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New World's Smaller Servers Allow For Big Names | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited October 2021 in News & Features Discussion

imageNew World's Smaller Servers Allow For Big Names | MMORPG.com

New World is intrinsically social. Boss encounters call for boxing out of players in order to make sure you get credit for a kill and potential drop. PvP is king, and everything players do on that front influences the entirety of the server.

Read the full story here


Comments

  • ScotScot Member LegendaryPosts: 24,536
    edited October 2021
    Any sort of player interaction in MMOs is becoming a rarity so what Joseph has mentioned certainly counts. Though it would be good to see interaction extending to market trading, tavern meets and anything within the "housing areas", maybe there is some of that?

    To me it is the interaction that made MMORPG's the greatest gaming genre there has ever been, the fact that co-op and other genre's can put their hand up and say "what about me" shows you how important interaction is for MMO's to keep that crown.
    [Deleted User]klash2defTacticalZombehJeroKaneperrin82KyleranUngood
  • laseritlaserit Member LegendaryPosts: 7,591
    We’ll see how things play out.

     I really like it when I only run into a person or two out in the wilds. It just seems more fitting. I love the open world but it really kills it when you get to a boss and there is a line up :(

    Thats when reality hits ;)
    [Deleted User]UngoodRoin

    "Be water my friend" - Bruce Lee

  • ScotScot Member LegendaryPosts: 24,536

    laserit said:

    We’ll see how things play out.

     I really like it when I only run into a person or two out in the wilds. It just seems more fitting. I love the open world but it really kills it when you get to a boss and there is a line up :(

    Thats when reality hits ;)



    You could take part in that great British tradition of talking while in the queue. :)
    Confondu
  • The user and all related content has been deleted.
  • IselinIselin Member LegendaryPosts: 18,719
    Wargfoot said:
    laserit said:
    We’ll see how things play out.

     I really like it when I only run into a person or two out in the wilds. It just seems more fitting. I love the open world but it really kills it when you get to a boss and there is a line up :(

    Thats when reality hits ;)
    Try getting hemp outside of Windsward last night.... 
    You've a better chance of scoring weed in a Police Station.
    Hemp in Windsward...

    Do you know where the hermit is on a dock by a shack? Just N and slightly E there's a stream that makes a kind of sideways U shape. There will be some bison there as well.

    If you cross the stream and just run along inside the U near the water you'll find all the hemp you could possibly ever smoke use, It's my goto place for hemp and for leveling harvesting.

    You're welcome :)

    [Deleted User]Ungood
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • laseritlaserit Member LegendaryPosts: 7,591
    Iselin said:
    Wargfoot said:
    laserit said:
    We’ll see how things play out.

     I really like it when I only run into a person or two out in the wilds. It just seems more fitting. I love the open world but it really kills it when you get to a boss and there is a line up :(

    Thats when reality hits ;)
    Try getting hemp outside of Windsward last night.... 
    You've a better chance of scoring weed in a Police Station.
    Hemp in Windsward...

    Do you know where the hermit is on a dock by a shack? Just N and slightly E there's a stream that makes a kind of sideways U shape. There will be some bison there as well.

    If you cross the stream and just run along inside the U near the water you'll find all the hemp you could possibly ever smoke use, It's my goto place for hemp and for leveling harvesting.

    You're welcome :)

    That and my favourite noob town of Everfall
    Iselin

    "Be water my friend" - Bruce Lee

  • IselinIselin Member LegendaryPosts: 18,719
    laserit said:
    Iselin said:
    Wargfoot said:
    laserit said:
    We’ll see how things play out.

     I really like it when I only run into a person or two out in the wilds. It just seems more fitting. I love the open world but it really kills it when you get to a boss and there is a line up :(

    Thats when reality hits ;)
    Try getting hemp outside of Windsward last night.... 
    You've a better chance of scoring weed in a Police Station.
    Hemp in Windsward...

    Do you know where the hermit is on a dock by a shack? Just N and slightly E there's a stream that makes a kind of sideways U shape. There will be some bison there as well.

    If you cross the stream and just run along inside the U near the water you'll find all the hemp you could possibly ever smoke use, It's my goto place for hemp and for leveling harvesting.

    You're welcome :)

    That and my favourite noob town of Everfall
    Everfall is our company's territory and where my home is... I know it well too :) 
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • lotrlorelotrlore Managing EditorMMORPG.COM Staff, Member RarePosts: 679

    Iselin said:


    laserit said:


    Iselin said:


    Wargfoot said:


    laserit said:

    We’ll see how things play out.

