Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
OK. Every time a new blockchain game article is posted I'm going to post a random Pornhub link.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
As always we wait and see, but this is looking like Second Life with potentially worse graphics but with NFT's, crypto and that "emperor's clothes" of gaming, the metaverse.
As always we wait and see, but this is looking like Second Life with potentially worse graphics but with NFT's, crypto and that "emperor's clothes" of gaming, the metaverse.
Sounds like the only thing missing from the game will be the part where you can actually have fun!
As always we wait and see, but this is looking like Second Life with potentially worse graphics but with NFT's, crypto and that "emperor's clothes" of gaming, the metaverse.
Sounds like the only thing missing from the game will be the part where you can actually have fun!
Yeah, but a lot of new MMOs suffer from that issue, block chain based or otherwise.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
As always we wait and see, but this is looking like Second Life with potentially worse graphics but with NFT's, crypto and that "emperor's clothes" of gaming, the metaverse.
Even better, this is a full loot PVP universe a la EVE which everyone loves, right?
Check out this except from 2018 with one of the game's founders. The full article linked below gives a good idea what the developer's vision was 4 years ago, but I imagine this new big investment means some major design revisions can be expected.
Oh well, they are like 6 to 12 years in development since concept, but work appeared to start in ernest around 2016, so maybe in 5 more years? Nah.
"Let's say a community of farmers just wanted to make a tonne of food. Then you've got a community of trolls who want to kill everybody. Are you preventing people from purely destroying the work of others?
We do not want to prevent this. We might be wrong, and we might have to come up with mechanics to protect the farmers, but what we want to see is that those farmers must build sophisticated fences and communities that can defend them from the griefers. If we were to nerf the trolls, we would never see the same level of dedication and sophistication when it comes to building up those communities.
That's what I mentioned earlier, it's going to be a bloody mess at first. Food is going to get eaten over dead bodies, but hopefully, that will teach them to come back and stand up for that and think “how can we do this now without failure”? Seed is not a game where you just jump around the globe and attack whomever you like. It's a vast landscape so it takes you a long time to travel and traverse the landscape.
This, we hope, is another layer of a buffer which can inform you there is somebody approaching and give you a headstart. You will have to think about whether you should run away with your food because you know the trolls are all in that forest over there, or should you stand up and fight them with your pitchforks?"
Despite claims of two former CCP leads as founders it doesn't appear they are listening much to them else they'd know better already.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
As I read that quote from the devs that Kyleran posted, all I could hear in my head was the Fallout 4 protagonist voice saying: "Devs... Devs never learn."
As always we wait and see, but this is looking like Second Life with potentially worse graphics but with NFT's, crypto and that "emperor's clothes" of gaming, the metaverse.
Even better, this is a full loot PVP universe a la EVE which everyone loves, right?
Check out this except from 2018 with one of the game's founders. The full article linked below gives a good idea what the developer's vision was 4 years ago, but I imagine this new big investment means some major design revisions can be expected.
Oh well, they are like 6 to 12 years in development since concept, but work appeared to start in ernest around 2016, so maybe in 5 more years? Nah.
"Let's say a community of farmers just wanted to make a tonne of food. Then you've got a community of trolls who want to kill everybody. Are you preventing people from purely destroying the work of others?
We do not want to prevent this. We might be wrong, and we might have to come up with mechanics to protect the farmers, but what we want to see is that those farmers must build sophisticated fences and communities that can defend them from the griefers. If we were to nerf the trolls, we would never see the same level of dedication and sophistication when it comes to building up those communities.
That's what I mentioned earlier, it's going to be a bloody mess at first. Food is going to get eaten over dead bodies, but hopefully, that will teach them to come back and stand up for that and think “how can we do this now without failure”? Seed is not a game where you just jump around the globe and attack whomever you like. It's a vast landscape so it takes you a long time to travel and traverse the landscape.
This, we hope, is another layer of a buffer which can inform you there is somebody approaching and give you a headstart. You will have to think about whether you should run away with your food because you know the trolls are all in that forest over there, or should you stand up and fight them with your pitchforks?"
Despite claims of two former CCP leads as founders it doesn't appear they are listening much to them else they'd know better already.
My favourite bit, "it's going to be a bloody mess at first. Food is going to get eaten over dead bodies". This game is going to generate entertainment even if we don't play it.
As always we wait and see, but this is looking like Second Life with potentially worse graphics but with NFT's, crypto and that "emperor's clothes" of gaming, the metaverse.
Even better, this is a full loot PVP universe a la EVE which everyone loves, right?
