After a weekend of playing the closed beta of Diablo II Resurrected I came to a few conclusions, good and bad.
The gameplay has aged well. I still enjoyed how the game played and didn't want the weekend to end. I am still a little bummed they did not keep close beta available to us until the open beta began. I can only hope they use this week to fix the bugs.
I still really enjoyed character progression since each level mattered in many ways. Should I put another point in an existing skill or spread out my skills a little for some variety. Should I add extra to a combat related attribute like Strength or Dexterity so I can equip that new drop I got or take my time putting minimal points into these attributes and keep my main focus on Constitution.
Act II was so much more palatable with improved graphics. I hated the Sewers and Maggot Lair in the original. It was incredibly hard to see and navigate properly, not to mention the bland desert and the blocky and tiny Duriel pit (which was still hard).
They did the graphical upgrade properly. Everything so far has looked like it should have. Some did not like the character models, but they didn't bother me.
I did not like the things I got used to playing other versions of Diablo II, namely Path of Diablo.
Bag space was next to impossible to deal with just to store your drops until you got back to town. Add in potions, charms and scrolls and it was as frustrating as it was 20 years ago. This is an easy and non-emersion breaking change that they seriously need to consider.
Drop rates. Maybe it was because we were only able to go as high as Act II, but I had one set piece drop (within the first 10 minutes of game play) and maybe a dozen or so yellows. Gems did drop at a decent rate and runes were acceptable. Maybe I'm just being a baby here since I have been made to expect a bit more. That all said, it did make drops feel more special when something decent dropped... but I would be ok with a slight increase (very slight) in drop rates.
Unnecessary bugs. The game crashed every time I tried to switch abilities and spells... 100% every time. I had to switch to classic mode, select the new ability then switch back.
Overall, this was everything I hoped it would be and can't wait until next weekend and release.