • MaxBaconMaxBacon Member LegendaryPosts: 7,766
    edited August 2022
    If there are really 3,000,000 (and counting) account holders then whether or not it was planned, pitched or anything else... people are going to form large groups, companies, whatever.  Those folks are going to want to play together, and fight together.


    Now smaller scale is right up my alley.  I hate large zerg groups that just blob games.  But they will certainly be there if the game ever launches... so their better be some kind of plan to handle them.

    And they can. Even on large groups, like on EVE and especially Albion, the guilds party together on small-scale for most content, only really the hyper-organized war front requires large movements of players, there isn't a point on doing so otherwise. There is a logistical weight to that level of organization to do it casually without a point.

    This will be people calling each other to party up together, can be ganking, can be mining, can be a group escorting a large cargo haul, but I don't really see those activities motivating more than a normal party.

    Now we get to the question of war, for that to happen there also has to be things to contest/defend, and on that question we're not yet on a phase where this aspect of the game will start to flesh out.
  • defector1968defector1968 Member UncommonPosts: 469
    problem with this game is that almost every big update, they add more PC specs. So far it reached the minimum of my PC that i bought 2 years ago ^^ jeeese !!!
    fan of SWG, XCOM, Defiance, Global Agenda, Need For Speed, all Star Wars single player games. And waiting the darn STAR CITIZEN
  • mastersomratymastersomraty Newbie CommonPosts: 4
    By the time this releases; they'll have to rebuild it again because the engine they are using will be 10 years out dated.
  • eoloeeoloe Member RarePosts: 864
    MaxBacon said:
    The descendants of the Goons will be swarming SC, and the management won't be nearly nimble enough to deal with them.  It will be epic.
    They already issue bans on abusive griefing as is, when it doesn't matter at all, it's a pretty given SC is intended to be actively moderated.

    And that works well enough when the game has a entry cost, unlike F2P where it's out of control botting/etc.

    CIG wanted to do more, but they chose poorly and are having to deal with the consequences.  But hey, they're still making money, and even expanding their atmospheric level of money burn with new devs, studio, etc.  
    SC's pitch wasn't EvE scale wars (90% AI, 10% players universe, so often repeated). It was, what it's there, multi-crew, orgs playing together, and all that's implied by it.

    idk why the game needs the scale of EVE, which NO other MMO has, to have those features work or make sense, in a game-world that originally was pitched to allow you to play solo with it.
    If there are really 3,000,000 (and counting) account holders then whether or not it was planned, pitched or anything else... people are going to form large groups, companies, whatever.  Those folks are going to want to play together, and fight together.


    Now smaller scale is right up my alley.  I hate large zerg groups that just blob games.  But they will certainly be there if the game ever launches... so their better be some kind of plan to handle them.


    Do not worry. Out of the 3,000,000 accounts:
    - most of them will lose hope and turn their interest to other games
    - a lot of them, becoming too old will simply forget about this game
    - some of them will just not make it before release

    Result? There will 1000 active accounts left with 42 concurrent players.

    The game will run just fine.
    Champie
  • TheDalaiBombaTheDalaiBomba Member EpicPosts: 1,493
    Kyleran said:
    Scot said:
    MaxBacon said:
    It's an intricate approach.

    I installed during the last Free Fly, and I don't see the game achieving a stable experience at scale soon.  Based on what you've described and the other promises made for the game, it certainly seems like another 5 years of development is highly plausible.
    Hard to say because what we have right now is a game-world that is not meant to be simulated by a single game-server, yet it is, so it's not surprising they have this sort of maintenance approach towards a structure they are actively replacing.


    Kyleran said:
    I think it's great myself, even seeing people queuing in line makes the world seem more alive.

    Rush hour, cut the line and start swearing on voice chat, just like the real deal :P 
    If only one player can access a shopping vendor at a time there is going to be blood on the floor. :)
    What an awesome opportunity to passively grief others, players can go afk and deny others access for hours....

    Mark my words, SC is going to be a gangsta... err griefer's paradise.





    Nobody tells you when you're developing bedsheet deformation that simulations are only fun when you're simulating things we don't consider mundane tasks to be avoided (if at all possible) in our own real lives.
    KyleranArglebargleChampie
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