Check out this except from 2018 with one of the game's founders. The full article linked below gives a good idea what the developer's vision was 4 years ago, but I imagine this new big investment means some major design revisions can be expected.
Oh well, they are like 6 to 12 years in development since concept, but work appeared to start in ernest around 2016, so maybe in 5 more years? Nah.
"Let's say a community of farmers just wanted to make a tonne of food. Then you've got a community of trolls who want to kill everybody. Are you preventing people from purely destroying the work of others?
We do not want to prevent this. We might be wrong, and we might have to come up with mechanics to protect the farmers, but what we want to see is that those farmers must build sophisticated fences and communities that can defend them from the griefers. If we were to nerf the trolls, we would never see the same level of dedication and sophistication when it comes to building up those communities.
That's what I mentioned earlier, it's going to be a bloody mess at first. Food is going to get eaten over dead bodies, but hopefully, that will teach them to come back and stand up for that and think “how can we do this now without failure”? Seed is not a game where you just jump around the globe and attack whomever you like. It's a vast landscape so it takes you a long time to travel and traverse the landscape.
This, we hope, is another layer of a buffer which can inform you there is somebody approaching and give you a headstart. You will have to think about whether you should run away with your food because you know the trolls are all in that forest over there, or should you stand up and fight them with your pitchforks?"
Despite claims of two former CCP leads as founders it doesn't appear they are listening much to them else they'd know better already.
My favourite bit, "it's going to be a bloody mess at first. Food is going to get eaten over dead bodies". This game is going to generate entertainment even if we don't play it.
Although these folks have apparently gotten much further in development there are quite a few features similarities with another overly ambitious effort, COE.
In the full interview the writer makes multiple references to how a planned feature seems almost too fantastic to believe, much less achieve.
To which the dev lead basically hand waves away, replying in vague terms or stating that's why they have no published end date yet as they still are figuring out how to pull it off.
Reads a lot like someone promising to provide a flying car as soon as they can figure out how to build a new, non polluting anti gravity engine based on renewable energy sources or plastics recycled from the ocean.
As for how to keep other drivers from crashing into others, no worries, it will be a bloody mess at first but eventually buyers will band together and form their own air traffic control procedures and learn to protect themselves by flying defensively or...shooting the other driver down with an air to air missile.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
As always we wait and see, but this is looking like Second Life with potentially worse graphics but with NFT's, crypto and that "emperor's clothes" of gaming, the metaverse.
Even better, this is a full loot PVP universe a la EVE which everyone loves, right?
Check out this except from 2018 with one of the game's founders. The full article linked below gives a good idea what the developer's vision was 4 years ago, but I imagine this new big investment means some major design revisions can be expected.
Oh well, they are like 6 to 12 years in development since concept, but work appeared to start in ernest around 2016, so maybe in 5 more years? Nah.
"Let's say a community of farmers just wanted to make a tonne of food. Then you've got a community of trolls who want to kill everybody. Are you preventing people from purely destroying the work of others?
We do not want to prevent this. We might be wrong, and we might have to come up with mechanics to protect the farmers, but what we want to see is that those farmers must build sophisticated fences and communities that can defend them from the griefers. If we were to nerf the trolls, we would never see the same level of dedication and sophistication when it comes to building up those communities.
That's what I mentioned earlier, it's going to be a bloody mess at first. Food is going to get eaten over dead bodies, but hopefully, that will teach them to come back and stand up for that and think “how can we do this now without failure”? Seed is not a game where you just jump around the globe and attack whomever you like. It's a vast landscape so it takes you a long time to travel and traverse the landscape.
This, we hope, is another layer of a buffer which can inform you there is somebody approaching and give you a headstart. You will have to think about whether you should run away with your food because you know the trolls are all in that forest over there, or should you stand up and fight them with your pitchforks?"
Despite claims of two former CCP leads as founders it doesn't appear they are listening much to them else they'd know better already.
My favourite bit, "it's going to be a bloody mess at first. Food is going to get eaten over dead bodies". This game is going to generate entertainment even if we don't play it.
Although these folks have apparently gotten much further in development there are quite a few features similarities with another overly ambitious effort, COE.
In the full interview the writer makes multiple references to how a planned feature seems almost too fantastic to believe, much less achieve.
To which the dev lead basically hand waves away, replying in vague terms or stating that's why they have no published end date yet as they still are figuring out how to pull it off.
Reads a lot like someone promising to provide a flying car as soon as they can figure out how to build a new, non polluting anti gravity engine based on renewable energy sources or plastics recycled from the ocean.
