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Diablo II Resurrected

ultimateduckultimateduck Member RarePosts: 1,114
After a weekend of playing the closed beta of Diablo II Resurrected I came to a few conclusions, good and bad.

The gameplay has aged well. I still enjoyed how the game played and didn't want the weekend to end. I am still a little bummed they did not keep close beta available to us until the open beta began. I can only hope they use this week to fix the bugs.

I still really enjoyed character progression since each level mattered in many ways. Should I put another point in an existing skill or spread out my skills a little for some variety. Should I add extra to a combat related attribute like Strength or Dexterity so I can equip that new drop I got or take my time putting minimal points into these attributes and keep my main focus on Constitution.

Act II was so much more palatable with improved graphics. I hated the Sewers and Maggot Lair in the original. It was incredibly hard to see and navigate properly, not to mention the bland desert and the blocky and tiny Duriel pit (which was still hard).

They did the graphical upgrade properly. Everything so far has looked like it should have. Some did not like the character models, but they didn't bother me.



I did not like the things I got used to playing other versions of Diablo II, namely Path of Diablo. 

Bag space was next to impossible to deal with just to store your drops until you got back to town. Add in potions, charms and scrolls and it was as frustrating as it was 20 years ago. This is an easy and non-emersion breaking change that they seriously need to consider.

Drop rates. Maybe it was because we were only able to go as high as Act II, but I had one set piece drop (within the first 10 minutes of game play) and maybe a dozen or so yellows. Gems did drop at a decent rate and runes were acceptable. Maybe I'm just being a baby here since I have been made to expect a bit more. That all said, it did make drops feel more special when something decent dropped... but I would be ok with a slight increase (very slight) in drop rates.

Unnecessary bugs. The game crashed every time I tried to switch abilities and spells... 100% every time. I had to switch to classic mode, select the new ability then switch back.


Overall, this was everything I hoped it would be and can't wait until next weekend and release.
Sharne

Comments

  • IselinIselin Member LegendaryPosts: 17,483
    One thing I had forgotten about and absolutely hated is the two click skill use system: click once to make it your active LMB or RMB and then click again to actually use it once active.

    It's an old UI carry over that's just asking for a non-faithful improvement... or a mouse macro.
    ultimateduck
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • ultimateduckultimateduck Member RarePosts: 1,114
    Iselin said:
    One thing I had forgotten about and absolutely hated is the two click skill use system: click once to make it your active LMB or RMB and then click again to actually use it once active.

    It's an old UI carry over that's just asking for a non-faithful improvement... or a mouse macro.
    I don't know what you're referring to with the two click skill use. I don't recall having to click more than once to use any skill. Am I missing something?

  • IselinIselin Member LegendaryPosts: 17,483
    edited August 2021
    Iselin said:
    One thing I had forgotten about and absolutely hated is the two click skill use system: click once to make it your active LMB or RMB and then click again to actually use it once active.

    It's an old UI carry over that's just asking for a non-faithful improvement... or a mouse macro.
    I don't know what you're referring to with the two click skill use. I don't recall having to click more than once to use any skill. Am I missing something?

    Unless I missed a different keybinding mechanic, when you bind a skill or a spell to say 3 and you want to use that spell or skill, pressing 3 doesn't use the skill it just makes the RMB become that skill and then you have to press RMB to actually use it.

    It's a weird 2-step process that I frankly didn't even remember being that way although it had been many years sine I last played D2.

    Every game I've played in the intervening decades that lets you bind skills to a key, uses that skill when you press that key.
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • AbimorAbimor Member RarePosts: 777
    I played it on the xbox and it was fun the one problem we had is it would not let friends invite people to groups three of us wanted to play together but it was very difficult i hope they fix that.     
  • ultimateduckultimateduck Member RarePosts: 1,114
    Iselin said:
    Iselin said:
    One thing I had forgotten about and absolutely hated is the two click skill use system: click once to make it your active LMB or RMB and then click again to actually use it once active.

    It's an old UI carry over that's just asking for a non-faithful improvement... or a mouse macro.
    I don't know what you're referring to with the two click skill use. I don't recall having to click more than once to use any skill. Am I missing something?

    Unless I missed a different keybinding mechanic, when you bind a skill or a spell to say 3 and you want to use that spell or skill, pressing 3 doesn't use the skill it just makes the RMB become that skill and then you have to press RMB to actually use it.

    It's a weird 2-step process that I frankly didn't even remember being that way although it had been many years sine I last played D2.

    Every game I've played in the intervening decades that lets you bind skills to a key, uses that skill when you press that key.
    Ahh, gotcha. Yeah, with the exception of the primary and secondary skill (left and right mouse buttons) you don't equip the skill, you assign a hot key to equip the skill to the left or right mouse button. I suppose with modern mouse/keyboard setups you can macro it fairly easy.
  • ArglebargleArglebargle Member EpicPosts: 3,183
    Never cared for D2.  Just glad it was so influential, and led to so many, better, spiritual descendants.  And apparently some of those negative issues are evident even to the fans now.