     I really like it when I only run into a person or two out in the wilds. It just seems more fitting. I love the open world but it really kills it when you get to a boss and there is a line up :(

    Thats when reality hits ;)


    Try getting hemp outside of Windsward last night.... 
    You've a better chance of scoring weed in a Police Station.


    Hemp in Windsward...

    Do you know where the hermit is on a dock by a shack? Just N and slightly E there's a stream that makes a kind of sideways U shape. There will be some bison there as well.

    If you cross the stream and just run along inside the U near the water you'll find all the hemp you could possibly ever smoke use, It's my goto place for hemp and for leveling harvesting.

    You're welcome :)



    That and my favourite noob town of Everfall


    Everfall is our company's territory and where my home is... I know it well too :) 



    I have spent way too much time in EF. The company I was originally in took it as the server's first territory, and now it's basically become the defacto home of the Syndicate on our server.
  • IselinIselin Member LegendaryPosts: 18,719
    lotrlore said:

    Iselin said:


    laserit said:


    Iselin said:


    Wargfoot said:


    laserit said:

    We’ll see how things play out.

     I really like it when I only run into a person or two out in the wilds. It just seems more fitting. I love the open world but it really kills it when you get to a boss and there is a line up :(

    Thats when reality hits ;)


    Try getting hemp outside of Windsward last night.... 
    You've a better chance of scoring weed in a Police Station.


    Hemp in Windsward...

    Do you know where the hermit is on a dock by a shack? Just N and slightly E there's a stream that makes a kind of sideways U shape. There will be some bison there as well.

    If you cross the stream and just run along inside the U near the water you'll find all the hemp you could possibly ever smoke use, It's my goto place for hemp and for leveling harvesting.

    You're welcome :)



    That and my favourite noob town of Everfall


    Everfall is our company's territory and where my home is... I know it well too :) 



    I have spent way too much time in EF. The company I was originally in took it as the server's first territory, and now it's basically become the defacto home of the Syndicate on our server.
    It's by far the busiest crafting and trading hub in ours too - also syndicate. My standing there is currently in the mid 40s.

    I do a lot of my town board quests there cherry picking the high XP ones for things like layered leather, stone bricks, etc.
    kitarad
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • IselinIselin Member LegendaryPosts: 18,719
    Torval said:
    Each of the noob territories has something cool about it. I like how the towns are laid out differently. I started in Everfall but my faction cranked up the taxes so I moved my crafting operation to Monarch's Bluff, which is a nice area. It has nice low taxes which has so far stayed the same even through a faction ownership change.

    In my world all three factions own territory with Syndicate owning the least, but they own higher level territories.

    The shifting territory ownership has made choosing a house location difficult. I don't want to spend all that cash buying a house in a territory that will end up with high taxes and crafting fees. I don't really care which faction owns it; I just want a well run city with a guild that puts effort into and builds it up.
    You really want that first house wherever you do your most crafting and town board quests.

    Your storage will start to feel limited pretty soon. I have 2 iron storage chests in my house now that give me +300 lbs. storage in Everfall each - I'm up to ~ 1900 pounds - and that's still not enough lol. Luckily my premium house can hold 4 of those chests. I'll need 2 more soon :)

    laserit[Deleted User]YashaX
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • IselinIselin Member LegendaryPosts: 18,719
    edited October 2021
    Torval said:
    Iselin said:
    Torval said:
    Each of the noob territories has something cool about it. I like how the towns are laid out differently. I started in Everfall but my faction cranked up the taxes so I moved my crafting operation to Monarch's Bluff, which is a nice area. It has nice low taxes which has so far stayed the same even through a faction ownership change.

    In my world all three factions own territory with Syndicate owning the least, but they own higher level territories.

    The shifting territory ownership has made choosing a house location difficult. I don't want to spend all that cash buying a house in a territory that will end up with high taxes and crafting fees. I don't really care which faction owns it; I just want a well run city with a guild that puts effort into and builds it up.
    You really want that first house wherever you do your most crafting and town board quests.

    Your storage will start to feel limited pretty soon. I have 2 iron storage chests in my house now that give me +300 lbs. storage in Everfall each - I'm up to ~ 1900 pounds - and that's still not enough lol. Luckily my premium house can hold 4 of those chests. I'll need 2 more soon :)

    I agree, but my server has a LOT of pvp and the map seems to be more fluid than on more stable servers. That is the territories are changing hands a bit so it's hard to predict who will end up owning what and what the fee rates will be. Even within the same faction and companies that have held territories it's difficult to tell. Our faction started with lower taxes and have been cranking them up over the last few days.

