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New World is intrinsically social. Boss encounters call for boxing out of players in order to make sure you get credit for a kill and potential drop. PvP is king, and everything players do on that front influences the entirety of the server.
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To me it is the interaction that made MMORPG's the greatest gaming genre there has ever been, the fact that co-op and other genre's can put their hand up and say "what about me" shows you how important interaction is for MMO's to keep that crown.
I really like it when I only run into a person or two out in the wilds. It just seems more fitting. I love the open world but it really kills it when you get to a boss and there is a line up
Thats when reality hits
"Be water my friend" - Bruce Lee
You could take part in that great British tradition of talking while in the queue.
Do you know where the hermit is on a dock by a shack? Just N and slightly E there's a stream that makes a kind of sideways U shape. There will be some bison there as well.
If you cross the stream and just run along inside the U near the water you'll find all the hemp you could possibly ever smoke use, It's my goto place for hemp and for leveling harvesting.
You're welcome
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
"Be water my friend" - Bruce Lee
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I have spent way too much time in EF. The company I was originally in took it as the server's first territory, and now it's basically become the defacto home of the Syndicate on our server.
I do a lot of my town board quests there cherry picking the high XP ones for things like layered leather, stone bricks, etc.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Your storage will start to feel limited pretty soon. I have 2 iron storage chests in my house now that give me +300 lbs. storage in Everfall each - I'm up to ~ 1900 pounds - and that's still not enough lol. Luckily my premium house can hold 4 of those chests. I'll need 2 more soon
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Our company has remained true to their word and all of our taxes in Everfall are very low. That's actually true everywhere in the server now - everyone who owns a territory is keeping taxes low to compete with us
The hardest part of going for the premium housings is actually the territory standing which you need to get to 30 to even be able to buy one of those houses.
Worth it in the long run though for number of trophies you can have and number of storage chests - storage chest capacity ranges from 1 only in the cheapest house to 4 in the best ones and like I said you will definitely want that extra 1200 lbs. of storage capacity eventually.
Something I didn't know is that those chests just add to regular storage shed capacity - no micromanagement needed to store some things in the shed and some in the house chests which is an abstraction I really like.
We can own 3 houses but I have no need nor desire to do that yet. Maybe if I'm ever filthy rich I will lol.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I sure wouldn't like Monarch Bluffs if I was a Marauder, whether my side owned it or not
"Be water my friend" - Bruce Lee
Resources are everywhere, and their respawn rate is insane.
Skilling is super easy in any craft (except fishing where its simply way slower than any other line)
I wonder if the game will be played in about 2 months once everyone maxes out everything.
No fate but what we make, so make me a ham sandwich please.
This is all stuff I have heard, I am not actively part of the PVP scene. Only 23 with 100 mining and the rest of crafting/gathering under 92.
That is what made old MMO's great at that time. They were not themeparks and frankly, if you look back at it content wise, were boring as hell with practically no story, lengthy quests, just repetitive monotone FedEx and kill missions.
Star Wars Galaxies pre-NGE was exactly like that, but what made it so great and fun was the community.
People gathered together and went out in groups, get buffs from Entertainers, so you could tackle difficult mobs in the wild together to level up/unlock your skills and/or get important drops, etc.
So it was people that basically created the content/experience in those MMO's.
While questing in modern MMO's can be fun with telling stories, etc... it came at a great cost in that the majority of your time in modern MMO's has devolved into a solo leveling experience with minimal interaction other than running dungeons/Raids.
https://biturl.top/rU7bY3
Beyond the shadows there's always light
The whole shift away from grouping was to my mind the biggest hit for community and in many ways all the issues we are talking about come from the development drive to make soloing the premier experience. Auction houses themselves favour a solo experience where you don't need to interact with people.
Gods of MMOs forbid that you would ever need to interact with anyone in a Massively Multiplayer game.
However if there is only 2 - 4k people per server, you actually recognize big name, big companies. Rivalries and friendships are forged. It just means that your experience is unique, and I think that is what MMOs are really about.
I've gotten to know a bunch of people already outside my guild.