As for how to keep other drivers from crashing into others, no worries, it will be a bloody mess at first but eventually buyers will band together and form their own air traffic control procedures and learn to protect themselves by flying defensively or...shooting the other driver down with an air to air missile.
Well at least they realise the potentially huge issues the set up they mention will bring. Caspian used to think everything they did would release smoothly. That in a PvP domain MMO players would behave like ladies and gentleman.
As always we wait and see, but this is looking like Second Life with potentially worse graphics but with NFT's, crypto and that "emperor's clothes" of gaming, the metaverse.
Even better, this is a full loot PVP universe a la EVE which everyone loves, right?
Check out this except from 2018 with one of the game's founders. The full article linked below gives a good idea what the developer's vision was 4 years ago, but I imagine this new big investment means some major design revisions can be expected.
Oh well, they are like 6 to 12 years in development since concept, but work appeared to start in ernest around 2016, so maybe in 5 more years? Nah.
"Let's say a community of farmers just wanted to make a tonne of food. Then you've got a community of trolls who want to kill everybody. Are you preventing people from purely destroying the work of others?
We do not want to prevent this. We might be wrong, and we might have to come up with mechanics to protect the farmers, but what we want to see is that those farmers must build sophisticated fences and communities that can defend them from the griefers. If we were to nerf the trolls, we would never see the same level of dedication and sophistication when it comes to building up those communities.
That's what I mentioned earlier, it's going to be a bloody mess at first. Food is going to get eaten over dead bodies, but hopefully, that will teach them to come back and stand up for that and think “how can we do this now without failure”? Seed is not a game where you just jump around the globe and attack whomever you like. It's a vast landscape so it takes you a long time to travel and traverse the landscape.
This, we hope, is another layer of a buffer which can inform you there is somebody approaching and give you a headstart. You will have to think about whether you should run away with your food because you know the trolls are all in that forest over there, or should you stand up and fight them with your pitchforks?"
Despite claims of two former CCP leads as founders it doesn't appear they are listening much to them else they'd know better already.
My favourite bit, "it's going to be a bloody mess at first. Food is going to get eaten over dead bodies". This game is going to generate entertainment even if we don't play it.
Although these folks have apparently gotten much further in development there are quite a few features similarities with another overly ambitious effort, COE.
In the full interview the writer makes multiple references to how a planned feature seems almost too fantastic to believe, much less achieve.
To which the dev lead basically hand waves away, replying in vague terms or stating that's why they have no published end date yet as they still are figuring out how to pull it off.
Reads a lot like someone promising to provide a flying car as soon as they can figure out how to build a new, non polluting anti gravity engine based on renewable energy sources or plastics recycled from the ocean.
As for how to keep other drivers from crashing into others, no worries, it will be a bloody mess at first but eventually buyers will band together and form their own air traffic control procedures and learn to protect themselves by flying defensively or...shooting the other driver down with an air to air missile.
Well at least they realise the potentially huge issues the set up they mention will bring. Caspian used to think everything they did would release smoothly. That in a PvP domain MMO players would behave like ladies and gentleman.
True, this team made no aspirations about being able to control player behavior through magical means or whatever.
They've even had some rounds of testing so not total vaporware either.
At least with this new funding they might have a good chance of finishing it all up, even if the game isn't one I'm likely to enjoy. (Too old and slow to try and thrive in a meta-slaughter house.)
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
As always we wait and see, but this is looking like Second Life with potentially worse graphics but with NFT's, crypto and that "emperor's clothes" of gaming, the metaverse.
Even better, this is a full loot PVP universe a la EVE which everyone loves, right?
Check out this except from 2018 with one of the game's founders. The full article linked below gives a good idea what the developer's vision was 4 years ago, but I imagine this new big investment means some major design revisions can be expected.
Oh well, they are like 6 to 12 years in development since concept, but work appeared to start in ernest around 2016, so maybe in 5 more years? Nah.
"Let's say a community of farmers just wanted to make a tonne of food. Then you've got a community of trolls who want to kill everybody. Are you preventing people from purely destroying the work of others?
We do not want to prevent this. We might be wrong, and we might have to come up with mechanics to protect the farmers, but what we want to see is that those farmers must build sophisticated fences and communities that can defend them from the griefers. If we were to nerf the trolls, we would never see the same level of dedication and sophistication when it comes to building up those communities.