    We can own up to 3 houses right, but only get a discount on the first purchase? Housing is freaking expensive. On top of that the housing fees need to be maintained.

    I'm wondering if it isn't cheaper in the long run to just have crafting setups in 2 - 3 of the lowest tax rate territories and use Azoth to port around. One region could be for food, another for potions and consumables, and a third for gear and such. I've noticed that food takes up the most space consistently. While metals, wood, fibers, and hides are heavy it's easy to use those up while rolling new gear.

    Also, I really don't like the idea of funneling even more money via weekly/monthly rent for a house I supposedly purchased when I get nothing of value back for those taxes/fees. I am concerned I'll just end up grinding to keep up with the fees.
    Taxes are weekly and on the most expensive house mine are around 700 gold a week but that's with my faction and owning company discounts and my territory standing discount (lower housing taxes is one of the 3 things I always pick when I level up standing right after storage and standing gain.) so not too bad.

    Our company has remained true to their word and all of our taxes in Everfall are very low. That's actually true everywhere in the server now - everyone who owns a territory is keeping taxes low to compete with us :)

    The hardest part of going for the premium housings is actually the territory standing which you need to get to 30 to even be able to buy one of those houses.

    Worth it in the long run though for number of trophies you can have and number of storage chests - storage chest capacity ranges from 1 only in the cheapest house to 4 in the best ones and like I said you will definitely want that extra 1200 lbs. of storage capacity eventually.

    Something I didn't know is that those chests just add to regular storage shed capacity - no micromanagement needed to store some things in the shed and some in the house chests which is an abstraction I really like.

    We can own 3 houses but I have no need nor desire to do that yet. Maybe if I'm ever filthy rich I will lol.
    [Deleted User]
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • laseritlaserit Member LegendaryPosts: 7,591
    Torval said:
    Iselin said:
    Torval said:
    Each of the noob territories has something cool about it. I like how the towns are laid out differently. I started in Everfall but my faction cranked up the taxes so I moved my crafting operation to Monarch's Bluff, which is a nice area. It has nice low taxes which has so far stayed the same even through a faction ownership change.

    In my world all three factions own territory with Syndicate owning the least, but they own higher level territories.

    The shifting territory ownership has made choosing a house location difficult. I don't want to spend all that cash buying a house in a territory that will end up with high taxes and crafting fees. I don't really care which faction owns it; I just want a well run city with a guild that puts effort into and builds it up.
    You really want that first house wherever you do your most crafting and town board quests.

    Your storage will start to feel limited pretty soon. I have 2 iron storage chests in my house now that give me +300 lbs. storage in Everfall each - I'm up to ~ 1900 pounds - and that's still not enough lol. Luckily my premium house can hold 4 of those chests. I'll need 2 more soon :)

    I agree, but my server has a LOT of pvp and the map seems to be more fluid than on more stable servers. That is the territories are changing hands a bit so it's hard to predict who will end up owning what and what the fee rates will be. Even within the same faction and companies that have held territories it's difficult to tell. Our faction started with lower taxes and have been cranking them up over the last few days.

    We can own up to 3 houses right, but only get a discount on the first purchase? Housing is freaking expensive. On top of that the housing fees need to be maintained.

    I'm wondering if it isn't cheaper in the long run to just have crafting setups in 2 - 3 of the lowest tax rate territories and use Azoth to port around. One region could be for food, another for potions and consumables, and a third for gear and such. I've noticed that food takes up the most space consistently. While metals, wood, fibers, and hides are heavy it's easy to use those up while rolling new gear.

    Also, I really don't like the idea of funneling even more money via weekly/monthly rent for a house I supposedly purchased when I get nothing of value back for those taxes/fees. I am concerned I'll just end up grinding to keep up with the fees.
    I look at it as in if you want to make gold you want traffic, and to have traffic you don't want to be too greedy. Places like Everfall that are more centralized have a leg up.

    I sure wouldn't like Monarch Bluffs if I was a Marauder, whether my side owned it or not ;)
    [Deleted User]

    "Be water my friend" - Bruce Lee

  • SpiiderSpiider Member RarePosts: 1,135
    Map is simply too small.
    Resources are everywhere, and their respawn rate is insane.
    Skilling is super easy in any craft (except fishing where its simply way slower than any other line)

    I wonder if the game will be played in about 2 months once everyone maxes out everything.

    No fate but what we make, so make me a ham sandwich please.

  • angerbeaverangerbeaver Member UncommonPosts: 1,273
    PVP guilds are already leaving from what I hear. People also seem to just leave to be with whatever Covenant is in the most power making it totally imbalanced. Will they address that or just wait for people to switch teams in 120 days?

