Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Looks like the photo was taken on an island called Revelry Row, but isn't most raiding really like
In other news I didn't bother to log in at all to LA yesterday, my first missed day since launch.
Crafting gear for my new alt in FO76 was more interesting and entertaining.
My time in LA might be over.
I finally tried FO76, and they've turned it into a legit next installment in the franchise with its own unique twist: always online, no save-scumming anything, and seeing players out in the wastes periodically.
They did a good job finding a sweet spot number between too crowded for a post-apoc setting and enough players to bump into one regularly, if not commonly.
The addition of NPCs really should've been how it launched. Even in its barebones functionality (no mission progress sharing), it helps motivate the disparate players to explore in similar directions, meaning you will occasionally run into them during an event where its mutually beneficial to work together.
They've done a good job improving the experience in ways that aren't always flashy, but very productive and necessary.
Comments
Great phto btw.
In other news I didn't bother to log in at all to LA yesterday, my first missed day since launch.
Crafting gear for my new alt in FO76 was more interesting and entertaining.
My time in LA might be over.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
They did a good job finding a sweet spot number between too crowded for a post-apoc setting and enough players to bump into one regularly, if not commonly.
The addition of NPCs really should've been how it launched. Even in its barebones functionality (no mission progress sharing), it helps motivate the disparate players to explore in similar directions, meaning you will occasionally run into them during an event where its mutually beneficial to work together.
They've done a good job improving the experience in ways that aren't always flashy, but very productive and necessary.