That's what I mentioned earlier, it's going to be a bloody mess at first. Food is going to get eaten over dead bodies, but hopefully, that will teach them to come back and stand up for that and think “how can we do this now without failure”? Seed is not a game where you just jump around the globe and attack whomever you like. It's a vast landscape so it takes you a long time to travel and traverse the landscape.
This, we hope, is another layer of a buffer which can inform you there is somebody approaching and give you a headstart. You will have to think about whether you should run away with your food because you know the trolls are all in that forest over there, or should you stand up and fight them with your pitchforks?"
Despite claims of two former CCP leads as founders it doesn't appear they are listening much to them else they'd know better already.
My favourite bit, "it's going to be a bloody mess at first. Food is going to get eaten over dead bodies". This game is going to generate entertainment even if we don't play it.
Although these folks have apparently gotten much further in development there are quite a few features similarities with another overly ambitious effort, COE.
In the full interview the writer makes multiple references to how a planned feature seems almost too fantastic to believe, much less achieve.
To which the dev lead basically hand waves away, replying in vague terms or stating that's why they have no published end date yet as they still are figuring out how to pull it off.
Reads a lot like someone promising to provide a flying car as soon as they can figure out how to build a new, non polluting anti gravity engine based on renewable energy sources or plastics recycled from the ocean.
As for how to keep other drivers from crashing into others, no worries, it will be a bloody mess at first but eventually buyers will band together and form their own air traffic control procedures and learn to protect themselves by flying defensively or...shooting the other driver down with an air to air missile.
Can we still call it 'Road Rage' when there's no asphalt under the vehicle?
You're right about the COE comparison, though. Overly ambitious, heavily marketed, and fantastic monetization over achievable, playable games. Toss in a 'without a clue about human nature and behavior' and a crowdfunded campaign and, well, we've seen this before, haven't we?
Logic, my dear, merely enables one to be wrong with great authority.
Also, class C funding when investors pump money into *successful* businesses with the expectation of doubling that money. Seed appears to be their first and only product. Someone explain how that is already successful.
Logic, my dear, merely enables one to be wrong with great authority.
Comments
That's all I needed to know.
It's not without reason investors are throwing money at these sorts of things, and it isn't about actually making a good game.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Check out this except from 2018 with one of the game's founders. The full article linked below gives a good idea what the developer's vision was 4 years ago, but I imagine this new big investment means some major design revisions can be expected.
Oh well, they are like 6 to 12 years in development since concept, but work appeared to start in ernest around 2016, so maybe in 5 more years? Nah.
"Let's say a community of farmers just wanted to make a tonne of food. Then you've got a community of trolls who want to kill everybody. Are you preventing people from purely destroying the work of others?
We do not want to prevent this. We might be wrong, and we might have to come up with mechanics to protect the farmers, but what we want to see is that those farmers must build sophisticated fences and communities that can defend them from the griefers. If we were to nerf the trolls, we would never see the same level of dedication and sophistication when it comes to building up those communities.
That's what I mentioned earlier, it's going to be a bloody mess at first. Food is going to get eaten over dead bodies, but hopefully, that will teach them to come back and stand up for that and think “how can we do this now without failure”? Seed is not a game where you just jump around the globe and attack whomever you like. It's a vast landscape so it takes you a long time to travel and traverse the landscape.
This, we hope, is another layer of a buffer which can inform you there is somebody approaching and give you a headstart. You will have to think about whether you should run away with your food because you know the trolls are all in that forest over there, or should you stand up and fight them with your pitchforks?"
Despite claims of two former CCP leads as founders it doesn't appear they are listening much to them else they'd know better already.
https://wccftech.com/klang-games-talk-mind-boggling-depth-complexity-seed/
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
In the full interview the writer makes multiple references to how a planned feature seems almost too fantastic to believe, much less achieve.
To which the dev lead basically hand waves away, replying in vague terms or stating that's why they have no published end date yet as they still are figuring out how to pull it off.
Reads a lot like someone promising to provide a flying car as soon as they can figure out how to build a new, non polluting anti gravity engine based on renewable energy sources or plastics recycled from the ocean.
As for how to keep other drivers from crashing into others, no worries, it will be a bloody mess at first but eventually buyers will band together and form their own air traffic control procedures and learn to protect themselves by flying defensively or...shooting the other driver down with an air to air missile.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
They've even had some rounds of testing so not total vaporware either.
At least with this new funding they might have a good chance of finishing it all up, even if the game isn't one I'm likely to enjoy. (Too old and slow to try and thrive in a meta-slaughter house.)
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Logic, my dear, merely enables one to be wrong with great authority.
Logic, my dear, merely enables one to be wrong with great authority.