    This is all stuff I have heard, I am not actively part of the PVP scene. Only 23 with 100 mining and the rest of crafting/gathering under 92.
  • JeroKaneJeroKane Member EpicPosts: 7,100

    Scot said:

    Any sort of player interaction in MMOs is becoming a rarity so what Joseph has mentioned certainly counts. Though it would be good to see interaction extending to market trading, tavern meets and anything within the "housing areas", maybe there is some of that?



    To me it is the interaction that made MMORPG's the greatest gaming genre there has ever been, the fact that co-op and other genre's can put their hand up and say "what about me" shows you how important interaction is for MMO's to keep that crown.



    That is what made old MMO's great at that time. They were not themeparks and frankly, if you look back at it content wise, were boring as hell with practically no story, lengthy quests, just repetitive monotone FedEx and kill missions.

    Star Wars Galaxies pre-NGE was exactly like that, but what made it so great and fun was the community.
    People gathered together and went out in groups, get buffs from Entertainers, so you could tackle difficult mobs in the wild together to level up/unlock your skills and/or get important drops, etc.

    So it was people that basically created the content/experience in those MMO's.

    While questing in modern MMO's can be fun with telling stories, etc... it came at a great cost in that the majority of your time in modern MMO's has devolved into a solo leveling experience with minimal interaction other than running dungeons/Raids.
    Scot
  • [Deleted User][Deleted User] Posts: 927
    edited October 2021
    The user and all related content has been deleted.
    Post edited by [Deleted User] on
    Sometimes we need fantasy to survive reality 
    https://biturl.top/rU7bY3
    Beyond the shadows there's always light
  • ScotScot Member LegendaryPosts: 24,536
    edited October 2021
    JeroKane said:

    Scot said:

    Any sort of player interaction in MMOs is becoming a rarity so what Joseph has mentioned certainly counts. Though it would be good to see interaction extending to market trading, tavern meets and anything within the "housing areas", maybe there is some of that?



    To me it is the interaction that made MMORPG's the greatest gaming genre there has ever been, the fact that co-op and other genre's can put their hand up and say "what about me" shows you how important interaction is for MMO's to keep that crown.



    That is what made old MMO's great at that time. They were not themeparks and frankly, if you look back at it content wise, were boring as hell with practically no story, lengthy quests, just repetitive monotone FedEx and kill missions.

    Star Wars Galaxies pre-NGE was exactly like that, but what made it so great and fun was the community.
    People gathered together and went out in groups, get buffs from Entertainers, so you could tackle difficult mobs in the wild together to level up/unlock your skills and/or get important drops, etc.

    So it was people that basically created the content/experience in those MMO's.

    While questing in modern MMO's can be fun with telling stories, etc... it came at a great cost in that the majority of your time in modern MMO's has devolved into a solo leveling experience with minimal interaction other than running dungeons/Raids.
    You are right, themepark and community do not sit well together. But you don't need sandpark everywhere to make players get of the ride and encourage community. Even raids for example can result in non guild members being brought in, very themepark crafting (not survival or even that developed) can encourage community if you leave out the auction house, let players set up stalls and so on.

    The whole shift away from grouping was to my mind the biggest hit for community and in many ways all the issues we are talking about come from the development drive to make soloing the premier experience. Auction houses themselves favour a solo experience where you don't need to interact with people.

    Gods of MMOs forbid that you would ever need to interact with anyone in a Massively Multiplayer game. :)
  • perrin82perrin82 Member UncommonPosts: 285
    I had similar experiences in LOTRO on the Gladden Server. Your name mattered. Reading this article gives me a lot of hope New World cares about community. One of the best articles I have read in a long time.
  • The user and all related content has been deleted.
  • GlacianNexGlacianNex Member UncommonPosts: 654
    Personally I couldn't agree more with the article. I don't need to live in the world of tens of thousands of players, because then everyone just becomes a number.

    However if there is only 2 - 4k people per server, you actually recognize big name, big companies. Rivalries and friendships are forged. It just means that your experience is unique, and I think that is what MMOs are really about.
  • The user and all related content has been deleted.
  • TwistedSister77TwistedSister77 Member EpicPosts: 1,144
    edited October 2021
    Our faction, Mauraders, has a faction discord on my server.  Really cool and useful.  Multiple rooms for PVE, PVP, Wars... etc.  

    I've gotten to know a bunch of people already outside my guild. B)
    KyleranYashaX[Deleted User]
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