    Whatever special sauce Blizzard put in their games didn't work on me.

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • BrunoxgamesBrunoxgames Newbie CommonPosts: 1
    After a weekend of playing the closed beta of Diablo II Resurrected I came to a few conclusions, good and bad.

    The gameplay has aged well. I still enjoyed how the game played and didn't want the weekend to end. I am still a little bummed they did not keep close beta available to us until the open beta began. I can only hope they use this week to fix the bugs.

    I still really enjoyed character progression since each level mattered in many ways. Should I put another point in an existing skill or spread out my skills a little for some variety. Should I add extra to a combat related attribute like Strength or Dexterity so I can equip that new drop I got or take my time putting minimal points into these attributes and keep my main focus on Constitution.

    Act II was so much more palatable with improved graphics. I hated the Sewers and Maggot Lair in the original. It was incredibly hard to see and navigate properly, not to mention the bland desert and the blocky and tiny Duriel pit (which was still hard).

    They did the graphical upgrade properly. Everything so far has looked like it should have. Some did not like the character models, but they didn't bother me.



    I did not like the things I got used to playing other versions of Diablo II, namely Path of Diablo. 

    Bag space was next to impossible to deal with just to store your drops until you got back to town. Add in potions, charms and scrolls and it was as frustrating as it was 20 years ago. This is an easy and non-emersion breaking change that they seriously need to consider.

    Drop rates. Maybe it was because we were only able to go as high as Act II, but I had one set piece drop (within the first 10 minutes of game play) and maybe a dozen or so yellows. Gems did drop at a decent rate and runes were acceptable. Maybe I'm just being a baby here since I have been made to expect a bit more. That all said, it did make drops feel more special when something decent dropped... but I would be ok with a slight increase (very slight) in drop rates.

    Unnecessary bugs. The game crashed every time I tried to switch abilities and spells... 100% every time. I had to switch to classic mode, select the new ability then switch back.


    Overall, this was everything I hoped it would be and can't wait until next weekend and release.

    General tips For playing Diablo ii resurrected

    • Your level might limit your skill point allocation. Since you gain skill points every time you level up. At max level, a player can assign 20 SPs to any one skill.

    • You would want to max out your main dealing skill but I would suggest not to max out all of them. For some, it is because even just one point makes it the best or you want to save some for another skill or it’s just flat out bad.

    •  They are useful but you need to be careful since some of the good ones consume mana. Since, if you want to be the cool guy in multiplayer.

    • However, there is a way to make a mana farm. If you get the spell, the sorceress’ warmth will give you 30 percent more mana which is a ridiculous amount just with one point. So, definitely get that one.

    • Skills are a finite resource. At level 99 (the highest level in the game), which is something even pro players struggle to do, you get only 110 SPs. You can get more SPs through side quests. But don't worry you don’t need to go that high, the only skills you would want to max out are 3. Yes, 3 maxed-out skills are more than enough. You can have some more without maxing it out and it will be great. There is no need to spend that much SPs

    • But that does not mean that I am not saying to only have one or no damage dealing skills. If you don't have at least 1 damage dealing skill, there might be something wrong with you. Since in this game the monsters have immunities, you might fall into a situation where you cannot do anything against them so you would need a backup with at least 5 SPs.

  • axiomsofdominionaxiomsofdominion Newbie CommonPosts: 3
    I could never play this. Blizzard has been full of drama lately and the Grim Dawn D2 mod is amazing plus you can use the Grim Dawn masteries in it. Played a few hundred hours of D2 back in the day.
  • James781James781 Newbie CommonPosts: 4
    The thread is already old, but I can say that a month ago I went through the game and got a lot of pleasure. In general, my older brother got me hooked on Diablo games. So it's like a family thing for me to play Diablo. The gameplay is excellent as always, I liked everything
  • FrodoFraginsFrodoFragins Member EpicPosts: 5,569
    edited August 19
    Iselin said:
    Iselin said:
    One thing I had forgotten about and absolutely hated is the two click skill use system: click once to make it your active LMB or RMB and then click again to actually use it once active.

    It's an old UI carry over that's just asking for a non-faithful improvement... or a mouse macro.
    I don't know what you're referring to with the two click skill use. I don't recall having to click more than once to use any skill. Am I missing something?

    Unless I missed a different keybinding mechanic, when you bind a skill or a spell to say 3 and you want to use that spell or skill, pressing 3 doesn't use the skill it just makes the RMB become that skill and then you have to press RMB to actually use it.

    It's a weird 2-step process that I frankly didn't even remember being that way although it had been many years sine I last played D2.

    Every game I've played in the intervening decades that lets you bind skills to a key, uses that skill when you press that key.
    They added a system that allows you to cast a bound skill on click.  No need to make it active and it's wonderful.  At least on PC.

    I haven't played a lot but I hope to when they launch the next season.
    Iselinultimateduck
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