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The latest update to World of Warcraft's Season of Mastery beta takes aim at powerleveling, while raising the level cap, and both tweaking and adding raids for the test.
Comments
Nerfing a class because bots and power level is pathetic.
Edit: Just read this - The Looking For Group tool from Burning Crusade Classic is now present in the Season of Mastery. -
THIS, is AMAZING!
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I find many problems with Classic can be mitigated by playing on an RP-pve server. I do like some of the changes like nerfing aoe and boosting xp. The faster leveling isn't that bad. I currently play on a private server with easy to gain rest xp (through a skill called survival that creates tents that rapidly grant rest xp). Even with x2 mob xp, leveling is still rather slow and helps mostly with alts.
It falls apart fast imo, by catering to the raid crowd, which is what this fast season cycle is about. Likely fine for Classic, if it's treated as a static game (which this does), but I firmly believe Classic+ is the true way to host the game. My vanilla+ server proves this to me without any doubt. Experiencing new, horizontal content, cannot be described. You realize this is the direction Blizzard should have taken, not just now, but way back before they erased the relevancy of the old world starting with TBC and every expansion since.
Its looks more like an Eastern game than a western one.....Also the last thing I would want to do is go back to WoW and level a character from 1 to max...That would be painful now.
Boosting exp only devalues content and makes people skip most of it. Currently on PTR they have +40% exp from quests. Since everyone (well, almost everyone) levels up by doing quests you consume content twice as fast as you should. Even on TBC realms there's no reason to run low level dungeons. You just outlevel them in no time by doing easy quests. And the exp boost is much lower on TBC servers.
What i would like them to do is make all classic content a little harder, not just raids. Make low level content as important than the higher one. Give a player a reason to gear up early on in order to level easier. Let them players fail if they try to clear content in subpar gear. That's how it used to work at early stage of Vanilla. I hit that brick wall at least on my warrior and a little later on my shaman. Couldn't kill a regular mob of my own level in an outdated gear.
Lots of changes they're doing are great, some of them are not. The bottom line seems to be that they want to funnel everyone to the buffed up endgame as soon as possible. If i wanted that, i'd play retail WoW.
I have a feeling they asked people in a survey ways to improve Classic WoW and then picked up the most popular ones. They just overlooked the fact that half the answers came from a group of people who prefers retail and the other half from a crowd that prefers the old game. Mixing popular features from the both camps creates this frankenstein monster of a game that's neither fish, nor fowl.
I still feel Classic will have lots of dungeon participation. Boosting and carries are nerfed, but that sweet dungeon quest xp is massive now along with the gear. Seems to me though, that this means some will ONLY do one run per dungeon because of this.
My opinion of Classic raids: boring content designed to maximize participation using minimal content. It's a development cheat, and having it be the only way to get good gear, within such a limited play style, is an abortion of original design.